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Dependencies: mbed
main.cpp
- Committer:
- el17arm
- Date:
- 2019-04-12
- Revision:
- 37:4d525a37d5d2
- Parent:
- 34:c5a042973e0c
- Child:
- 41:0cf320f73424
File content as of revision 37:4d525a37d5d2:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Gameengine.h" #include "Level1.h" Level1 l1; Gameengine game; Gamepad pad; N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); AnalogIn pot0(PTB2); void contrast(); void init(); void start_screen(); void render(); void restart(); void button_a(); int main() { init(); start_screen(); while (1) { contrast(); render(); game.update(lcd, pad); restart(); wait(0.1); } } void init() { lcd.init(); lcd.normalMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% lcd.refresh(); pad.init(); pad.leds_off(); contrast(); game.game_init(); } void render() { game.draw(lcd, pad); } void contrast() { lcd.refresh(); float con = pot0.read(); lcd.setContrast(con); lcd.clear(); } void start_screen() { lcd.printString("*MANIC MILNER!*",0,1); lcd.printString(" Press start! ",0,4); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } void restart() { if (game.game_over() == true) { lcd.clear(); lcd.printString("Game Over! ",16,1); lcd.printString("Press reset to try again! ",0,3); lcd.printString("try again! ",16,4); wait(1); } }