Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Revision:
16:b0c0b1fc65d6
Parent:
15:c4de6874aa19
Child:
17:ecbafe932c19
--- a/main.cpp	Mon Apr 01 12:00:48 2019 +0000
+++ b/main.cpp	Mon Apr 01 12:35:05 2019 +0000
@@ -27,10 +27,10 @@
     lcd.init();
     lcd.setContrast(0.5);
     Move move;
-    Pos pos;
+    //Pos pos;
     
     move = runner.init(move);
-    pos = lev.init(pos);
+    //pos = lev.init(pos);
     
     ticker.attach(&timer_isr,1.0f/fps);
 
@@ -47,7 +47,7 @@
 
             move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen
 
-            pos = runner.whatLevel(move, lcd, pos);
+            runner.whatLevel(move, lcd);
 
             move = runner.buttonPress(move, lcd, pad);
 
@@ -65,13 +65,13 @@
 
             move = runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level
 
-            pos = runner.whatLevel(move, lcd, pos); // call level(why again)??
+            runner.whatLevel(move, lcd); // call level(why again)??
 
 
 
-            char buffer[14];
-            sprintf(buffer,"%i",pos.d);
-            lcd.printString(buffer,0,1);
+            //char buffer[14];
+            //sprintf(buffer,"%i",pos.d);
+            //lcd.printString(buffer,0,1);
 
             //sleep(); //sleep untill next refresh