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Dependencies: mbed
Diff: Cube/Cube.cpp
- Revision:
- 4:759a5c34e239
- Child:
- 5:54d3b36fec2c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Cube/Cube.cpp Fri Feb 22 19:05:28 2019 +0000
@@ -0,0 +1,43 @@
+#include "mbed.h"
+#include "Cube.h"
+
+Cube::Cube(float x, float y, float z, float size){
+ float v[8][3] = {{x-size, y+size, z-size},
+ {x-size, y+size, z+size},
+ {x+size, y+size, z+size},
+ {x+size, y+size, z-size},
+ {x-size, y-size, z-size},
+ {x-size, y-size, z+size},
+ {x+size, y-size, z+size},
+ {x+size, y-size, z-size}};
+
+ for(int vertex = 0; vertex < 8; vertex++){
+ for(int axis = 0; axis < 3; axis++){
+ verticies[vertex][axis] = v[vertex][axis];
+ }
+ }
+ float f0Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[3][0], v[3][1], v[3][2]}};
+ float f1Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[5][0], v[5][1], v[5][2]}, {v[4][0], v[4][1], v[4][2]}};
+ float f2Points[4][3] = {{v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[5][0], v[5][1], v[5][2]}};
+ float f3Points[4][3] = {{v[3][0], v[3][1], v[3][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
+ float f4Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[3][0], v[3][1], v[3][2]}, {v[7][0], v[7][1], v[7][2]}, {v[4][0], v[4][1], v[4][2]}};
+ float f5Points[4][3] = {{v[4][0], v[4][1], v[4][2]}, {v[5][0], v[5][1], v[5][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
+ /*
+ float f0Points[4][3] = {{x-size, y+size, z-size}, {x-size, y+size, z+size}, {x+size, y+size, z+size}, {x+size, y+size, z-size}};
+ float f1Points[4][3] = {{x-size, y+size, z-size}, {x-size, y+size, z+size},{x-size, y-size, z+size}, {x-size, y-size, z-size}};
+ float f2Points[4][3] = {{x-size, y+size, z+size}, {x+size, y+size, z+size}, {x+size, y-size, z+size}, {x-size, y-size, z+size}};
+ float f3Points[4][3] = {{x+size, y+size, z-size}, {x+size, y+size, z+size}, {x+size, y-size, z+size}, {x+size, y-size, z-size}};
+ float f4Points[4][3] = {{x-size, y+size, z-size}, {x+size, y+size, z-size}, {x+size, y-size, z-size}, {x-size, y-size, z-size}};
+ float f5Points[4][3] = {{x-size, y-size, z-size}, {x-size, y-size, z+size}, {x+size, y-size, z+size}, {x+size, y-size, z-size}};
+ */
+ faces[0].setVerticies(f0Points);
+ faces[1].setVerticies(f1Points);
+ faces[2].setVerticies(f2Points);
+ faces[3].setVerticies(f3Points);
+ faces[4].setVerticies(f4Points);
+ faces[5].setVerticies(f5Points);
+}
+
+Face Cube::getFace(int index){
+ return faces[index];
+}
\ No newline at end of file