Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Files at this revision

API Documentation at this revision

Comitter:
adambakerwa
Date:
Thu May 09 12:19:36 2019 +0000
Parent:
51:fe04c7a94814
Commit message:

Changed in this revision

Animation/Animation.h Show annotated file Show diff for this revision Revisions of this file
Blockhead/Blockhead.h Show annotated file Show diff for this revision Revisions of this file
BlockheadEngine/BlockheadEngine.h Show annotated file Show diff for this revision Revisions of this file
--- a/Animation/Animation.h	Thu May 09 12:12:01 2019 +0000
+++ b/Animation/Animation.h	Thu May 09 12:19:36 2019 +0000
@@ -181,7 +181,7 @@
     */
     bool pixelsDown(int x, int y, N5110 &lcd);
     
-    /** checks if pixels below above blockhead
+    /** checks if pixels above blockhead
     *@param x cordinate of blockhead (int)
     *@param y cordinate of blockhead (int)
     *@param N5110 class which controlls lcd screen
@@ -189,7 +189,7 @@
     */
     bool pixelsUp(int x, int y, N5110 &lcd);
     
-    /** checks if pixels below left of blockhead
+    /** checks if pixels left of blockhead
     *@param x cordinate of blockhead (int)
     *@param y cordinate of blockhead (int)
     *@param N5110 class which controlls lcd screen
@@ -197,7 +197,7 @@
     */
     bool pixelsLeft(int x, int y, N5110 &lcd);
     
-    /** checks if pixels below right of blockhead
+    /** checks if pixels right of blockhead
     *@param x cordinate of blockhead (int)
     *@param y cordinate of blockhead (int)
     *@param N5110 class which controlls lcd screen
--- a/Blockhead/Blockhead.h	Thu May 09 12:12:01 2019 +0000
+++ b/Blockhead/Blockhead.h	Thu May 09 12:19:36 2019 +0000
@@ -16,7 +16,7 @@
 class Blockhead
 {
 public:
-    /** Constructorn */
+    /** Constructor */
     Blockhead();
 
     /** Deconstructor */
@@ -29,18 +29,18 @@
     void continue_init();
 
     /** changes level when character reaches side of screen
-    *@returs level blockhead is on (int)
+    *@returns level blockhead is on (int)
     */
     int next_level();
 
-    /** contrlls blockhead depending on position in game, and user input
+    /** controlls blockhead depending on position in game, and user input
     *@param pos struct which contains cordinates and direction of moving platforms
     *@param N5110 class which controlls lcd screen
     *@param Gamepad class for working with the gamepad
     */
     void blockhead(Pos pos, N5110 &lcd, Gamepad &pad);
 
-    /** contrlls blockhead depending on position in game, and user input
+    /** retruns 1 when gameover occurs
     *@param Gamepad class for working with the gamepad 
     *@returns gameover (0 when alive, 1 once died) (int)
     */
--- a/BlockheadEngine/BlockheadEngine.h	Thu May 09 12:12:01 2019 +0000
+++ b/BlockheadEngine/BlockheadEngine.h	Thu May 09 12:19:36 2019 +0000
@@ -36,7 +36,7 @@
     int playgame(N5110 &lcd, Gamepad &pad);
     
     /** sets highscore if new highest level reached
-    *@retunrs _highscore (int)
+    *@returns _highscore (int)
     */
     int highscore();