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Dependencies: mbed
Gameengine/Gameengine.cpp@34:c5a042973e0c, 2019-04-11 (annotated)
- Committer:
- el17arm
- Date:
- Thu Apr 11 21:29:48 2019 +0000
- Revision:
- 34:c5a042973e0c
- Parent:
- 33:023f57d52b1c
- Child:
- 35:b7a0f0b363d0
- Child:
- 36:203ec93b4cc7
better collision for keys and traps
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 29:d85886364643 | 1 | #include "Gameengine.h" |
| el17arm | 29:d85886364643 | 2 | |
| el17arm | 29:d85886364643 | 3 | Gameengine::Gameengine() |
| el17arm | 29:d85886364643 | 4 | { |
| el17arm | 29:d85886364643 | 5 | _turn_flag = 0; |
| el17arm | 29:d85886364643 | 6 | _counter =0; |
| el17arm | 29:d85886364643 | 7 | } |
| el17arm | 29:d85886364643 | 8 | |
| el17arm | 29:d85886364643 | 9 | Gameengine::~Gameengine() |
| el17arm | 29:d85886364643 | 10 | { |
| el17arm | 29:d85886364643 | 11 | } |
| el17arm | 29:d85886364643 | 12 | |
| el17arm | 29:d85886364643 | 13 | void Gameengine::game_init() |
| el17arm | 29:d85886364643 | 14 | { |
| el17arm | 29:d85886364643 | 15 | _level_select = 1; |
| el17arm | 33:023f57d52b1c | 16 | _sprites.miner_init(3, 33); |
| el17arm | 33:023f57d52b1c | 17 | _sprites.enemy_init(1, 22, 42, 40); |
| el17arm | 33:023f57d52b1c | 18 | _sprites.enemy_init(0, 22, 20, 40); |
| el17arm | 29:d85886364643 | 19 | _lives = 3; |
| el17arm | 29:d85886364643 | 20 | } |
| el17arm | 29:d85886364643 | 21 | |
| el17arm | 29:d85886364643 | 22 | /*void Levelobjects::get_miner_pos() |
| el17arm | 29:d85886364643 | 23 | { |
| el17arm | 29:d85886364643 | 24 | Vector2D p = _miner.get_pos(); |
| el17arm | 29:d85886364643 | 25 | |
| el17arm | 29:d85886364643 | 26 | printf("miner x %f \n", p.x); |
| el17arm | 29:d85886364643 | 27 | printf("miner y %f \n", p.y); |
| el17arm | 29:d85886364643 | 28 | }*/ |
| el17arm | 29:d85886364643 | 29 | |
| el17arm | 29:d85886364643 | 30 | void Gameengine::read_direction(Gamepad &pad) |
| el17arm | 29:d85886364643 | 31 | { |
| el17arm | 29:d85886364643 | 32 | _d = pad.get_direction(); |
| el17arm | 29:d85886364643 | 33 | } |
| el17arm | 29:d85886364643 | 34 | |
| el17arm | 29:d85886364643 | 35 | void Gameengine::update(N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 36 | { |
| el17arm | 29:d85886364643 | 37 | t.start(); |
| el17arm | 29:d85886364643 | 38 | read_direction(pad); |
| el17arm | 33:023f57d52b1c | 39 | _sprites.miner_move(_d, lcd); |
| el17arm | 33:023f57d52b1c | 40 | _sprites.miner_gravity(lcd); |
| el17arm | 33:023f57d52b1c | 41 | _sprites.miner_jump(lcd, pad); |
| el17arm | 33:023f57d52b1c | 42 | _sprites.miner_land(lcd); |
| el17arm | 29:d85886364643 | 43 | lose_life(lcd); |
| el17arm | 29:d85886364643 | 44 | game_over(); |
| el17arm | 29:d85886364643 | 45 | next_level(lcd); |
| el17arm | 34:c5a042973e0c | 46 | |
| el17arm | 33:023f57d52b1c | 47 | _sprites.enemy_move(0, 0.5, lcd); |
| el17arm | 33:023f57d52b1c | 48 | _sprites.enemy_move(1, 1, lcd); |
| el17arm | 34:c5a042973e0c | 49 | |
| el17arm | 29:d85886364643 | 50 | } |
| el17arm | 29:d85886364643 | 51 | |
| el17arm | 34:c5a042973e0c | 52 | void Gameengine::draw(keyed _k, N5110 &lcd, Gamepad &pad) |
| el17arm | 29:d85886364643 | 53 | { |
| el17arm | 29:d85886364643 | 54 | if (_level_select == 1) { |
| el17arm | 34:c5a042973e0c | 55 | |
| el17arm | 33:023f57d52b1c | 56 | _sprites.enemy_collision(0); |
| el17arm | 33:023f57d52b1c | 57 | _sprites.enemy_collision(1); |
| el17arm | 33:023f57d52b1c | 58 | _sprites.miner_draw(lcd); |
| el17arm | 29:d85886364643 | 59 | _l1.level_platforms(lcd); |
| el17arm | 29:d85886364643 | 60 | _l1.soft_blocks(lcd); |
| el17arm | 34:c5a042973e0c | 61 | solid_blocks(lcd); |
| el17arm | 34:c5a042973e0c | 62 | _sprites.keys_collected(); |
| el17arm | 34:c5a042973e0c | 63 | //_l1.traps(lcd); |
| el17arm | 34:c5a042973e0c | 64 | _sprites.key_collect(0, 79, 12, lcd, pad); |
| el17arm | 34:c5a042973e0c | 65 | _sprites.key_collect(1, 36, 22, lcd, pad); |
| el17arm | 34:c5a042973e0c | 66 | _sprites.key_collect(2, 40, 6, lcd, pad); |
| el17arm | 34:c5a042973e0c | 67 | _sprites.key_collect(3, 62, 6, lcd, pad); |
| el17arm | 34:c5a042973e0c | 68 | _sprites.key_collect(4, 75, 0, lcd, pad); |
| el17arm | 29:d85886364643 | 69 | |
| el17arm | 29:d85886364643 | 70 | } |
| el17arm | 29:d85886364643 | 71 | if(_level_select == 2) { |
| el17arm | 29:d85886364643 | 72 | |
| el17arm | 33:023f57d52b1c | 73 | _sprites.miner_draw(lcd); |
| el17arm | 29:d85886364643 | 74 | lcd.drawLine(0,47,83,47,1); |
| el17arm | 29:d85886364643 | 75 | //printf("level 2 time = %f \n", t.read()); |
| el17arm | 29:d85886364643 | 76 | } |
| el17arm | 29:d85886364643 | 77 | } |
| el17arm | 29:d85886364643 | 78 | |
| el17arm | 33:023f57d52b1c | 79 | bool Gameengine::enemy_death() |
| el17arm | 33:023f57d52b1c | 80 | { |
| el17arm | 33:023f57d52b1c | 81 | if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) || |
| el17arm | 34:c5a042973e0c | 82 | _sprites.enemy_collision(2) || _sprites.enemy_collision(3)) |
| el17arm | 33:023f57d52b1c | 83 | |
| el17arm | 33:023f57d52b1c | 84 | return true; |
| el17arm | 33:023f57d52b1c | 85 | else { |
| el17arm | 33:023f57d52b1c | 86 | return false; |
| el17arm | 33:023f57d52b1c | 87 | } |
| el17arm | 33:023f57d52b1c | 88 | } |
| el17arm | 33:023f57d52b1c | 89 | |
| el17arm | 29:d85886364643 | 90 | void Gameengine::lose_life(N5110 &lcd) |
| el17arm | 29:d85886364643 | 91 | { |
| el17arm | 34:c5a042973e0c | 92 | if (trap_death(lcd) == true || enemy_death() == true) { |
| el17arm | 29:d85886364643 | 93 | _lives--; |
| el17arm | 33:023f57d52b1c | 94 | _sprites.miner_init(3, 33); |
| el17arm | 29:d85886364643 | 95 | wait(1); |
| el17arm | 29:d85886364643 | 96 | } |
| el17arm | 29:d85886364643 | 97 | } |
| el17arm | 29:d85886364643 | 98 | |
| el17arm | 29:d85886364643 | 99 | bool Gameengine::game_over() |
| el17arm | 29:d85886364643 | 100 | { |
| el17arm | 29:d85886364643 | 101 | if(_lives == 0 || t.read() > 60) { |
| el17arm | 29:d85886364643 | 102 | t.stop(); |
| el17arm | 29:d85886364643 | 103 | return true; |
| el17arm | 29:d85886364643 | 104 | } else { |
| el17arm | 29:d85886364643 | 105 | return false; |
| el17arm | 29:d85886364643 | 106 | } |
| el17arm | 29:d85886364643 | 107 | } |
| el17arm | 29:d85886364643 | 108 | |
| el17arm | 29:d85886364643 | 109 | void Gameengine::next_level(N5110 &lcd) |
| el17arm | 29:d85886364643 | 110 | { |
| el17arm | 29:d85886364643 | 111 | if(_l1.level1_exit(lcd) == true) { |
| el17arm | 29:d85886364643 | 112 | t.stop(); |
| el17arm | 29:d85886364643 | 113 | _level_select = 2; |
| el17arm | 33:023f57d52b1c | 114 | _sprites.miner_init(3,0); |
| el17arm | 29:d85886364643 | 115 | printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected())); |
| el17arm | 29:d85886364643 | 116 | } |
| el17arm | 34:c5a042973e0c | 117 | } |
| el17arm | 34:c5a042973e0c | 118 | |
| el17arm | 34:c5a042973e0c | 119 | bool Gameengine::trap_death(N5110 &lcd) |
| el17arm | 34:c5a042973e0c | 120 | { |
| el17arm | 34:c5a042973e0c | 121 | if(_sprites.trap (0, 25, 44, lcd) || _sprites.trap(1,58, 6, lcd) || |
| el17arm | 34:c5a042973e0c | 122 | _sprites.trap(2, 75, 6, lcd) || _sprites.trap(3,23,6,lcd)) { |
| el17arm | 34:c5a042973e0c | 123 | return true; |
| el17arm | 34:c5a042973e0c | 124 | } else { |
| el17arm | 34:c5a042973e0c | 125 | return false; |
| el17arm | 34:c5a042973e0c | 126 | } |
| el17arm | 34:c5a042973e0c | 127 | } |
| el17arm | 34:c5a042973e0c | 128 | |
| el17arm | 34:c5a042973e0c | 129 | void Gameengine::solid_blocks(N5110 &lcd) |
| el17arm | 34:c5a042973e0c | 130 | { |
| el17arm | 34:c5a042973e0c | 131 | _sprites.blocks(0, 49,37, lcd); |
| el17arm | 34:c5a042973e0c | 132 | _sprites.blocks(1, 42,22, lcd); |
| el17arm | 29:d85886364643 | 133 | } |