ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Revision:
56:8c827d1cae3b
Parent:
48:bd1f31fbfee3
Child:
58:4a826093d9e9
--- a/main.cpp	Wed Apr 24 20:02:54 2019 +0000
+++ b/main.cpp	Wed Apr 24 20:09:22 2019 +0000
@@ -31,44 +31,31 @@
   * @details contrast is adjust with analog input PTB2
   */
 void contrast();
-/** 
-  * @brief initialises all classes and libraries and default game settings
+/** Initialises all classes and libraries and default game settings
   * @details initialises LCD and gamepad library and sets screen brightness
   */
 void init();
-/** 
-  * @brief Displays opening screen
+/** Displays opening screen
   * @details Screen displays title of game and instructs player to press start to begin
   */
 void start_screen();
-/** 
-  * @brief Controls LEDs on front panel
+/** Controls LEDs on front panel.
   * @details Every time a player dies a RHS LED is turned off, as time reduces
-  * LEDs turn off on LHS
+  * LEDs turn off on LHS.
   */
 void leds();
-/** 
-  * @brief initialises and renders all level objects
+/** Initialises and renders all level objects
   * @details Contains functions for all levels and will display next level objects
   * once player has completed each level
   */
 void render();
-/** 
-  * @brief Displays screen if game over or game complete
-  * @details Screen will display player's final score and display game over or
-  * game complete
+/** Displays screen if game over or game complete
+  * @details Screen will display player's final score and display game over or game complete
   */
 void restart();
 
 ///////////// functions ////////////////
 
-/** Level Class
-@author Andrew Milner University of Leeds
-@brief Sets position of all level objects
-@date April 2019
-
-@code 
-*/
 int main()
 {
     init();     // initialises screen and default game settings