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Dependencies: mbed
Diff: main.cpp
- Revision:
- 10:07a23afd5088
- Parent:
- 9:5915fc800824
- Child:
- 11:2cd6341136ca
--- a/main.cpp Tue Mar 19 10:27:37 2019 +0000
+++ b/main.cpp Tue Mar 19 12:12:52 2019 +0000
@@ -30,8 +30,8 @@
gamepad.init();
Rasturizer renderer;
- for(int i = 0; i < 1; i++){
- Cube cube(rand()%80-40,0,i*10,5);
+ for(int i = 0; i < 10; i++){
+ Cube cube(rand()%80-40,0,30+ i*20,5);
cubeVector.push_back(cube);
}
while(1) {
@@ -45,7 +45,7 @@
if(gamepad.check_event(Gamepad::X_PRESSED) == true){
rotate2 = true;
}
-
+
for (int c = 0; c< cubeVector.size(); c++)
{
if(rotate1){
@@ -55,26 +55,38 @@
cubeVector[c].rotateY(-0.2);
}
for (int i = 0; i < 6; i++){
- renderer.drawFace(cubeVector[c].getFace(i));
faceVector.push_back(cubeVector[c].getFace(i));
- cubeVector[c].translate(-coord.x*2,0,-coord.y*2);
+
+ cubeVector[c].translate(-coord.x/2,0,-0.4);
+ }
+ if (cubeVector[c].despawn()){
+ cubeVector.erase(cubeVector.begin() + c);
+ Cube cube(rand()%80-40,0,90,5);
+ cubeVector.push_back(cube);
}
}
- for (int f = 0; f< faceVector.size()-1; f++){
- for (int f2 = 0; f2< faceVector.size()-1; f2++){
- if(faceVector[f].getAvgZ() < faceVector[f+1].getAvgZ()){
- Face temp = faceVector[f+1];
- faceVector[f+1] = faceVector[f];
- faceVector[f] = temp;
+
+
+
+ for (int f = 0; f< faceVector.size(); f++){
+ for (int f2 = 0; f2< faceVector.size(); f2++){
+ if(faceVector[f2].getAvgZ() < faceVector[f2+1].getAvgZ()){
+ Face temp = faceVector[f2+1];
+ faceVector[f2+1] = faceVector[f2];
+ faceVector[f2] = temp;
}
}
}
+
for (int f = 0; f< faceVector.size() ; f++){
+ //pc.printf("%f\n", faceVector[f].getAvgZ());
renderer.drawFace(faceVector[f]);
+
}
- faceVector.clear();
-
- renderer.refresh(); // refresh the LCD so the pixels appear
- wait_ms(1000/30); // this gives a refresh rate of 10 frames per second
+ faceVector.clear();
+ // refresh the LCD so the pixels appear
+ // this gives a refresh rate of 10 frames per second
+ renderer.refresh();
+ wait_ms(1000/30);
}
}