Early commits of my project

Dependencies:   mbed Gamepad N5110

Revision:
5:f09602591ad3
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sprites.cpp	Wed Mar 13 15:23:03 2019 +0000
@@ -0,0 +1,58 @@
+void minerbitmap()
+{
+    const int miner[13][5] =   {
+        0,0,0,1,1,
+        0,1,1,1,1,
+        0,1,0,1,0,
+        0,1,1,1,1,
+        0,1,1,1,0,
+        0,0,1,0,0,
+        1,1,1,1,1,
+        1,1,1,1,1,
+        1,1,1,1,1,
+        0,1,1,1,0,
+        0,1,0,1,0,
+        0,1,1,1,1,
+    };
+
+    lcd.clear();
+
+
+    Direction d = pad.get_direction();
+    printf("Direction = %i\n",d);
+
+    lcd.drawSprite(WIDTH/2 + x,HEIGHT/2 + y,13,5,(int *)miner);
+
+
+    if (d==3) {
+        
+        x = x+1;
+        lcd.refresh();
+        wait(0.05);
+
+    }
+
+    if (d == 7) {
+
+        x = x-1;
+        lcd.refresh();
+        wait(0.05);
+    }
+    //lcd.drawSprite(WIDTH/2 + x,HEIGHT/2 + y,13,5,(int *)miner);
+    //lcd.refresh();
+
+    if(pad.check_event(Gamepad::A_PRESSED)) {
+        
+        
+        printf("A pressed");
+        y = y - 6;
+        lcd.clear();
+        lcd.drawSprite(WIDTH/2 + x,HEIGHT/2 + y,13,5,(int *)miner);
+        lcd.refresh();
+        wait(0.2);
+        y= y + 6;
+    }
+
+
+        
+}