ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Gameengine/Levelobjects.cpp

Committer:
el17arm
Date:
2019-04-09
Revision:
27:e73dd64ef334

File content as of revision 27:e73dd64ef334:

#include "Levelobjects.h"

Levelobjects::Levelobjects()
{
    _turn_flag = 0;
    _counter =0;
}

Levelobjects::~Levelobjects()
{
}

void Levelobjects::game_init()
{
    _level_select = 1;
    _miner.miner_init(3, 33);
    //enemy_init(20, 78, 40);
    enemy_init(22, 20, 40);
    _lives = 3;
}

/*void Levelobjects::get_miner_pos()
{
    Vector2D p = _miner.get_pos();

    printf("miner x %f \n", p.x);
    printf("miner y %f \n", p.y);
}*/

void Levelobjects::read_direction(Gamepad &pad)
{
    _d = pad.get_direction();
}

void Levelobjects::update(N5110 &lcd, Gamepad &pad)
{
    t.start();
    read_direction(pad);
    //get_miner_pos();
    _miner.miner_move(_d, lcd);
    _miner.miner_gravity(lcd);
    _miner.miner_jump(lcd, pad);
    _miner.miner_land(lcd);
    lose_life(lcd);
    game_over();
    next_level(lcd);
}

void Levelobjects::draw(Key _k, N5110 &lcd, Gamepad &pad)
{
    if (_level_select == 1) {

        _miner.miner_draw(lcd);
        _l1.level_platforms(lcd);
        _l1.soft_blocks(lcd);
        _l1.solid_blocks(lcd);
        _l1.keys(lcd, pad);
        _l1.keys_collected();
        _l1.traps(lcd);
        enemy_move(lcd);
        enemy_collision();
    }
    if(_level_select == 2) {

        _miner.miner_draw(lcd);
        lcd.drawLine(0,47,83,47,1);
        //printf("level 2 time = %f \n", t.read());
    }
}

void Levelobjects::lose_life(N5110 &lcd)
{

    if (_l1.traps(lcd) == 1 || enemy_collision() == true) {
        _lives--;
        _miner.miner_init(3, 33);
        wait(1);
    }
}

bool Levelobjects::game_over()
{
    if(_lives == 0 || t.read() > 60) {
        t.stop();
        return true;
    } else {
        return false;
    }
}

void Levelobjects::next_level(N5110 &lcd)
{
    if(_l1.level1_exit(lcd) == true) {
        t.stop();
        _level_select = 2;
        _miner.miner_init(3,0);
        printf("Final score is %f \n ",_lives * (60 - t.read())+ (10 * _l1.keys_collected()));
    }
}

void Levelobjects::enemy_init(int x, int y, volatile int d)
{
    _x = x;
    _y = y;
    _distance = d;
}

void Levelobjects::enemy_move(N5110 &lcd)
{   
    lcd.drawSprite(_x,_y,5,3, (int *) enemy);
    if (_turn_flag == 0) {
        _x = _x + 0.5;
        _counter++;
    }
    if(_counter == _distance) {
        _turn_flag = 1;
    }
    if (_turn_flag == 1) {
        _x = _x - 0.5;
        _counter--;
    }
    if (_counter == 0) {
        _turn_flag = 0;
    }
}

bool Levelobjects::enemy_collision()
{
    Vector2D p = _miner.get_pos();

    if (p.x < _x+2 && p.x+2 > _x && p.y < _y+4 && p.y+8 > _y) {
        return true;
    } else {
        return false;
    }
}