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Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 54:7fa8c07fdea4
- Parent:
- 49:9bea7089b657
- Child:
- 57:0f3bbbac72fd
diff -r 082c22ac2f9a -r 7fa8c07fdea4 Gameengine/Gameengine.cpp
--- a/Gameengine/Gameengine.cpp Wed Apr 24 19:33:39 2019 +0000
+++ b/Gameengine/Gameengine.cpp Wed Apr 24 20:01:25 2019 +0000
@@ -23,7 +23,6 @@
// updates player position and interaction with level objects
void Gameengine::update(N5110 &lcd, Gamepad &pad)
{
- _lev.level_exits(lcd);
read_direction(pad);
_sprites.miner_draw(lcd);
_sprites.miner_move(_d, lcd);
@@ -162,8 +161,7 @@
// activates level exit when all keys collected
bool Gameengine::level_exit(N5110 &lcd)
{
- int i = _level; // tells function which level settings to use
- if(_sprites.exit_level(_lev.exit1.lx[i],_lev.exit1.ly[i],lcd) == true) {
+ if(_sprites.exit_level(79,41,lcd) == true) {
return true;
} else {
return false;