ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Revision:
50:65ba437510f8
Parent:
49:9bea7089b657
Child:
51:a4b5ded0b727
--- a/Sprites/Sprites.h	Wed Apr 24 16:45:47 2019 +0000
+++ b/Sprites/Sprites.h	Wed Apr 24 16:50:37 2019 +0000
@@ -95,6 +95,7 @@
     double kx[5]; /**< key x position*/
     double ky[5]; /**< key y position*/
 };
+
 /** Enemy position and movement struct */
 struct enemies_init {
     bool eflag[5];  /**< initialise enemy flag array identifies each key individually */
@@ -103,6 +104,7 @@
     int counter[5]; /**< enemy counter, counts pixels moved */
     int distance[5];/**< distance enemy will travel before turning round */
 };
+
 /** Solid blocks struct */
 struct Solid_blocks_init {
     double bx[5];   /**< block x position array identifies each block individually */
@@ -111,7 +113,8 @@
 
 };
 /////////////structs for populating up to 6 levels//////////////////
-/** Enemy location for each level */
+
+/** Enemy locations for each level struct */
 struct Enemies {
     double ex[5]; /**< enemy x positions for each level */
     double ey[5]; /**< enemy y positions for each level */
@@ -119,28 +122,28 @@
     int d[5];     /**< enemy travel distances for each level */
     double v[5];  /**< varies enemies velocity */
 };
-
+/** Trap locations for each level struct */
 struct Traps {
     double tx[5];   /**< traps x positions for each level */
     double ty[5];   /**< traps y positions for each level */
 };
-
+/** Key locations for each level struct*/
 struct Keys {
     double kx[5];   /**< keys x positions for each level */
     double ky[5];   /**< keys y positions for each level */
 };
-
+/** block locations for each level struct*/
 struct Solid_blocks {
     double bx[5];   /**< blocks x positions for each level */
     double by[5];   /**< blocks y positions for each level */
 };
-
+/** sinking block locations for each level struct*/
 struct Soft_blocks {
     double sx1[5];  /**< sinking blocks x1 positions for each level */
     double sy[5];   /**< sinking blocks y positions for each level */
     int sx2[5];     /**< sinking blocks x2 (length) positions for each level */
 };
-
+/** Exit location for each level struct */
 struct Level_exit {
     double lx[5];   /**< Exit x position for each level */
     double ly[5];   /**< Exit y position for each level */