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Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- adambakerwa
- Date:
- 2019-03-24
- Revision:
- 11:dcb38924d96b
- Parent:
- 10:a37a4d2c09e7
- Child:
- 12:1253afc5d536
File content as of revision 11:dcb38924d96b:
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Runner.h"
#include "Levels.h"
#include "Animation.h"
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Runner runner;
Animation ani;
int main() {
int fps = 12;
pad.init();
lcd.init();
Move move;
move = runner.init(move);
while(1) {
lcd.clear();
float speed = runner.getSpeed(pad);
//lcd.drawCircle(move.x,move.y,3,FILL_BLACK);
runner.runnerState(move, lcd, speed);
move = runner.nextLevel(move); //must happen befofre 'fall' otherwise runner can fall out of screen
runner.whatLevel(move, lcd);
move = runner.buttonPress(move, lcd, pad);
move = runner.jump(move, lcd);
move = runner.wallJumpL(move, lcd, speed);
move = runner.wallJumpR(move, lcd, speed);
move = runner.runLeft(move, lcd, speed);
move = runner.runRight(move, lcd, speed);
move = runner.fall(move, lcd);
runner.runnerState(move, lcd, speed); //what state runner is in (must come after next level
/**char buffer[14];
sprintf(buffer,"%i",move.l);
lcd.printString(buffer,0,1);
*/
char buffer1[14];
sprintf(buffer1,"%i",move.f);
lcd.printString(buffer1,0,0);
lcd.refresh();
wait(1.0f/fps);
}
}