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Dependencies: mbed
Diff: Gameengine/Gameengine.cpp
- Revision:
- 58:4a826093d9e9
- Parent:
- 57:0f3bbbac72fd
- Child:
- 60:3df033345059
--- a/Gameengine/Gameengine.cpp Wed Apr 24 20:56:36 2019 +0000
+++ b/Gameengine/Gameengine.cpp Tue May 07 00:30:46 2019 +0000
@@ -13,7 +13,7 @@
_key_reinit = false; // re initialise keys at start of new level
_five_keys = 5; // number of keys to advance to next level
_level = 0; //start level
- _sprites.miner_init(3, 33); //start position of player
+ _sprites.miner_init(3, 38); //start position of player
_lives = 3; // starting lives
_time = 120; // time to complete each level
}
@@ -69,7 +69,7 @@
void Gameengine::draw_l3(N5110 &lcd, Gamepad &pad)
{
if(_level == 2) {
-
+
_t.start();
key_reinit();
_lev.level_platforms3(lcd);
@@ -79,6 +79,22 @@
_lev.soft_pos3();
_lev.enem_pos3();
blocks(lcd);
+ }
+}
+
+void Gameengine::draw_l4(N5110 &lcd, Gamepad &pad)
+{
+ if(_level == 3) {
+
+ _t.start();
+ key_reinit();
+ _lev.level_platforms4(lcd);
+ _lev.key_pos4();
+ _lev.trap_pos4();
+ _lev.block_pos4();
+ _lev.soft_pos4();
+ _lev.enem_pos4();
+ blocks(lcd);
game_complete(lcd); // displays game complete screen
}
}
@@ -89,7 +105,7 @@
_d = pad.get_direction();
}
-// turns off LEDS proportionally Vs level time
+// turns off LEDS proportionally Vs time left to complete level
int Gameengine::oxygen_leds()
{
if(_t.read() < (_time*0.33f)) {
@@ -122,13 +138,13 @@
int int_score = static_cast<int>(flt_score);
char buffer[14];
sprintf(buffer,"%2d",int_score);
- lcd.printString(buffer,52,2);
+ lcd.printString(buffer,54,2);
}
// returns true final level complete
bool Gameengine::game_complete(N5110 &lcd)
{
- if(_level == 3) {
+ if(_level == 4) {
return true;
}
return false;
@@ -253,8 +269,8 @@
{
if(_key_reinit == false) {
for(int i = 0; i<5; i++) {
- _sprites._k.key[i] = false;
- _key_reinit = true;
+ _sprites._key[i] = false;
}
+ _key_reinit = true;
}
}
\ No newline at end of file