ELEC2645 (2018/19) / Mbed 2 deprecated el17cd

Dependencies:   mbed

Revision:
15:8fbbdefbe720
Parent:
14:885915260e25
Child:
18:8256546a3cbf
--- a/main.cpp	Sun Mar 31 13:55:51 2019 +0000
+++ b/main.cpp	Sun Mar 31 14:56:55 2019 +0000
@@ -9,99 +9,13 @@
 */
 
 #include "mbed.h"
-#include <vector>
-#ifndef FACE_H
-#define FACE_H
-#include "Face.h"
-#endif
-#include "Rasturizer.h"
-#include "Cube.h"
-#include "Gamepad.h"
+#include "Game.h"
 
-Ticker ticker;
-Gamepad gamepad;
-Rasturizer renderer;
-std::vector<Cube> cubeVector;
-std::vector<Face> faceVector;
-
-bool playing = true;
-
-void resetScreen(){
-    //renderer.normalMode();
-    playing = true;
-}
+Serial pc(USBTX, USBRX); // tx, rx
 
 int main()
 {
-    int score = 0;
-    gamepad.init();
-    for(int i = 0; i < 7; i++){
-        Cube cube(rand()%80-40,0,30+ i*20,5);
-        cubeVector.push_back(cube);
-    }
-    while(1) {
-        
-        Vector2D coord = gamepad.get_coord();
-        renderer.clear();
-        
-        if(playing){
-            score++;
-        }
-        
-        renderer.drawHorizon(coord.x/15);
-        for (int c = 0; c< cubeVector.size(); c++)
-        {  
-            if(playing){
-                cubeVector[c].translate(-coord.x*1.4,0,-3);
-            }
-            for (int i = 0; i < 6; i++){
-                faceVector.push_back(cubeVector[c].getFace(i));
-            }
-            if (cubeVector[c].despawn()){
-                cubeVector.erase(cubeVector.begin() + c);
-                Cube cube(rand()%80-40,0,90,5);
-                cubeVector.push_back(cube);
-            }
-            if (cubeVector[c].tooClose()){
-                cubeVector.erase(cubeVector.begin() + c);
-                playing = false;
-                //renderer.invertMode();
-                score = 0;
-                ticker.attach(&resetScreen,0.1);
-                Cube cube(rand()%80-40,0,90,5);
-                cubeVector.push_back(cube);
-            }
-        }
-        for (int f = 0; f< faceVector.size(); f++){
-            for (int f2 = 0; f2< faceVector.size(); f2++){
-                if(faceVector[f2].getAvgZ() < faceVector[f2+1].getAvgZ()){
-                    Face temp = faceVector[f2+1];
-                    faceVector[f2+1] = faceVector[f2];
-                    faceVector[f2] = temp;
-                }
-            }
-        }
-        
-        for (int f = 0; f< faceVector.size() ; f++){
-            //pc.printf("%f\n", faceVector[f].getAvgZ());
-            renderer.drawFace(faceVector[f], coord.x/15);
-            //wait_ms(1000/1);
-           
-        }
-        char buf[10];
-        sprintf(buf, "%d", score);
-        renderer.print(buf);
-        memset(buf, 0, sizeof buf);
-        renderer.refresh();
-        faceVector.clear();  
-      
-
-
-        
-
-         // refresh the LCD so the pixels appear
-         // this gives a refresh rate of 10 frames per second
-         
-        wait_ms(1000/30);
-    }
+    pc.printf("Hello World!\n");
+    Game game;
+    game.run();
 }