ELEC2645 (2018/19) / Mbed 2 deprecated el17arm

Dependencies:   mbed

Committer:
el17arm
Date:
Mon Apr 08 22:31:07 2019 +0000
Revision:
25:7fb1b6fa9137
Parent:
24:9c7aca60e374
Committing this version as suddenly won't move left, reverting to earlier version to find where error has crept in

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17arm 2:725c213b2396 1 #ifndef Levelengine_H
el17arm 2:725c213b2396 2 #define Levelengine_H
el17arm 2:725c213b2396 3
el17arm 2:725c213b2396 4 #include "mbed.h"
el17arm 2:725c213b2396 5 #include "N5110.h"
el17arm 2:725c213b2396 6 #include "Gamepad.h"
el17arm 2:725c213b2396 7
el17arm 25:7fb1b6fa9137 8 const int big_block[9] = {
el17arm 14:dc3524d11921 9 1,1,1,
el17arm 14:dc3524d11921 10 1,0,1,
el17arm 14:dc3524d11921 11 1,1,1,
el17arm 14:dc3524d11921 12 };
el17arm 16:8384e9a480ef 13
el17arm 16:8384e9a480ef 14 const int key[12] = {
el17arm 16:8384e9a480ef 15 1,1,0,0,
el17arm 16:8384e9a480ef 16 1,0,1,1,
el17arm 16:8384e9a480ef 17 1,1,0,1,
el17arm 16:8384e9a480ef 18 };
el17arm 16:8384e9a480ef 19
el17arm 17:b4079bd0e551 20 const int key_collected[12] = {
el17arm 17:b4079bd0e551 21 0,0,0,0,
el17arm 17:b4079bd0e551 22 0,0,0,0,
el17arm 17:b4079bd0e551 23 0,0,0,0,
el17arm 17:b4079bd0e551 24 };
el17arm 18:ff0a53dcb862 25
el17arm 18:ff0a53dcb862 26 const int spike[9] = {
el17arm 18:ff0a53dcb862 27
el17arm 18:ff0a53dcb862 28 1,1,1,
el17arm 18:ff0a53dcb862 29 0,1,0,
el17arm 18:ff0a53dcb862 30 1,1,1,
el17arm 18:ff0a53dcb862 31 };
el17arm 20:78bd235f8caa 32
el17arm 20:78bd235f8caa 33 const int door[30] = {
el17arm 20:78bd235f8caa 34
el17arm 20:78bd235f8caa 35 1,1,1,1,1,
el17arm 20:78bd235f8caa 36 1,0,1,0,1,
el17arm 20:78bd235f8caa 37 1,1,0,1,1,
el17arm 20:78bd235f8caa 38 1,0,1,0,1,
el17arm 20:78bd235f8caa 39 1,1,0,1,1,
el17arm 20:78bd235f8caa 40 1,0,1,0,1,
el17arm 25:7fb1b6fa9137 41 };
el17arm 17:b4079bd0e551 42
el17arm 24:9c7aca60e374 43 typedef struct {
el17arm 24:9c7aca60e374 44 bool key[5];
el17arm 25:7fb1b6fa9137 45 } Key;
el17arm 14:dc3524d11921 46
el17arm 2:725c213b2396 47 class Levelengine
el17arm 2:725c213b2396 48 {
el17arm 2:725c213b2396 49 public:
el17arm 2:725c213b2396 50
el17arm 2:725c213b2396 51 Levelengine();
el17arm 2:725c213b2396 52 ~Levelengine();
el17arm 18:ff0a53dcb862 53
el17arm 16:8384e9a480ef 54 void soft_blocks(int x, int y, N5110 &lcd);
el17arm 25:7fb1b6fa9137 55 bool solid_block(int x, int y, N5110 &lcd);
el17arm 24:9c7aca60e374 56 void key_collect(int k, int x, int y, N5110 &lcd, Gamepad &pad);
el17arm 25:7fb1b6fa9137 57 bool trap(int x, int y, N5110 &lcd);
el17arm 25:7fb1b6fa9137 58 bool exit(int x, int y, N5110 &lcd);
el17arm 12:adf4ec04ced2 59
el17arm 25:7fb1b6fa9137 60 int keys_collected();
el17arm 2:725c213b2396 61
el17arm 2:725c213b2396 62 private:
el17arm 16:8384e9a480ef 63
el17arm 15:2bda80896a84 64 int _collision;
el17arm 17:b4079bd0e551 65 bool key_collect1; //ensures loop is only executed once and key does not reappear
el17arm 17:b4079bd0e551 66 bool key_collect2;
el17arm 17:b4079bd0e551 67 bool key_collect3;
el17arm 17:b4079bd0e551 68 bool key_collect4;
el17arm 17:b4079bd0e551 69 bool key_collect5;
el17arm 17:b4079bd0e551 70 int _keys;
el17arm 25:7fb1b6fa9137 71 Key _k;
el17arm 25:7fb1b6fa9137 72
el17arm 18:ff0a53dcb862 73
el17arm 2:725c213b2396 74 };
el17arm 2:725c213b2396 75
el17arm 2:725c213b2396 76 #endif