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Dependencies: mbed
Diff: Gameengine/Gameengine.h
- Revision:
- 60:3df033345059
- Parent:
- 58:4a826093d9e9
- Child:
- 61:f17216566c0c
--- a/Gameengine/Gameengine.h Tue May 07 00:38:10 2019 +0000
+++ b/Gameengine/Gameengine.h Tue May 07 23:51:54 2019 +0000
@@ -93,7 +93,7 @@
* so they can be initialised for the next level, increases _level by 1 so next
* level will be drawn, keys needed increased by 5 and miner position reset.
*/
- void next_level(N5110 &lcd);
+ void next_level(N5110 &lcd, Gamepad &pad);
/** Returns true if player in contact with trap
* @details Function sets all trap poisitons and collision rules. Usues int i
* to select which level positions to use.