ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Wed Apr 10 00:50:14 2019 +0000
Revision:
29:d85886364643
Parent:
Minerengine/Miner.cpp@27:e73dd64ef334
Child:
30:6d6b48fe3679
function created so I can generate multiple enemies on the screen moving at different distances and different speeds

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 27:e73dd64ef334 1 #include "Miner.h"
el17arm 27:e73dd64ef334 2
el17arm 27:e73dd64ef334 3 Miner::Miner()
el17arm 27:e73dd64ef334 4 {
el17arm 29:d85886364643 5 _enem.eflag[0] = false;
el17arm 27:e73dd64ef334 6 }
el17arm 27:e73dd64ef334 7
el17arm 27:e73dd64ef334 8 Miner::~Miner()
el17arm 27:e73dd64ef334 9 {
el17arm 27:e73dd64ef334 10 }
el17arm 27:e73dd64ef334 11
el17arm 27:e73dd64ef334 12 void Miner::miner_init(int x, int y)
el17arm 27:e73dd64ef334 13 {
el17arm 27:e73dd64ef334 14 _x = x;
el17arm 27:e73dd64ef334 15 _y = y;
el17arm 27:e73dd64ef334 16 }
el17arm 27:e73dd64ef334 17
el17arm 27:e73dd64ef334 18 Vector2D Miner::get_pos()
el17arm 27:e73dd64ef334 19 {
el17arm 27:e73dd64ef334 20 Vector2D p = {_x,_y};
el17arm 29:d85886364643 21 return p;
el17arm 27:e73dd64ef334 22 }
el17arm 27:e73dd64ef334 23
el17arm 27:e73dd64ef334 24 void Miner::miner_draw(N5110 &lcd)
el17arm 27:e73dd64ef334 25 {
el17arm 27:e73dd64ef334 26 if (_direction == 1) {
el17arm 27:e73dd64ef334 27 lcd.drawSprite(_x,_y,8,3,(int *)miner_right);
el17arm 27:e73dd64ef334 28 }
el17arm 27:e73dd64ef334 29 if (_direction == 0) {
el17arm 27:e73dd64ef334 30 lcd.drawSprite(_x,_y,8,3,(int *)miner_left);
el17arm 27:e73dd64ef334 31 }
el17arm 27:e73dd64ef334 32
el17arm 27:e73dd64ef334 33 }
el17arm 27:e73dd64ef334 34 void Miner::miner_land(N5110 &lcd)
el17arm 27:e73dd64ef334 35 {
el17arm 27:e73dd64ef334 36 _jump = (lcd.getPixel(_x+4,_y+8) || lcd.getPixel(_x-1,_y+8));
el17arm 27:e73dd64ef334 37
el17arm 27:e73dd64ef334 38 _gravity = !lcd.getPixel(_x,_y+8) && !lcd.getPixel(_x+2, _y+8);
el17arm 27:e73dd64ef334 39 }
el17arm 27:e73dd64ef334 40
el17arm 27:e73dd64ef334 41 void Miner::miner_move(Direction d, N5110 &lcd)
el17arm 27:e73dd64ef334 42 {
el17arm 27:e73dd64ef334 43 if (d==E || d==NE) {
el17arm 27:e73dd64ef334 44 _x++;
el17arm 27:e73dd64ef334 45 _direction = 1; //chooses right facing sprite
el17arm 27:e73dd64ef334 46 }
el17arm 27:e73dd64ef334 47 if (d==W || d==NW) {
el17arm 27:e73dd64ef334 48 _x --;
el17arm 27:e73dd64ef334 49 _direction = 0; //chooses left facing sprite
el17arm 27:e73dd64ef334 50 }
el17arm 29:d85886364643 51 if(_x > 81) {
el17arm 27:e73dd64ef334 52 _x=WIDTH-3;
el17arm 29:d85886364643 53 }
el17arm 29:d85886364643 54 if(_x < 0) {
el17arm 27:e73dd64ef334 55 _x=0;
el17arm 29:d85886364643 56 }
el17arm 27:e73dd64ef334 57 }
el17arm 27:e73dd64ef334 58
el17arm 27:e73dd64ef334 59 void Miner::miner_jump(N5110 &lcd, Gamepad &pad)
el17arm 27:e73dd64ef334 60 {
el17arm 29:d85886364643 61 while(pad.check_event(Gamepad::A_PRESSED) && _jump==1) {
el17arm 29:d85886364643 62 _y-=8;
el17arm 29:d85886364643 63 pad.tone(750,0.1);
el17arm 27:e73dd64ef334 64 }
el17arm 27:e73dd64ef334 65 }
el17arm 27:e73dd64ef334 66
el17arm 27:e73dd64ef334 67 void Miner::miner_gravity(N5110 &lcd)
el17arm 27:e73dd64ef334 68 {
el17arm 27:e73dd64ef334 69 if(_gravity == 1) {
el17arm 27:e73dd64ef334 70 _y = _y + 1;
el17arm 27:e73dd64ef334 71 }
el17arm 29:d85886364643 72 }
el17arm 29:d85886364643 73
el17arm 29:d85886364643 74
el17arm 29:d85886364643 75 void Miner::enemy_init(int i, int x, int y, int d)
el17arm 29:d85886364643 76 {
el17arm 29:d85886364643 77 _enem.ex[i] = x;
el17arm 29:d85886364643 78 _enem.ey[i] = y;
el17arm 29:d85886364643 79 _enem.distance[i] = d;
el17arm 29:d85886364643 80 }
el17arm 29:d85886364643 81
el17arm 29:d85886364643 82 void Miner::enemy_move(int i, double v, N5110 &lcd)
el17arm 29:d85886364643 83 {
el17arm 29:d85886364643 84 lcd.drawSprite(_enem.ex[i],_enem.ey[i],5,3, (int *) enemy);
el17arm 29:d85886364643 85
el17arm 29:d85886364643 86 if (_enem.eflag[i] == false) {
el17arm 29:d85886364643 87 _enem.ex[i] = _enem.ex[i] + v;
el17arm 29:d85886364643 88 _enem.counter[i]++;
el17arm 29:d85886364643 89 }
el17arm 29:d85886364643 90 if(_enem.counter[i] == _enem.distance[i]) {
el17arm 29:d85886364643 91 _enem.eflag[i] = true;
el17arm 29:d85886364643 92 }
el17arm 29:d85886364643 93 if (_enem.eflag[i] == true) {
el17arm 29:d85886364643 94 _enem.ex[i] = _enem.ex[i] - v;
el17arm 29:d85886364643 95 _enem.counter[i]--;
el17arm 29:d85886364643 96 }
el17arm 29:d85886364643 97 if (_enem.counter[i] == 0) {
el17arm 29:d85886364643 98 _enem.eflag[i] = false;
el17arm 29:d85886364643 99 }
el17arm 29:d85886364643 100 }
el17arm 29:d85886364643 101
el17arm 29:d85886364643 102 bool Miner::enemy_collision(int i)
el17arm 29:d85886364643 103 {
el17arm 29:d85886364643 104 Vector2D p = get_pos();
el17arm 29:d85886364643 105
el17arm 29:d85886364643 106 if (p.x < _enem.ex[i] + 2 && p.x + 2 > _enem.ex[i] && p.y < _enem.ey[i] + 4
el17arm 29:d85886364643 107 && p.y + 9 > _enem.ey[i]) {
el17arm 29:d85886364643 108 return true;
el17arm 29:d85886364643 109 } else {
el17arm 29:d85886364643 110 return false;
el17arm 29:d85886364643 111 }
el17arm 27:e73dd64ef334 112 }