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Dependencies: mbed
Diff: Cube/Cube.h
- Revision:
- 36:6fbafc8bed80
- Parent:
- 35:fe3956825bd8
- Child:
- 37:524b91130885
--- a/Cube/Cube.h Mon Apr 29 14:53:36 2019 +0000 +++ b/Cube/Cube.h Mon Apr 29 14:58:59 2019 +0000 @@ -14,14 +14,10 @@ float verticies[8][3]; Face faces[6]; float xPos, yPos, zPos; - void updateFacesVerticies(float (&vert)[8][3]); /** sets the verticies of all the cubes faces depending on the location and size of the cube *@param The memory address of the two dimentional float array which stores all x, y, z coordinates for each 8 verticies */ - void assignFacesVerticies(float (&face0Points)[4][3], - float (&face1Points)[4][3], float (&face2Points)[4][3], - float (&face3Points)[4][3], float (&face4Points)[4][3], - float (&face5Points)[4][3]); + void updateFacesVerticies(float (&vert)[8][3]); /** sets the verticies of an individual face of the cube *@param The memory address of the two dimentional float array which stores all x, y, z coordinates for the first face verticies *@param The memory address of the two dimentional float array which stores all x, y, z coordinates for the second face verticies @@ -30,46 +26,51 @@ *@param The memory address of the two dimentional float array which stores all x, y, z coordinates for the fifth face verticies *@param The memory address of the two dimentional float array which stores all x, y, z coordinates for the sixth faces verticies */ + void assignFacesVerticies(float (&face0Points)[4][3], + float (&face1Points)[4][3], float (&face2Points)[4][3], + float (&face3Points)[4][3], float (&face4Points)[4][3], + float (&face5Points)[4][3]); + public: - Cube(); /** The constructor of the Cube class which instantiates the cube object. *No parameters are required as the cube is initially created with a size of 5 and a position at the origin. */ - Face getFace(int index); + Cube(); /** An accessor method which gets a face of the cube depending on the index provided *@param The integer index of the face required *@returns A face object corresponding to the index provided */ - void setVisible(); + Face getFace(int index); /** Sets the faces of the cube to be visible so that they will be rendered */ - bool tooClose(); + void setVisible(); /** Returns whether the cube is too close to the perspective of the user *@returns a boolean indicating whether it is too close or not */ + bool tooClose(); + /** Performs a rotation in the X axis about the cubes centre + *@param The angle in which to rotate the cube in terms of radians, provided as a float + */ void rotateX(float angle); - /** Performs a rotation in the X axis about the cubes centre + /** Performs a rotation in the Y axis about the cubes centre *@param The angle in which to rotate the cube in terms of radians, provided as a float */ void rotateY(float angle); - /** Performs a rotation in the Y axis about the cubes centre + /** Performs a rotation in the Z axis about the cubes centre *@param The angle in which to rotate the cube in terms of radians, provided as a float */ void rotateZ(float angle); - /** Performs a rotation in the Z axis about the cubes centre - *@param The angle in which to rotate the cube in terms of radians, provided as a float - */ - void translate(float x, float y, float z); /** Performs a translation in all axis *@param The x offset *@param The y offset *@param The z offset */ - void resetPos(); + void translate(float x, float y, float z); /** Resets the position of the cube to the origin */ - bool despawn(); + void resetPos(); /** Returns whether the cube is behind the users perspective *@returns a boolean value as to whether it should be despawned or not */ + bool despawn(); }; \ No newline at end of file