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Dependencies: mbed Gamepad N5110
Diff: main.cpp
- Revision:
- 16:b0c0b1fc65d6
- Parent:
- 15:c4de6874aa19
- Child:
- 17:ecbafe932c19
diff -r c4de6874aa19 -r b0c0b1fc65d6 main.cpp
--- a/main.cpp Mon Apr 01 12:00:48 2019 +0000
+++ b/main.cpp Mon Apr 01 12:35:05 2019 +0000
@@ -27,10 +27,10 @@
lcd.init();
lcd.setContrast(0.5);
Move move;
- Pos pos;
+ //Pos pos;
move = runner.init(move);
- pos = lev.init(pos);
+ //pos = lev.init(pos);
ticker.attach(&timer_isr,1.0f/fps);
@@ -47,7 +47,7 @@
move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen
- pos = runner.whatLevel(move, lcd, pos);
+ runner.whatLevel(move, lcd);
move = runner.buttonPress(move, lcd, pad);
@@ -65,13 +65,13 @@
move = runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level
- pos = runner.whatLevel(move, lcd, pos); // call level(why again)??
+ runner.whatLevel(move, lcd); // call level(why again)??
- char buffer[14];
- sprintf(buffer,"%i",pos.d);
- lcd.printString(buffer,0,1);
+ //char buffer[14];
+ //sprintf(buffer,"%i",pos.d);
+ //lcd.printString(buffer,0,1);
//sleep(); //sleep untill next refresh