ELEC2645 (2018/19) / Mbed 2 deprecated el17cd

Dependencies:   mbed

Revision:
35:fe3956825bd8
Parent:
34:5cb9b4d01f5c
Child:
36:6fbafc8bed80
--- a/Renderer/Renderer.h	Mon Apr 29 14:48:27 2019 +0000
+++ b/Renderer/Renderer.h	Mon Apr 29 14:53:36 2019 +0000
@@ -21,37 +21,37 @@
   public:
     Renderer();
     void init();
-    /** brief Initialises the LCD and sets the field of view
+    /** Initialises the LCD and sets the field of view
     */
     float xTo2D(float x, float z);
-    /** brief Projects the 3D x coordinate to 2D perspective
+    /** Projects the 3D x coordinate to 2D perspective
     *@param The 3d x coordinate as a float
     *@param The 3d z coordinate as a float
     *@returns The 2D perspective fo the x coordinate
     */
     float yTo2D(float y, float z);
-    /** brief Projects the 3D y coordinate to 2D perspective
+    /** Projects the 3D y coordinate to 2D perspective
     *@param The 3d y coordinate as a float
     *@param The 3d z coordinate as a float
     *@returns The 2D perspective of the y coordinate
     */
     void drawHorizon(float angle);
-    /** brief Draws the games horizon line
+    /** Draws the games horizon line
     *@param The angle of the horizon determined by the joystick position
     */
     void drawFace(Face *face, float angle);
-    /** brief Draw an individual face
+    /** Draw an individual face
     *@param The face object
     *@param The angle of the face object as a float
     */
     void rasterizeFace(float (&points)[4][3], Face *face);
-    /** brief Fill in the face
+    /** Fill in the face
     *@param The pointer to an array containing the verticies of the face
     *@param The face object
     */
     void drawFillLines(float (&points)[4][3], int diffX2, int stepBottomY,
     int stepTopX, int stepTopY);
-    /** brief Draw an individual face
+    /** Draw an individual face
     *@param The pointer to an array containing the verticies of the face
     *@param The integer difference between the top horizontal edge x coordinates
     *@param The integer difference between right vertical edge y coordinates
@@ -59,73 +59,73 @@
     *@param The integer difference between left horizontal edge y coordinates
     */
     void drawFaceOutline(float (&points)[4][3]);
-    /** brief Draw the outline of the face
+    /** Draw the outline of the face
     *@param The pointer to an array containing the verticies of the face
     */
     void drawAllFaces(Face *faceArray, int noOfFaces, float angle);
-    /** brief Draw all faces within a face array
+    /** Draw all faces within a face array
     *@param The pointer to an array of face objects
     *@param The number of faces as an integer
     *@param The angle of the faces as a float
     */
     bool checkOnScreen(float (&Points)[4][3]);
-    /** brief Checks whether any area of the face is on the screen
+    /** Checks whether any area of the face is on the screen
     *@param The pointer to an array containing the verticies of the face
     */
     void print(const char *text, int x, int y);
-    /** brief Prints a string at a desired location on the screen
+    /** Prints a string at a desired location on the screen
     *@param The pointer to an array of characters of the string
     *@param The x coordinate to draw the string as an integer
     *@param The y coordinate to draw the string as an integer
     */
     void printScore(int score, int x, int y);
-    /** brief Prints a score at a desired location on the screen
+    /** Prints a score at a desired location on the screen
     *@param The value of the score as an integer
     *@param The x coordinate to draw the score as an integer
     *@param The y coordinate to draw the score as an integer
     */
     void clear();
-    /** brief Clears the display
+    /** Clears the display
     */
     void refresh();
-    /** brief Refreshes the display
+    /** Refreshes the display
     */
     void turnOff();
-    /** brief Turns off the display
+    /** Turns off the display
     */
     void drawDeathScreen(int selection, int highScore);
-    /** brief Draws the screen after the user has collided with a cube
+    /** Draws the screen after the user has collided with a cube
     *@param The selected option as an integer
     *@param The high score as an integer
     */
     void drawDeathButtons();
-    /** brief Draws the death menus buttons
+    /** Draws the death menus buttons
     */
     void drawHomeScreen(int selection);
-    /** brief Draws the games home screen
+    /** Draws the games home screen
     *@param The selected option as an integer
     */
     void drawHomeButtons();
-    /** brief Draws the home menus buttons
+    /** Draws the home menus buttons
     */
     void drawSelectionCube(int x, int y, int z, int rotationSpeed);
-    /** brief Draws the cube which indicates the selected button on the menus
+    /** Draws the cube which indicates the selected button on the menus
     *@param The x coordinate of where to draw the cube as an integer
     *@param The y coordinate of where to draw the cube as an integer
     *@param The z coordinate of where to draw the cube as an integer
     *@param The rotation speed multiplier of the cube as an integer
     */
     void drawHelpScreen1();
-    /** brief Draws the first help screen
+    /** Draws the first help screen
     */
     void drawHelpScreen2();
-    /** brief Draws the second help screen
+    /** Draws the second help screen
     */
     void drawHelpScreen3();
-    /** brief Draws the third help screen
+    /** Draws the third help screen
     */
     void drawHelpScreen4();
-    /** brief Draws the fourth help screen
+    /** Draws the fourth help screen
     */
 };