ELEC2645 (2018/19) / Mbed 2 deprecated el17cd

Dependencies:   mbed

Revision:
28:f8ff7c8c1627
Parent:
27:e46af658c67a
Child:
29:4a02f0bae202
--- a/Game/Game.h	Thu Apr 04 20:13:39 2019 +0000
+++ b/Game/Game.h	Thu Apr 04 21:47:00 2019 +0000
@@ -30,14 +30,18 @@
 class Game {
   private:
     Input input;
-    bool backToMenu;
     int noOfCubes;
+    
+    bool playing;
+    int score;
+    int highScore;
+    
+    bool inHomeMenu;
+    int help;
     int homeSelection;
     bool deathMenuSelection;
-    bool playing;
-    int score;
-    bool selectDisable;
-    int help;
+    FILE *filePointer;
+    
     Vector2D coord;
     Cube cubeArray[25];
     Face faceArray[150];
@@ -48,6 +52,14 @@
     Gamepad gamepad;
     Rasturizer renderer;
     
+    int readHighScore();
+    /** @brief Reads the highscore stored in the SD card
+    *@returns the highscore as an integer
+    */
+    void writeHighScore(int score);
+    /** @brief Writes the new highscore to the SD card
+    *@param the highscore as an integer
+    */
     void resetScene();
     /** @brief generates initial positions for all cubes
     */
@@ -84,18 +96,42 @@
     /** @brief Determines the action to be taken depending on the button input at the home screen
     */
     void disableAButton(bool a);
+    /** @brief Disables the A button for 300 milliseconds after being pressed to prevent erroneous input from switch bouncing
+    *@param a boolean indicating whether the button has been pressed
+    */
     void disableYButton(bool y);
+    /** @brief Disables the Y button for 300 milliseconds after being pressed to prevent erroneous input from switch bouncing
+    *@param a boolean indicating whether the button has been pressed
+    */
     void disableBButton(bool b);
+    /** @brief Disables the B button for 300 milliseconds after being pressed to prevent erroneous input from switch bouncing
+    *@param a boolean indicating whether the button has been pressed
+    */
     void enableA();
+    /** @brief Is called using a ticker 300 milliseconds after the A button is pressed to re-enable it
+    */
     void enableY();
+    /** @brief Is called using a ticker 300 milliseconds after the Y button is pressed to re-enable it
+    */
     void enableB();
+    /** @brief Is called using a ticker 300 milliseconds after the B button is pressed to re-enable it
+    */
     void processInput();
-    
+    /** @brief Process the joystick and Y, B and A button inputs and store their values in a structure
+    */
     void play();
+    /** @brief Begin the execution of the game
+    */
     void helpScreen();
+    /** @brief Display the help screens
+    */
     void checkNextHelpScreen();
+    /** @brief Check whether the user has advanced to the next help screen by pressing the A button
+    */
   public:
    Game();
+    /**brief The constructor of the Face class which instantiates the game object.
+    */
    void run();
     /** @brief Executes the game loop
     */