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Dependencies: mbed
Diff: Levelengine/Levelengine.h
- Revision:
- 21:7a7a115d910d
- Parent:
- 20:78bd235f8caa
- Child:
- 22:a259bcbb1233
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Levelengine/Levelengine.h Wed Apr 03 01:17:38 2019 +0000
@@ -0,0 +1,87 @@
+#ifndef Levelengine_H
+#define Levelengine_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+const int solid_block[9] = {
+ 1,1,1,
+ 1,0,1,
+ 1,1,1,
+
+ };
+
+const int key[12] = {
+ 1,1,0,0,
+ 1,0,1,1,
+ 1,1,0,1,
+
+ };
+
+const int key_collected[12] = {
+ 0,0,0,0,
+ 0,0,0,0,
+ 0,0,0,0,
+
+ };
+
+const int spike[9] = {
+
+ 1,1,1,
+ 0,1,0,
+ 1,1,1,
+
+
+ };
+
+const int door[30] = {
+
+ 1,1,1,1,1,
+ 1,0,1,0,1,
+ 1,1,0,1,1,
+ 1,0,1,0,1,
+ 1,1,0,1,1,
+ 1,0,1,0,1,
+};
+
+
+class Levelengine
+{
+public:
+
+ Levelengine();
+ ~Levelengine();
+
+ void soft_blocks(int x, int y, N5110 &lcd);
+ void draw_solid_block(int x, int y, N5110 &lcd);
+
+ void draw_key1(int x, int y, N5110 &lcd, Gamepad &pad);
+ void draw_key2(int x, int y, N5110 &lcd);
+ void draw_key3(int x, int y, N5110 &lcd);
+ void draw_key4(int x, int y, N5110 &lcd);
+ void draw_key5(int x, int y, N5110 &lcd);
+ int keys_collected();
+
+ int spike1(int x, int y, N5110 &lcd);
+ int spike2(int x, int y, N5110 &lcd);
+ int spike3(int x, int y, N5110 &lcd);
+ int spike4(int x, int y, N5110 &lcd);
+
+ bool exit(int x, int y, N5110 &lcd);
+
+
+private:
+
+ int _collision;
+ bool key_collect1; //ensures loop is only executed once and key does not reappear
+ bool key_collect2;
+ bool key_collect3;
+ bool key_collect4;
+ bool key_collect5;
+ int _keys;
+
+
+};
+
+#endif
\ No newline at end of file