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Dependencies: mbed
Diff: Miner/Miner.cpp
- Revision:
- 31:ed5f7f15a1ed
- Parent:
- 30:6d6b48fe3679
--- a/Miner/Miner.cpp Wed Apr 10 14:29:14 2019 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,125 +0,0 @@
-#include "Miner.h"
-
-Miner::Miner()
-{
- _enem.eflag[0] = false;
- _j_flag = false;
-}
-
-Miner::~Miner()
-{
-}
-
-void Miner::miner_init(int x, int y)
-{
- _x = x;
- _y = y;
-}
-
-Vector2D Miner::get_pos()
-{
- Vector2D p = {_x,_y};
- return p;
-}
-
-void Miner::miner_draw(N5110 &lcd)
-{
- if (_direction == 1) {
- lcd.drawSprite(_x,_y,8,3,(int *)miner_right);
- }
- if (_direction == 0) {
- lcd.drawSprite(_x,_y,8,3,(int *)miner_left);
- }
-}
-void Miner::miner_land(N5110 &lcd)
-{
- _jump = (lcd.getPixel(_x+4,_y+8) || lcd.getPixel(_x-1,_y+8));
-
- _gravity = !lcd.getPixel(_x,_y+8) && !lcd.getPixel(_x+2, _y+8);
-}
-
-void Miner::miner_move(Direction d, N5110 &lcd)
-{
- if (d==E || d==NE) {
- _x++;
- _direction = 1; //chooses right facing sprite
- }
- if (d==W || d==NW) {
- _x--;
- _direction = 0; //chooses left facing sprite
- }
- if(_x > 81) {
- _x=WIDTH-3;
- }
- if(_x < 0) {
- _x=0;
- }
-}
-
-void Miner::miner_jump(N5110 &lcd, Gamepad &pad)
-{
- if(pad.check_event(Gamepad::A_PRESSED) && _jump == true) {
- _j_flag = true;
- }
- if(_j_flag == true) {
- _y--;
- _j_counter++;
- }
- if(_j_counter > 7) {
- _j_flag = false;
- }
- if(_j_flag == false) {
- _j_counter = 0;
- }
- //printf("counter %i \n", _j_counter);
- //printf("flag %d \n", _j_flag);
- //printf("jumo %d \n", _jump);
-
-}
-
-void Miner::miner_gravity(N5110 &lcd)
-{
- if(_gravity == 1) {
- _y++;
- }
-}
-
-
-void Miner::enemy_init(int i, int x, int y, int d)
-{
- _enem.ex[i] = x;
- _enem.ey[i] = y;
- _enem.distance[i] = d;
-}
-
-void Miner::enemy_move(int i, double v, N5110 &lcd)
-{
- lcd.drawSprite(_enem.ex[i],_enem.ey[i],5,3, (int *) enemy);
-
- if (_enem.eflag[i] == false) {
- _enem.ex[i] = _enem.ex[i] + v;
- _enem.counter[i]++;
- }
- if(_enem.counter[i] == _enem.distance[i]) {
- _enem.eflag[i] = true;
- }
- if (_enem.eflag[i] == true) {
- _enem.ex[i] = _enem.ex[i] - v;
- _enem.counter[i]--;
- }
- if (_enem.counter[i] == 0) {
- _enem.eflag[i] = false;
- }
-}
-
-bool Miner::enemy_collision(int i)
-{
- Vector2D p = get_pos();
-
- if (p.x < _enem.ex[i] + 2 && p.x + 2 > _enem.ex[i] && p.y < _enem.ey[i] + 4
- && p.y + 9 > _enem.ey[i]) {
- return true;
- } else {
- return false;
- }
-}
\ No newline at end of file