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Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 49:9bea7089b657
- Parent:
- 48:bd1f31fbfee3
- Child:
- 54:7fa8c07fdea4
diff -r bd1f31fbfee3 -r 9bea7089b657 Gameengine/Gameengine.cpp
--- a/Gameengine/Gameengine.cpp Wed Apr 24 15:20:01 2019 +0000
+++ b/Gameengine/Gameengine.cpp Wed Apr 24 16:45:47 2019 +0000
@@ -15,11 +15,10 @@
_enem_flag = false; // flag to initialise enemies each new level
_key_reinit = false; // re initialise keys at start of new level
_five_keys = 5; // number of keys to advance to next level
- _level = 2; //start level
+ _level = 0; //start level
_sprites.miner_init(3, 33); //start position of player
- _lives = 1; // starting lives
+ _lives = 3; // starting lives
_time = 120; // time to complete each level
-
}
// updates player position and interaction with level objects
void Gameengine::update(N5110 &lcd, Gamepad &pad)
@@ -52,7 +51,6 @@
_lev.soft_pos1(); // sinking block positions
_lev.enem_pos1(); // enemy positions
blocks(lcd); // block placement and collision settings
-
}
}
// draws level 2 objects