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Dependencies: mbed
Gameengine/Levelobjects.cpp
- Committer:
- el17arm
- Date:
- 2019-04-09
- Revision:
- 27:e73dd64ef334
File content as of revision 27:e73dd64ef334:
#include "Levelobjects.h"
Levelobjects::Levelobjects()
{
_turn_flag = 0;
_counter =0;
}
Levelobjects::~Levelobjects()
{
}
void Levelobjects::game_init()
{
_level_select = 1;
_miner.miner_init(3, 33);
//enemy_init(20, 78, 40);
enemy_init(22, 20, 40);
_lives = 3;
}
/*void Levelobjects::get_miner_pos()
{
Vector2D p = _miner.get_pos();
printf("miner x %f \n", p.x);
printf("miner y %f \n", p.y);
}*/
void Levelobjects::read_direction(Gamepad &pad)
{
_d = pad.get_direction();
}
void Levelobjects::update(N5110 &lcd, Gamepad &pad)
{
t.start();
read_direction(pad);
//get_miner_pos();
_miner.miner_move(_d, lcd);
_miner.miner_gravity(lcd);
_miner.miner_jump(lcd, pad);
_miner.miner_land(lcd);
lose_life(lcd);
game_over();
next_level(lcd);
}
void Levelobjects::draw(Key _k, N5110 &lcd, Gamepad &pad)
{
if (_level_select == 1) {
_miner.miner_draw(lcd);
_l1.level_platforms(lcd);
_l1.soft_blocks(lcd);
_l1.solid_blocks(lcd);
_l1.keys(lcd, pad);
_l1.keys_collected();
_l1.traps(lcd);
enemy_move(lcd);
enemy_collision();
}
if(_level_select == 2) {
_miner.miner_draw(lcd);
lcd.drawLine(0,47,83,47,1);
//printf("level 2 time = %f \n", t.read());
}
}
void Levelobjects::lose_life(N5110 &lcd)
{
if (_l1.traps(lcd) == 1 || enemy_collision() == true) {
_lives--;
_miner.miner_init(3, 33);
wait(1);
}
}
bool Levelobjects::game_over()
{
if(_lives == 0 || t.read() > 60) {
t.stop();
return true;
} else {
return false;
}
}
void Levelobjects::next_level(N5110 &lcd)
{
if(_l1.level1_exit(lcd) == true) {
t.stop();
_level_select = 2;
_miner.miner_init(3,0);
printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
}
}
void Levelobjects::enemy_init(int x, int y, volatile int d)
{
_x = x;
_y = y;
_distance = d;
}
void Levelobjects::enemy_move(N5110 &lcd)
{
lcd.drawSprite(_x,_y,5,3, (int *) enemy);
if (_turn_flag == 0) {
_x = _x + 0.5;
_counter++;
}
if(_counter == _distance) {
_turn_flag = 1;
}
if (_turn_flag == 1) {
_x = _x - 0.5;
_counter--;
}
if (_counter == 0) {
_turn_flag = 0;
}
}
bool Levelobjects::enemy_collision()
{
Vector2D p = _miner.get_pos();
if (p.x < _x+2 && p.x+2 > _x && p.y < _y+4 && p.y+8 > _y) {
return true;
} else {
return false;
}
}