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Dependencies: mbed
Diff: Sprites/Sprites.h
- Revision:
- 38:55bb9da08a52
- Parent:
- 37:4d525a37d5d2
- Child:
- 39:ddca28745388
- Child:
- 40:913339e324b8
--- a/Sprites/Sprites.h Fri Apr 12 18:10:11 2019 +0000 +++ b/Sprites/Sprites.h Sun Apr 14 15:18:58 2019 +0000 @@ -62,7 +62,6 @@ 1,1,1,1,1,1, 1,0,1,1,0,1, 1,1,1,1,1,1, - }; const int door[30] = { @@ -74,15 +73,46 @@ 1,1,0,1,1, 1,0,1,0,1, }; - -struct enemies { - bool eflag[5]; - double ex[5]; - double ey[5]; - int counter[5]; - int distance[5]; - - + +///////structs for sprites detection/////////////////// + +struct keyed { + bool key[5]; + double kx[5]; + double ky[5]; +}; + +////////structs for populating levels////////////////// + +struct Enemies { + bool eflag; + double ex; + double ey; + int counter; + int distance; + +}; + +struct Traps { + double tx; + double ty; +}; + +struct Keys { + bool k; + double kx; + double ky; +}; + +struct Solid_blocks { + double bx; + double by; +}; + +struct Soft_blocks { + double sx; + double sy; + int sz; }; class Sprites @@ -105,16 +135,18 @@ bool enemy_collision(int i); void key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad); - int keys_collected(); + bool keys_collected(); bool exit_level(int x, int y, N5110 &lcd); bool trap(int x, int y, N5110 &lcd); - void blocks(Direction d, int b, int x, int y, N5110 &lcd); - void soft_blocks(int x, int y, N5110 &lcd); + void blocks(Direction d, int x, int y, N5110 &lcd); + void soft_blocks(int x, int y, int z, N5110 &lcd); Vector2D get_pos(); + keyed _k; + private: int _direction; @@ -134,10 +166,13 @@ double bx[5]; double by[5]; - enemies _enem; + bool _key[5]; double kx[5]; double ky[5]; + + int _enem_flag; + };