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Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 44:e29458976114
- Parent:
- 43:1ec6b6293c6b
- Child:
- 45:bad704c546d4
--- a/Gameengine/Gameengine.cpp Wed Apr 17 02:00:31 2019 +0000
+++ b/Gameengine/Gameengine.cpp Wed Apr 17 19:57:33 2019 +0000
@@ -15,11 +15,11 @@
_enem_flag = false;
_key_reinit = false;
_five_keys = 5;
- _level = 1;
+ _level = 0;
_sprites.miner_init(3, 33);
_lives = 3;
_time = 120;
-
+
}
void Gameengine::update(N5110 &lcd, Gamepad &pad)
@@ -52,7 +52,7 @@
_lev.soft_pos1();
_lev.enem_pos1();
blocks(lcd);
-
+
}
}
void Gameengine::draw_l2(N5110 &lcd, Gamepad &pad)
@@ -62,15 +62,32 @@
_t.start();
key_reinit();
_lev.level_platforms2(lcd);
- //_lev.key_pos2();
- //_lev.trap_pos2();
+ _lev.key_pos2();
+ _lev.trap_pos2();
_lev.block_pos2();
_lev.soft_pos2();
- //_lev.enem_pos2();
+ _lev.enem_pos2();
blocks(lcd);
}
}
+void Gameengine::draw_l3(N5110 &lcd, Gamepad &pad)
+{
+ if(_level == 2) {
+
+ _t.start();
+ key_reinit();
+ _lev.level_platforms3(lcd);
+ _lev.key_pos3();
+ _lev.trap_pos3();
+ _lev.block_pos3();
+ _lev.soft_pos3();
+ _lev.enem_pos3();
+ blocks(lcd);
+ game_complete(lcd);
+ }
+}
+
void Gameengine::read_direction(Gamepad &pad)
{
_d = pad.get_direction();
@@ -90,10 +107,10 @@
{
if(_lives == 0 || _t.read() > _time) {
_t.stop();
-
+
return true;
}
- return false;
+ return false;
}
bool Gameengine::level_exit(N5110 &lcd)
@@ -108,12 +125,13 @@
void Gameengine::next_level(N5110 &lcd)
{
- if(level_exit(lcd) && _sprites.keys_collected() == _five_keys) {
+ if(level_exit(lcd) && _sprites.keys_collected() > 0) {
_t.stop();
_total_time += (_time - _t.read());
_level = _level++;
_five_keys += 5;
_sprites.miner_init(3,33);
+ _enem_flag = false;
_key_reinit = false;
_t.reset();
}
@@ -172,6 +190,7 @@
{
int i = _level;
if(_enem_flag == false) {
+
_sprites.enemy_init(0, _lev.enem1.ex[i], _lev.enem1.ey[i], _lev.enem1.d[i]);
_sprites.enemy_init(1, _lev.enem2.ex[i], _lev.enem2.ey[i], _lev.enem2.d[i]);
_sprites.enemy_init(2, _lev.enem3.ex[i], _lev.enem3.ey[i], _lev.enem3.d[i]);
@@ -181,15 +200,15 @@
_sprites.enemy_move(1, _lev.enem2.v[i], lcd);
_sprites.enemy_move(2, _lev.enem3.v[i], lcd);
- if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
- _sprites.enemy_collision(2)) {
+ if(_sprites.enemy_collision(0) || _sprites.enemy_collision(1) ||
+ _sprites.enemy_collision(2)) {
return true;
}
return false;
}
int Gameengine::oxygen_leds()
-{
+{
if(_t.read() < (_time*0.33f)) {
_oxy_state = 3;
}
@@ -213,11 +232,19 @@
}
void Gameengine::get_score(N5110 &lcd)
-{
+{
float flt_score = ((_lives +1) * _total_time + (10 * _sprites.keys_collected()));
int int_score = static_cast<int>(flt_score);
char buffer[14];
sprintf(buffer,"%2d",int_score);
lcd.printString(buffer,40,2);
printf("score = %i \n", int_score);
+}
+
+bool Gameengine::game_complete(N5110 &lcd)
+{
+ if(_level == 3) {
+ return true;
+ }
+ return false;
}
\ No newline at end of file