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Dependencies: mbed
Levelengine/Levelengine.h@23:1ee8686af747, 2019-04-03 (annotated)
- Committer:
- el17arm
- Date:
- Wed Apr 03 15:03:39 2019 +0000
- Revision:
- 23:1ee8686af747
- Parent:
- 22:a259bcbb1233
- Child:
- 24:9c7aca60e374
Can call struct created in Levelengine library, proven using printf.; ; Now need to have the bool value of each key called in the key collect function.
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17arm | 2:725c213b2396 | 1 | #ifndef Levelengine_H |
| el17arm | 2:725c213b2396 | 2 | #define Levelengine_H |
| el17arm | 2:725c213b2396 | 3 | |
| el17arm | 2:725c213b2396 | 4 | #include "mbed.h" |
| el17arm | 2:725c213b2396 | 5 | #include "N5110.h" |
| el17arm | 2:725c213b2396 | 6 | #include "Gamepad.h" |
| el17arm | 2:725c213b2396 | 7 | |
| el17arm | 14:dc3524d11921 | 8 | const int solid_block[9] = { |
| el17arm | 14:dc3524d11921 | 9 | 1,1,1, |
| el17arm | 14:dc3524d11921 | 10 | 1,0,1, |
| el17arm | 14:dc3524d11921 | 11 | 1,1,1, |
| el17arm | 14:dc3524d11921 | 12 | |
| el17arm | 14:dc3524d11921 | 13 | }; |
| el17arm | 16:8384e9a480ef | 14 | |
| el17arm | 16:8384e9a480ef | 15 | const int key[12] = { |
| el17arm | 16:8384e9a480ef | 16 | 1,1,0,0, |
| el17arm | 16:8384e9a480ef | 17 | 1,0,1,1, |
| el17arm | 16:8384e9a480ef | 18 | 1,1,0,1, |
| el17arm | 16:8384e9a480ef | 19 | |
| el17arm | 16:8384e9a480ef | 20 | }; |
| el17arm | 16:8384e9a480ef | 21 | |
| el17arm | 17:b4079bd0e551 | 22 | const int key_collected[12] = { |
| el17arm | 17:b4079bd0e551 | 23 | 0,0,0,0, |
| el17arm | 17:b4079bd0e551 | 24 | 0,0,0,0, |
| el17arm | 17:b4079bd0e551 | 25 | 0,0,0,0, |
| el17arm | 17:b4079bd0e551 | 26 | |
| el17arm | 17:b4079bd0e551 | 27 | }; |
| el17arm | 18:ff0a53dcb862 | 28 | |
| el17arm | 18:ff0a53dcb862 | 29 | const int spike[9] = { |
| el17arm | 18:ff0a53dcb862 | 30 | |
| el17arm | 18:ff0a53dcb862 | 31 | 1,1,1, |
| el17arm | 18:ff0a53dcb862 | 32 | 0,1,0, |
| el17arm | 18:ff0a53dcb862 | 33 | 1,1,1, |
| el17arm | 18:ff0a53dcb862 | 34 | |
| el17arm | 18:ff0a53dcb862 | 35 | |
| el17arm | 18:ff0a53dcb862 | 36 | }; |
| el17arm | 20:78bd235f8caa | 37 | |
| el17arm | 20:78bd235f8caa | 38 | const int door[30] = { |
| el17arm | 20:78bd235f8caa | 39 | |
| el17arm | 20:78bd235f8caa | 40 | 1,1,1,1,1, |
| el17arm | 20:78bd235f8caa | 41 | 1,0,1,0,1, |
| el17arm | 20:78bd235f8caa | 42 | 1,1,0,1,1, |
| el17arm | 20:78bd235f8caa | 43 | 1,0,1,0,1, |
| el17arm | 20:78bd235f8caa | 44 | 1,1,0,1,1, |
| el17arm | 20:78bd235f8caa | 45 | 1,0,1,0,1, |
| el17arm | 20:78bd235f8caa | 46 | }; |
| el17arm | 17:b4079bd0e551 | 47 | |
| el17arm | 23:1ee8686af747 | 48 | struct Key { |
| el17arm | 23:1ee8686af747 | 49 | bool key1; |
| el17arm | 23:1ee8686af747 | 50 | bool key2; |
| el17arm | 23:1ee8686af747 | 51 | bool key3; |
| el17arm | 23:1ee8686af747 | 52 | bool key4; |
| el17arm | 23:1ee8686af747 | 53 | bool key5; |
| el17arm | 23:1ee8686af747 | 54 | }; |
| el17arm | 23:1ee8686af747 | 55 | |
| el17arm | 14:dc3524d11921 | 56 | |
| el17arm | 2:725c213b2396 | 57 | class Levelengine |
| el17arm | 2:725c213b2396 | 58 | { |
| el17arm | 2:725c213b2396 | 59 | public: |
| el17arm | 2:725c213b2396 | 60 | |
| el17arm | 2:725c213b2396 | 61 | Levelengine(); |
| el17arm | 2:725c213b2396 | 62 | ~Levelengine(); |
| el17arm | 18:ff0a53dcb862 | 63 | |
| el17arm | 16:8384e9a480ef | 64 | void soft_blocks(int x, int y, N5110 &lcd); |
| el17arm | 16:8384e9a480ef | 65 | void draw_solid_block(int x, int y, N5110 &lcd); |
| el17arm | 18:ff0a53dcb862 | 66 | |
| el17arm | 23:1ee8686af747 | 67 | void draw_key1(Key k, int x, int y, N5110 &lcd, Gamepad &pad); |
| el17arm | 22:a259bcbb1233 | 68 | void draw_key2(int x, int y, N5110 &lcd, Gamepad &pad); |
| el17arm | 22:a259bcbb1233 | 69 | void draw_key3(int x, int y, N5110 &lcd, Gamepad &pad); |
| el17arm | 22:a259bcbb1233 | 70 | void draw_key4(int x, int y, N5110 &lcd, Gamepad &pad); |
| el17arm | 22:a259bcbb1233 | 71 | void draw_key5(int x, int y, N5110 &lcd, Gamepad &pad); |
| el17arm | 23:1ee8686af747 | 72 | bool key_collect(Key _k, int x, int y, N5110 &lcd, Gamepad &pad); |
| el17arm | 17:b4079bd0e551 | 73 | int keys_collected(); |
| el17arm | 12:adf4ec04ced2 | 74 | |
| el17arm | 18:ff0a53dcb862 | 75 | int spike1(int x, int y, N5110 &lcd); |
| el17arm | 18:ff0a53dcb862 | 76 | int spike2(int x, int y, N5110 &lcd); |
| el17arm | 18:ff0a53dcb862 | 77 | int spike3(int x, int y, N5110 &lcd); |
| el17arm | 18:ff0a53dcb862 | 78 | int spike4(int x, int y, N5110 &lcd); |
| el17arm | 18:ff0a53dcb862 | 79 | |
| el17arm | 20:78bd235f8caa | 80 | bool exit(int x, int y, N5110 &lcd); |
| el17arm | 23:1ee8686af747 | 81 | Key _k; |
| el17arm | 2:725c213b2396 | 82 | |
| el17arm | 2:725c213b2396 | 83 | private: |
| el17arm | 16:8384e9a480ef | 84 | |
| el17arm | 15:2bda80896a84 | 85 | int _collision; |
| el17arm | 17:b4079bd0e551 | 86 | bool key_collect1; //ensures loop is only executed once and key does not reappear |
| el17arm | 17:b4079bd0e551 | 87 | bool key_collect2; |
| el17arm | 17:b4079bd0e551 | 88 | bool key_collect3; |
| el17arm | 17:b4079bd0e551 | 89 | bool key_collect4; |
| el17arm | 17:b4079bd0e551 | 90 | bool key_collect5; |
| el17arm | 17:b4079bd0e551 | 91 | int _keys; |
| el17arm | 23:1ee8686af747 | 92 | |
| el17arm | 18:ff0a53dcb862 | 93 | |
| el17arm | 2:725c213b2396 | 94 | }; |
| el17arm | 2:725c213b2396 | 95 | |
| el17arm | 2:725c213b2396 | 96 | #endif |