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Dependencies: mbed
main.cpp
- Committer:
- el17arm
- Date:
- 2019-04-10
- Revision:
- 30:6d6b48fe3679
- Parent:
- 29:d85886364643
- Child:
- 34:c5a042973e0c
File content as of revision 30:6d6b48fe3679:
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Gameengine.h"
Key _k;
Gameengine game;
Gamepad pad;
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
AnalogIn pot0(PTB2);
void contrast();
void init();
void start_screen();
void render();
void restart();
void button_a();
int main()
{
init();
start_screen();
while (1) {
contrast();
render();
game.update(lcd, pad);
restart();
wait(0.1);
}
}
void init()
{
lcd.init();
lcd.normalMode(); // normal colour mode
lcd.setBrightness(0.5); // put LED backlight on 50%
lcd.refresh();
pad.init();
pad.leds_off();
contrast();
game.game_init();
}
void render()
{
game.draw(_k, lcd, pad);
}
void contrast()
{
lcd.refresh();
float con = pot0.read();
lcd.setContrast(con);
lcd.clear();
}
void start_screen()
{
lcd.printString("*MANIC MILNER!*",0,1);
lcd.printString(" Press start! ",0,4);
lcd.refresh();
while ( pad.check_event(Gamepad::START_PRESSED) == false) {
pad.leds_on();
wait(0.1);
pad.leds_off();
wait(0.1);
}
}
void restart()
{
if (game.game_over() == true) {
lcd.clear();
lcd.printString("Game Over! ",16,1);
lcd.printString("Press reset to try again! ",0,3);
lcd.printString("try again! ",16,4);
wait(1);
}
}
/*void button_a()
{
int b = buttona.read();
printf("button a pressed %i", b);
}*/