ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Revision:
21:7a7a115d910d
Parent:
20:78bd235f8caa
Child:
22:a259bcbb1233
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Levelengine/Levelengine.h	Wed Apr 03 01:17:38 2019 +0000
@@ -0,0 +1,87 @@
+#ifndef Levelengine_H
+#define Levelengine_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+const int solid_block[9] =   {
+        1,1,1,
+        1,0,1,
+        1,1,1,
+
+    };
+    
+const int key[12] =   {
+        1,1,0,0,
+        1,0,1,1,
+        1,1,0,1,
+
+    };
+
+const int key_collected[12] =   {
+        0,0,0,0,
+        0,0,0,0,
+        0,0,0,0,
+
+    };
+    
+const int spike[9] =   {
+        
+        1,1,1,
+        0,1,0,
+        1,1,1,
+ 
+
+    };
+    
+const int door[30] = {
+        
+        1,1,1,1,1,
+        1,0,1,0,1,
+        1,1,0,1,1,
+        1,0,1,0,1,
+        1,1,0,1,1,
+        1,0,1,0,1,
+};
+
+
+class Levelengine
+{
+public:
+
+    Levelengine();
+    ~Levelengine();
+    
+    void soft_blocks(int x, int y, N5110 &lcd);
+    void draw_solid_block(int x, int y, N5110 &lcd);
+    
+    void draw_key1(int x, int y, N5110 &lcd, Gamepad &pad);
+    void draw_key2(int x, int y, N5110 &lcd);
+    void draw_key3(int x, int y, N5110 &lcd);
+    void draw_key4(int x, int y, N5110 &lcd);
+    void draw_key5(int x, int y, N5110 &lcd);
+    int keys_collected();
+    
+    int spike1(int x, int y, N5110 &lcd);
+    int spike2(int x, int y, N5110 &lcd);
+    int spike3(int x, int y, N5110 &lcd);
+    int spike4(int x, int y, N5110 &lcd);
+    
+    bool exit(int x, int y, N5110 &lcd);
+    
+
+private:
+
+    int _collision;
+    bool key_collect1; //ensures loop is only executed once and key does not reappear
+    bool key_collect2; 
+    bool key_collect3; 
+    bool key_collect4; 
+    bool key_collect5;
+    int _keys;
+    
+    
+};
+
+#endif
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