Adam Baker 201166301
Dependencies: mbed Gamepad N5110
Blockhead/Blockhead.cpp@52:beeffd296ea3, 2019-05-09 (annotated)
- Committer:
- adambakerwa
- Date:
- Thu May 09 12:19:36 2019 +0000
- Revision:
- 52:beeffd296ea3
- Parent:
- 50:9fc8edf722a8
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
adambakerwa | 50:9fc8edf722a8 | 1 | #include "Blockhead.h" |
adambakerwa | 50:9fc8edf722a8 | 2 | |
adambakerwa | 50:9fc8edf722a8 | 3 | |
adambakerwa | 50:9fc8edf722a8 | 4 | |
adambakerwa | 50:9fc8edf722a8 | 5 | |
adambakerwa | 50:9fc8edf722a8 | 6 | // nothing doing in the constructor and destructor |
adambakerwa | 50:9fc8edf722a8 | 7 | Blockhead::Blockhead() |
adambakerwa | 50:9fc8edf722a8 | 8 | { |
adambakerwa | 50:9fc8edf722a8 | 9 | |
adambakerwa | 50:9fc8edf722a8 | 10 | } |
adambakerwa | 50:9fc8edf722a8 | 11 | |
adambakerwa | 50:9fc8edf722a8 | 12 | Blockhead::~Blockhead() |
adambakerwa | 50:9fc8edf722a8 | 13 | { |
adambakerwa | 50:9fc8edf722a8 | 14 | |
adambakerwa | 50:9fc8edf722a8 | 15 | } |
adambakerwa | 50:9fc8edf722a8 | 16 | |
adambakerwa | 50:9fc8edf722a8 | 17 | |
adambakerwa | 50:9fc8edf722a8 | 18 | //initialise all vairables |
adambakerwa | 50:9fc8edf722a8 | 19 | void Blockhead::init() |
adambakerwa | 50:9fc8edf722a8 | 20 | { |
adambakerwa | 50:9fc8edf722a8 | 21 | |
adambakerwa | 50:9fc8edf722a8 | 22 | _x = 35; //x cordinate of blockhead |
adambakerwa | 50:9fc8edf722a8 | 23 | _y = 5; //y cordinate of bloc |
adambakerwa | 50:9fc8edf722a8 | 24 | _jump = 0; //jump counter |
adambakerwa | 50:9fc8edf722a8 | 25 | _wjr = 0; //wall jump right counter |
adambakerwa | 50:9fc8edf722a8 | 26 | _wjl = 0; //wall jump left counter |
adambakerwa | 50:9fc8edf722a8 | 27 | _fall = 0; //fall counter |
adambakerwa | 50:9fc8edf722a8 | 28 | _sprintright = 0; //right sprint counter |
adambakerwa | 50:9fc8edf722a8 | 29 | _sprintleft = 0; //left sprint counter |
adambakerwa | 50:9fc8edf722a8 | 30 | _level = 1; //dont initialise every time so doesnt restart at beggining each time.. |
adambakerwa | 50:9fc8edf722a8 | 31 | _runani = 0; //run counter |
adambakerwa | 50:9fc8edf722a8 | 32 | _walkani = 0; //wak animation counter |
adambakerwa | 50:9fc8edf722a8 | 33 | _death = 0; //death counter |
adambakerwa | 50:9fc8edf722a8 | 34 | } |
adambakerwa | 50:9fc8edf722a8 | 35 | |
adambakerwa | 50:9fc8edf722a8 | 36 | |
adambakerwa | 50:9fc8edf722a8 | 37 | //initialise all variables, except level |
adambakerwa | 50:9fc8edf722a8 | 38 | void Blockhead::continue_init() |
adambakerwa | 50:9fc8edf722a8 | 39 | { |
adambakerwa | 50:9fc8edf722a8 | 40 | |
adambakerwa | 50:9fc8edf722a8 | 41 | |
adambakerwa | 50:9fc8edf722a8 | 42 | _x = 0; //x cordiante of blockhead |
adambakerwa | 50:9fc8edf722a8 | 43 | if (_level == 6 || _level == 7 || _level == 9) { //start point differs depending on what level your on |
adambakerwa | 50:9fc8edf722a8 | 44 | _y = -3; //y cordiante either 5, |
adambakerwa | 50:9fc8edf722a8 | 45 | } else { |
adambakerwa | 50:9fc8edf722a8 | 46 | _y = 25; //or 25 |
adambakerwa | 50:9fc8edf722a8 | 47 | } |
adambakerwa | 50:9fc8edf722a8 | 48 | _jump = 0; //jump counter |
adambakerwa | 50:9fc8edf722a8 | 49 | _wjr = 0; //wall jump right counter |
adambakerwa | 50:9fc8edf722a8 | 50 | _wjl = 0; //wall jump left counter |
adambakerwa | 50:9fc8edf722a8 | 51 | _fall = 0; //fall counter |
adambakerwa | 50:9fc8edf722a8 | 52 | _sprintright = 0; //sprint right counter |
adambakerwa | 50:9fc8edf722a8 | 53 | _sprintleft = 0; //sprint left counter |
adambakerwa | 50:9fc8edf722a8 | 54 | _runani = 0; //run counter |
adambakerwa | 50:9fc8edf722a8 | 55 | _walkani = 0; //walk animation counter |
adambakerwa | 50:9fc8edf722a8 | 56 | _death = 0; //death counter |
adambakerwa | 50:9fc8edf722a8 | 57 | |
adambakerwa | 50:9fc8edf722a8 | 58 | |
adambakerwa | 50:9fc8edf722a8 | 59 | } |
adambakerwa | 50:9fc8edf722a8 | 60 | |
adambakerwa | 50:9fc8edf722a8 | 61 | |
adambakerwa | 50:9fc8edf722a8 | 62 | //all mechanics controling blockhead (movement from user input, movement from platforms, and gameover) |
adambakerwa | 50:9fc8edf722a8 | 63 | void Blockhead::blockhead(Pos pos, N5110 &lcd, Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 64 | { |
adambakerwa | 50:9fc8edf722a8 | 65 | movement(lcd, pad); //contolls movement of blockhead depending on input |
adambakerwa | 50:9fc8edf722a8 | 66 | platform_check(pos); //checks if blochead is on or by a moving platform, |
adambakerwa | 50:9fc8edf722a8 | 67 | on_platform(lcd); //if so, moves blockhead acordingly |
adambakerwa | 50:9fc8edf722a8 | 68 | gameover(pos, lcd); //intiates death sequence if spike hit or crushed by platform |
adambakerwa | 50:9fc8edf722a8 | 69 | |
adambakerwa | 50:9fc8edf722a8 | 70 | |
adambakerwa | 50:9fc8edf722a8 | 71 | |
adambakerwa | 50:9fc8edf722a8 | 72 | } |
adambakerwa | 50:9fc8edf722a8 | 73 | |
adambakerwa | 50:9fc8edf722a8 | 74 | |
adambakerwa | 50:9fc8edf722a8 | 75 | //all the functions which take an input and controll movement of blockhead (in correct order) |
adambakerwa | 50:9fc8edf722a8 | 76 | void Blockhead::movement(N5110 &lcd, Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 77 | { |
adambakerwa | 50:9fc8edf722a8 | 78 | button_press(lcd, pad); //checks if A button is pressed at correct moment (on ground for example), and starts correct counter |
adambakerwa | 50:9fc8edf722a8 | 79 | _speed = get_speed(pad); //gets speed value according to joystick position |
adambakerwa | 50:9fc8edf722a8 | 80 | jump(lcd); //performes a jump when jump counter is 1 |
adambakerwa | 50:9fc8edf722a8 | 81 | wall_jump_left(lcd, _speed); //peformes a wall jumo when wjl counter is 1 |
adambakerwa | 50:9fc8edf722a8 | 82 | wall_jump_right(lcd, _speed); //peformes a wall jump when wjr counter is 1 |
adambakerwa | 50:9fc8edf722a8 | 83 | run_left(lcd, _speed); //moves left if speed is less than 0, lower speed is quicker blockhead moves |
adambakerwa | 50:9fc8edf722a8 | 84 | run_right(lcd, _speed); //moves righ if speed is more than 0, higher speed is quicker blockhead moves |
adambakerwa | 50:9fc8edf722a8 | 85 | cancel_sprint(lcd, _speed); //cancels sprint if hits wall or joystick is 0 |
adambakerwa | 50:9fc8edf722a8 | 86 | fall(lcd); //falls when no ground below |
adambakerwa | 50:9fc8edf722a8 | 87 | runner_state(lcd, pad, _speed); //displays different sprites depending on what state runner is in (animating him) |
adambakerwa | 50:9fc8edf722a8 | 88 | } |
adambakerwa | 50:9fc8edf722a8 | 89 | |
adambakerwa | 50:9fc8edf722a8 | 90 | |
adambakerwa | 50:9fc8edf722a8 | 91 | //when game over, returns 1 |
adambakerwa | 50:9fc8edf722a8 | 92 | int Blockhead::gameover_flag(Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 93 | { |
adambakerwa | 50:9fc8edf722a8 | 94 | if (_death > 8 || fallen(pad) == 1) { //will return 1 when character falls of screen, or death sequence completes, |
adambakerwa | 50:9fc8edf722a8 | 95 | _gameover = 1; |
adambakerwa | 50:9fc8edf722a8 | 96 | } else { |
adambakerwa | 50:9fc8edf722a8 | 97 | _gameover = 0; |
adambakerwa | 50:9fc8edf722a8 | 98 | } |
adambakerwa | 50:9fc8edf722a8 | 99 | |
adambakerwa | 50:9fc8edf722a8 | 100 | //printf("_gameove = %d", _gameover); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 101 | |
adambakerwa | 50:9fc8edf722a8 | 102 | return _gameover; |
adambakerwa | 50:9fc8edf722a8 | 103 | } |
adambakerwa | 50:9fc8edf722a8 | 104 | |
adambakerwa | 50:9fc8edf722a8 | 105 | //starts death sequence if crushed by moving platform or if hit spikes |
adambakerwa | 50:9fc8edf722a8 | 106 | void Blockhead::gameover(Pos pos, N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 107 | { |
adambakerwa | 50:9fc8edf722a8 | 108 | if ((crushed_by_ver(pos) + crushed_by_ver_2(pos) + spike_hit(lcd, pos))>0 && _death==0) { |
adambakerwa | 50:9fc8edf722a8 | 109 | _death = 1; |
adambakerwa | 50:9fc8edf722a8 | 110 | } |
adambakerwa | 50:9fc8edf722a8 | 111 | |
adambakerwa | 50:9fc8edf722a8 | 112 | //printf("_death = %d", _death); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 113 | } |
adambakerwa | 50:9fc8edf722a8 | 114 | |
adambakerwa | 50:9fc8edf722a8 | 115 | |
adambakerwa | 50:9fc8edf722a8 | 116 | //change increment depending on what button is pressed and where the runner is |
adambakerwa | 50:9fc8edf722a8 | 117 | void Blockhead::button_press(N5110 &lcd, Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 118 | { |
adambakerwa | 50:9fc8edf722a8 | 119 | |
adambakerwa | 50:9fc8edf722a8 | 120 | if (pad.check_event(Gamepad::A_PRESSED)) { |
adambakerwa | 50:9fc8edf722a8 | 121 | if (_ani.pixelsDown(_x,_y,lcd) || _d3 == 3 || _d4 == 3) { //if standing, or if on vertical platform, |
adambakerwa | 50:9fc8edf722a8 | 122 | _jump = 1; //jump increment begins. |
adambakerwa | 50:9fc8edf722a8 | 123 | pad.tone(880, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 124 | } else if (_ani.pixelsLeft(_x,_y,lcd) && _ani.pixelsDown(_x,_y,lcd)==false && _wjr == 0) { //if in air and by wall to left, wall jump right = 1 |
adambakerwa | 50:9fc8edf722a8 | 125 | _wjr++; |
adambakerwa | 50:9fc8edf722a8 | 126 | pad.tone(1046.502, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 127 | } else if (_ani.pixelsRight(_x,_y,lcd) && _ani.pixelsDown(_x,_y,lcd) == false && _wjl == 0) { //if in air, and by wall to right, wall jump left = 1 |
adambakerwa | 50:9fc8edf722a8 | 128 | _wjl++; |
adambakerwa | 50:9fc8edf722a8 | 129 | pad.tone(1046.502, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 130 | } |
adambakerwa | 50:9fc8edf722a8 | 131 | } |
adambakerwa | 50:9fc8edf722a8 | 132 | } |
adambakerwa | 50:9fc8edf722a8 | 133 | |
adambakerwa | 50:9fc8edf722a8 | 134 | |
adambakerwa | 50:9fc8edf722a8 | 135 | //move n pixels up if no collision |
adambakerwa | 50:9fc8edf722a8 | 136 | void Blockhead::move_up(N5110 &lcd, int n) |
adambakerwa | 50:9fc8edf722a8 | 137 | { |
adambakerwa | 50:9fc8edf722a8 | 138 | |
adambakerwa | 50:9fc8edf722a8 | 139 | for(int i = 0; i < n; i++) { |
adambakerwa | 50:9fc8edf722a8 | 140 | if (_ani.pixelsUp(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 141 | _y--; |
adambakerwa | 50:9fc8edf722a8 | 142 | } |
adambakerwa | 50:9fc8edf722a8 | 143 | } |
adambakerwa | 50:9fc8edf722a8 | 144 | |
adambakerwa | 50:9fc8edf722a8 | 145 | //printf("_y = %d", _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 146 | } |
adambakerwa | 50:9fc8edf722a8 | 147 | |
adambakerwa | 50:9fc8edf722a8 | 148 | |
adambakerwa | 50:9fc8edf722a8 | 149 | //move n pixels down if no collision |
adambakerwa | 50:9fc8edf722a8 | 150 | void Blockhead::move_down(N5110 &lcd, int n) |
adambakerwa | 50:9fc8edf722a8 | 151 | { |
adambakerwa | 50:9fc8edf722a8 | 152 | for(int i = 0; i < n; i++) { |
adambakerwa | 50:9fc8edf722a8 | 153 | if (_ani.pixelsDown(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 154 | _y++; |
adambakerwa | 50:9fc8edf722a8 | 155 | } |
adambakerwa | 50:9fc8edf722a8 | 156 | } |
adambakerwa | 50:9fc8edf722a8 | 157 | |
adambakerwa | 50:9fc8edf722a8 | 158 | //printf("_y = %d", _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 159 | } |
adambakerwa | 50:9fc8edf722a8 | 160 | |
adambakerwa | 50:9fc8edf722a8 | 161 | |
adambakerwa | 50:9fc8edf722a8 | 162 | //move n pixels right if no collision |
adambakerwa | 50:9fc8edf722a8 | 163 | void Blockhead::move_right(N5110 &lcd, int n) |
adambakerwa | 50:9fc8edf722a8 | 164 | { |
adambakerwa | 50:9fc8edf722a8 | 165 | for(int i = 0; i < n; i++) { |
adambakerwa | 50:9fc8edf722a8 | 166 | if (_ani.pixelsRight(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 167 | _x++; |
adambakerwa | 50:9fc8edf722a8 | 168 | } |
adambakerwa | 50:9fc8edf722a8 | 169 | } |
adambakerwa | 50:9fc8edf722a8 | 170 | |
adambakerwa | 50:9fc8edf722a8 | 171 | //printf("_x = %d", _x); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 172 | } |
adambakerwa | 50:9fc8edf722a8 | 173 | |
adambakerwa | 50:9fc8edf722a8 | 174 | |
adambakerwa | 50:9fc8edf722a8 | 175 | //move n pixels left if no collision |
adambakerwa | 50:9fc8edf722a8 | 176 | void Blockhead::move_left(N5110 &lcd, int n) |
adambakerwa | 50:9fc8edf722a8 | 177 | { |
adambakerwa | 50:9fc8edf722a8 | 178 | |
adambakerwa | 50:9fc8edf722a8 | 179 | for(int i = 0; i < n; i++) { |
adambakerwa | 50:9fc8edf722a8 | 180 | if (_ani.pixelsLeft(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 181 | _x--; |
adambakerwa | 50:9fc8edf722a8 | 182 | } |
adambakerwa | 50:9fc8edf722a8 | 183 | } |
adambakerwa | 50:9fc8edf722a8 | 184 | |
adambakerwa | 50:9fc8edf722a8 | 185 | //printf("_x = %d", _x); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 186 | |
adambakerwa | 50:9fc8edf722a8 | 187 | } |
adambakerwa | 50:9fc8edf722a8 | 188 | |
adambakerwa | 50:9fc8edf722a8 | 189 | |
adambakerwa | 50:9fc8edf722a8 | 190 | //peforms jump sequence when _jump is 1 |
adambakerwa | 50:9fc8edf722a8 | 191 | void Blockhead::jump(N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 192 | { |
adambakerwa | 50:9fc8edf722a8 | 193 | |
adambakerwa | 50:9fc8edf722a8 | 194 | if (_jump <= 4 && _ani.pixelsUp(_x,_y,lcd) == false) { //if nothing above, and jump counter is below 4 |
adambakerwa | 50:9fc8edf722a8 | 195 | if (_jump == 1) { //four pixels per refresh for first two jump increments |
adambakerwa | 50:9fc8edf722a8 | 196 | _jump++; |
adambakerwa | 50:9fc8edf722a8 | 197 | move_up(lcd, 4); |
adambakerwa | 50:9fc8edf722a8 | 198 | } else if (_jump == 2) { // two pixels per refresh for next jump incrmements |
adambakerwa | 50:9fc8edf722a8 | 199 | _jump++; |
adambakerwa | 50:9fc8edf722a8 | 200 | move_up(lcd, 2); |
adambakerwa | 50:9fc8edf722a8 | 201 | } else if (_jump > 2 && _jump <= 4) { // one pixel per refresh for final jump increments |
adambakerwa | 50:9fc8edf722a8 | 202 | move_up(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 203 | _jump++; |
adambakerwa | 50:9fc8edf722a8 | 204 | } |
adambakerwa | 50:9fc8edf722a8 | 205 | } else { |
adambakerwa | 50:9fc8edf722a8 | 206 | _jump = 0; //jump counter reset to 0 once jump cycle finished or interupted |
adambakerwa | 50:9fc8edf722a8 | 207 | } |
adambakerwa | 50:9fc8edf722a8 | 208 | |
adambakerwa | 50:9fc8edf722a8 | 209 | //printf("_jump = %d, _x = %d, _y = d%", _jump, _x, _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 210 | |
adambakerwa | 50:9fc8edf722a8 | 211 | } |
adambakerwa | 50:9fc8edf722a8 | 212 | |
adambakerwa | 50:9fc8edf722a8 | 213 | |
adambakerwa | 50:9fc8edf722a8 | 214 | //peforms wall jump right sequence when _wjr = 1 |
adambakerwa | 50:9fc8edf722a8 | 215 | void Blockhead::wall_jump_right(N5110 &lcd, float speed) |
adambakerwa | 50:9fc8edf722a8 | 216 | { |
adambakerwa | 50:9fc8edf722a8 | 217 | if (_wjr == 1 && _ani.pixelsUp(_x,_y,lcd) == false) { //if wjr counter == 1 and nothing above |
adambakerwa | 50:9fc8edf722a8 | 218 | _wjr++; |
adambakerwa | 50:9fc8edf722a8 | 219 | _wjl = 0; //set wjl counter to 0, so can jump from opposite wall |
adambakerwa | 50:9fc8edf722a8 | 220 | move_up(lcd, 4); //move four pixels up |
adambakerwa | 50:9fc8edf722a8 | 221 | if (speed < 0.5f) { //and two pixels right, unless joy stick is driving right anyway |
adambakerwa | 50:9fc8edf722a8 | 222 | move_right(lcd, 2); |
adambakerwa | 50:9fc8edf722a8 | 223 | } |
adambakerwa | 50:9fc8edf722a8 | 224 | } else if (_wjr == 2 && _ani.pixelsUp(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 225 | _wjr++; |
adambakerwa | 50:9fc8edf722a8 | 226 | move_up(lcd,2); //move two pixels up |
adambakerwa | 50:9fc8edf722a8 | 227 | if (speed < 0.5f) { //and a pixel right, unless joy stick is driving right anyway |
adambakerwa | 50:9fc8edf722a8 | 228 | move_right(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 229 | } |
adambakerwa | 50:9fc8edf722a8 | 230 | } else if (_wjr > 2 && _wjr <= 4 && _ani.pixelsUp(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 231 | _wjr++; |
adambakerwa | 50:9fc8edf722a8 | 232 | move_up(lcd, 1); //move one pixel up |
adambakerwa | 50:9fc8edf722a8 | 233 | if (speed < 0.5f) { //and a pixel right, unless joy stick is driving right anyway |
adambakerwa | 50:9fc8edf722a8 | 234 | move_right(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 235 | } |
adambakerwa | 50:9fc8edf722a8 | 236 | } else if (_ani.pixelsDown(_x,_y,lcd)) { |
adambakerwa | 50:9fc8edf722a8 | 237 | _wjr = 0; //only reset wall jump count when on ground, or when |
adambakerwa | 50:9fc8edf722a8 | 238 | } else if (_ani.pixelsUp(_x,_y,lcd)) { //left wall jump activated, so you cant wall jump continuously up one wall. |
adambakerwa | 50:9fc8edf722a8 | 239 | _wjr = 0; //or when ceiling hit to avoid blockhead sticking |
adambakerwa | 50:9fc8edf722a8 | 240 | } |
adambakerwa | 50:9fc8edf722a8 | 241 | |
adambakerwa | 50:9fc8edf722a8 | 242 | //printf("_wjr = %d, _x = %d, _y = d%", _wjr, _x, _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 243 | |
adambakerwa | 50:9fc8edf722a8 | 244 | |
adambakerwa | 50:9fc8edf722a8 | 245 | } |
adambakerwa | 50:9fc8edf722a8 | 246 | |
adambakerwa | 50:9fc8edf722a8 | 247 | |
adambakerwa | 50:9fc8edf722a8 | 248 | //peforms wall jump left sequence when _wjl = 1 |
adambakerwa | 50:9fc8edf722a8 | 249 | void Blockhead::wall_jump_left(N5110 &lcd, float speed) |
adambakerwa | 50:9fc8edf722a8 | 250 | { |
adambakerwa | 50:9fc8edf722a8 | 251 | |
adambakerwa | 50:9fc8edf722a8 | 252 | if (_wjl == 1 && _ani.pixelsUp(_x,_y,lcd) == false) { //if wjl counter == 1 and nothing above |
adambakerwa | 50:9fc8edf722a8 | 253 | _wjl++; |
adambakerwa | 50:9fc8edf722a8 | 254 | _wjr = 0; //set wjr counter to 0, so can jump from opposite wall |
adambakerwa | 50:9fc8edf722a8 | 255 | move_up(lcd, 4); //move four pixels up |
adambakerwa | 50:9fc8edf722a8 | 256 | if (speed > -0.5f) { //and two pixels left, unless joy stick is driving left anyway |
adambakerwa | 50:9fc8edf722a8 | 257 | move_left(lcd, 2); |
adambakerwa | 50:9fc8edf722a8 | 258 | } |
adambakerwa | 50:9fc8edf722a8 | 259 | } else if (_wjl == 2 && _ani.pixelsUp(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 260 | _wjl++; |
adambakerwa | 50:9fc8edf722a8 | 261 | move_up(lcd, 2); //move two pixels up |
adambakerwa | 50:9fc8edf722a8 | 262 | if (speed > -0.5f) { //and a pixel left, unless joy stick is driving left anyway |
adambakerwa | 50:9fc8edf722a8 | 263 | move_left(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 264 | } |
adambakerwa | 50:9fc8edf722a8 | 265 | } else if (_wjl > 2 && _wjl <= 4 && _ani.pixelsUp(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 266 | _wjl++; |
adambakerwa | 50:9fc8edf722a8 | 267 | move_up(lcd, 1); // move one pixel up |
adambakerwa | 50:9fc8edf722a8 | 268 | if (speed > -0.5f) { //and a pixel left, unless joy stick is driving left anyway |
adambakerwa | 50:9fc8edf722a8 | 269 | move_left(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 270 | } |
adambakerwa | 50:9fc8edf722a8 | 271 | } else if (_ani.pixelsDown(_x,_y,lcd)) { |
adambakerwa | 50:9fc8edf722a8 | 272 | _wjl = 0; //only reset wall jump count when on ground, or when |
adambakerwa | 50:9fc8edf722a8 | 273 | } else if (_ani.pixelsUp(_x,_y,lcd)) { //right wall jump activated, so you cant wall jump continuously up one wall. |
adambakerwa | 50:9fc8edf722a8 | 274 | _wjl = 0; |
adambakerwa | 50:9fc8edf722a8 | 275 | } |
adambakerwa | 50:9fc8edf722a8 | 276 | |
adambakerwa | 50:9fc8edf722a8 | 277 | //printf("_wjl = %d, _x = %d, _y = d%", _wjl, _x, _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 278 | |
adambakerwa | 50:9fc8edf722a8 | 279 | } |
adambakerwa | 50:9fc8edf722a8 | 280 | |
adambakerwa | 50:9fc8edf722a8 | 281 | |
adambakerwa | 50:9fc8edf722a8 | 282 | //peforms fall when NOT in a jump cycle, wall jump cycle, and no ground below. |
adambakerwa | 50:9fc8edf722a8 | 283 | void Blockhead::fall(N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 284 | { |
adambakerwa | 50:9fc8edf722a8 | 285 | if (_jump == 0 && (_wjr == 0 || _wjr == 5) && (_wjl == 0 || _wjl == 5) && _ani.pixelsDown(_x,_y,lcd) == false) { |
adambakerwa | 50:9fc8edf722a8 | 286 | if (_fall == 0) { |
adambakerwa | 50:9fc8edf722a8 | 287 | move_down(lcd, 1); //one pixel down per refresh to start |
adambakerwa | 50:9fc8edf722a8 | 288 | _fall++; |
adambakerwa | 50:9fc8edf722a8 | 289 | } else if (_fall == 1) { |
adambakerwa | 50:9fc8edf722a8 | 290 | _fall++; |
adambakerwa | 50:9fc8edf722a8 | 291 | move_down(lcd, 2); //then two pixels down per refresh |
adambakerwa | 50:9fc8edf722a8 | 292 | } else if (_fall == 2) { |
adambakerwa | 50:9fc8edf722a8 | 293 | _fall++; |
adambakerwa | 50:9fc8edf722a8 | 294 | move_down(lcd, 3); //then three.. |
adambakerwa | 50:9fc8edf722a8 | 295 | } else if (_fall >= 3) { |
adambakerwa | 50:9fc8edf722a8 | 296 | _fall++; |
adambakerwa | 50:9fc8edf722a8 | 297 | move_down(lcd, 4); //then four pixels per fresh (Maximum velocity!) |
adambakerwa | 50:9fc8edf722a8 | 298 | } |
adambakerwa | 50:9fc8edf722a8 | 299 | } else { |
adambakerwa | 50:9fc8edf722a8 | 300 | _fall = 0; //rest fall counter when no longer falling |
adambakerwa | 50:9fc8edf722a8 | 301 | |
adambakerwa | 50:9fc8edf722a8 | 302 | } |
adambakerwa | 50:9fc8edf722a8 | 303 | |
adambakerwa | 50:9fc8edf722a8 | 304 | //printf("_fall = %d, _x = %d, _y = d%", _fall, _x, _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 305 | |
adambakerwa | 50:9fc8edf722a8 | 306 | } |
adambakerwa | 50:9fc8edf722a8 | 307 | |
adambakerwa | 50:9fc8edf722a8 | 308 | |
adambakerwa | 50:9fc8edf722a8 | 309 | //gets direction from joystick, and returns as speed |
adambakerwa | 50:9fc8edf722a8 | 310 | float Blockhead::get_speed(Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 311 | { |
adambakerwa | 50:9fc8edf722a8 | 312 | |
adambakerwa | 50:9fc8edf722a8 | 313 | Vector2D coord = pad.get_coord(); |
adambakerwa | 50:9fc8edf722a8 | 314 | float speed = coord.x; //set speed to the cordinates of the joystick's x value |
adambakerwa | 50:9fc8edf722a8 | 315 | |
adambakerwa | 50:9fc8edf722a8 | 316 | return speed; |
adambakerwa | 50:9fc8edf722a8 | 317 | |
adambakerwa | 50:9fc8edf722a8 | 318 | //printf("speed = %d, _x = %d, _y = d%", speed); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 319 | } |
adambakerwa | 50:9fc8edf722a8 | 320 | |
adambakerwa | 50:9fc8edf722a8 | 321 | |
adambakerwa | 50:9fc8edf722a8 | 322 | //moves blockhead right according to speed |
adambakerwa | 50:9fc8edf722a8 | 323 | void Blockhead::run_right(N5110 &lcd, float speed) |
adambakerwa | 50:9fc8edf722a8 | 324 | { |
adambakerwa | 50:9fc8edf722a8 | 325 | if (_ani.pixelsRight(_x,_y,lcd) == false && (_wjl == 0 || _wjl == 5)) { //run right if no obstical |
adambakerwa | 50:9fc8edf722a8 | 326 | if (speed > 0.1f && speed <= 0.25f) { //depending on speed, move... |
adambakerwa | 50:9fc8edf722a8 | 327 | move_right(lcd, 1); //1 pixel right |
adambakerwa | 50:9fc8edf722a8 | 328 | } else if (speed > 0.25f && speed <= 0.5f) { |
adambakerwa | 50:9fc8edf722a8 | 329 | move_right(lcd, 2); //2 pixels right |
adambakerwa | 50:9fc8edf722a8 | 330 | } else if (speed > 0.5f && speed <= 0.75f) { |
adambakerwa | 50:9fc8edf722a8 | 331 | move_right(lcd, 3); //3 pixels right |
adambakerwa | 50:9fc8edf722a8 | 332 | } else if (speed > 0.75f) { |
adambakerwa | 50:9fc8edf722a8 | 333 | move_right(lcd, 4); //4 pixels right |
adambakerwa | 50:9fc8edf722a8 | 334 | _sprintright++; |
adambakerwa | 50:9fc8edf722a8 | 335 | if (_sprintright > 20) { //if at top speed for more than 20 cycles, sprint! (6 pix per refresh); |
adambakerwa | 50:9fc8edf722a8 | 336 | move_right(lcd, 2); |
adambakerwa | 50:9fc8edf722a8 | 337 | } |
adambakerwa | 50:9fc8edf722a8 | 338 | } |
adambakerwa | 50:9fc8edf722a8 | 339 | } |
adambakerwa | 50:9fc8edf722a8 | 340 | |
adambakerwa | 50:9fc8edf722a8 | 341 | //printf("speed = %d, _x = %d, _y = d%", speed, _x, _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 342 | |
adambakerwa | 50:9fc8edf722a8 | 343 | } |
adambakerwa | 50:9fc8edf722a8 | 344 | |
adambakerwa | 50:9fc8edf722a8 | 345 | |
adambakerwa | 50:9fc8edf722a8 | 346 | //moves blockhead left according to speed |
adambakerwa | 50:9fc8edf722a8 | 347 | void Blockhead::run_left(N5110 &lcd, float speed) |
adambakerwa | 50:9fc8edf722a8 | 348 | { |
adambakerwa | 50:9fc8edf722a8 | 349 | |
adambakerwa | 50:9fc8edf722a8 | 350 | |
adambakerwa | 50:9fc8edf722a8 | 351 | if (_ani.pixelsLeft(_x,_y,lcd) == false && (_wjr == 0 || _wjr == 5)) { //run left if no obstical |
adambakerwa | 50:9fc8edf722a8 | 352 | if (speed < -0.1f && speed >= -0.25f) { //depending on speed move.. |
adambakerwa | 50:9fc8edf722a8 | 353 | move_left(lcd, 1); //1 pixel left |
adambakerwa | 50:9fc8edf722a8 | 354 | } else if (speed < -0.25f && speed >= -0.5f) { |
adambakerwa | 50:9fc8edf722a8 | 355 | move_left(lcd, 2); //2 pixels right |
adambakerwa | 50:9fc8edf722a8 | 356 | } else if (speed < -0.5f && speed >= -0.75f) { |
adambakerwa | 50:9fc8edf722a8 | 357 | move_left(lcd, 3); //3 pixels right |
adambakerwa | 50:9fc8edf722a8 | 358 | } else if (speed < -0.75f) { |
adambakerwa | 50:9fc8edf722a8 | 359 | move_left(lcd, 4); //4 pixels right |
adambakerwa | 50:9fc8edf722a8 | 360 | _sprintleft++; |
adambakerwa | 50:9fc8edf722a8 | 361 | if (_sprintleft > 20) { //if at top speed for more than 20 cycles, sprint! |
adambakerwa | 50:9fc8edf722a8 | 362 | move_left(lcd, 2); |
adambakerwa | 50:9fc8edf722a8 | 363 | } |
adambakerwa | 50:9fc8edf722a8 | 364 | |
adambakerwa | 50:9fc8edf722a8 | 365 | } |
adambakerwa | 50:9fc8edf722a8 | 366 | } |
adambakerwa | 50:9fc8edf722a8 | 367 | |
adambakerwa | 50:9fc8edf722a8 | 368 | //printf("speed = %d, _x = %d, _y = d%", speed, _x, _y); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 369 | |
adambakerwa | 50:9fc8edf722a8 | 370 | } |
adambakerwa | 50:9fc8edf722a8 | 371 | |
adambakerwa | 50:9fc8edf722a8 | 372 | |
adambakerwa | 50:9fc8edf722a8 | 373 | //restets sprint incrment if collision or joystick idle |
adambakerwa | 50:9fc8edf722a8 | 374 | void Blockhead::cancel_sprint(N5110 &lcd, float speed) |
adambakerwa | 50:9fc8edf722a8 | 375 | { |
adambakerwa | 50:9fc8edf722a8 | 376 | |
adambakerwa | 50:9fc8edf722a8 | 377 | if (speed < 0.5f || _ani.pixelsRight(_x,_y,lcd) ) { |
adambakerwa | 50:9fc8edf722a8 | 378 | _sprintright = 0; //if collision or speed drops below 0.5 cancell sprint |
adambakerwa | 50:9fc8edf722a8 | 379 | } |
adambakerwa | 50:9fc8edf722a8 | 380 | |
adambakerwa | 50:9fc8edf722a8 | 381 | if (speed > -0.5f || _ani.pixelsLeft(_x,_y,lcd) ) { |
adambakerwa | 50:9fc8edf722a8 | 382 | _sprintleft = 0; //if collision or speed drops below 0.5 cancell sprint |
adambakerwa | 50:9fc8edf722a8 | 383 | } |
adambakerwa | 50:9fc8edf722a8 | 384 | |
adambakerwa | 50:9fc8edf722a8 | 385 | //printf("_sprintleft = %d, _sprintright = %d", _jump; //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 386 | |
adambakerwa | 50:9fc8edf722a8 | 387 | } |
adambakerwa | 50:9fc8edf722a8 | 388 | |
adambakerwa | 50:9fc8edf722a8 | 389 | //runs blockhead's alive sequnce untill _death flag turns to one (as a result of death) |
adambakerwa | 50:9fc8edf722a8 | 390 | void Blockhead::runner_state(N5110 &lcd, Gamepad &pad, float speed) |
adambakerwa | 50:9fc8edf722a8 | 391 | { |
adambakerwa | 50:9fc8edf722a8 | 392 | |
adambakerwa | 50:9fc8edf722a8 | 393 | if (_death == 0) { |
adambakerwa | 50:9fc8edf722a8 | 394 | alive_sequence(lcd, speed); //whilst game over flag is 0, runs alive sequence animation |
adambakerwa | 50:9fc8edf722a8 | 395 | } else { |
adambakerwa | 50:9fc8edf722a8 | 396 | death_sequence(lcd, pad); //when game over flag turns 1, run death sequence animation) |
adambakerwa | 50:9fc8edf722a8 | 397 | } |
adambakerwa | 50:9fc8edf722a8 | 398 | |
adambakerwa | 50:9fc8edf722a8 | 399 | |
adambakerwa | 50:9fc8edf722a8 | 400 | |
adambakerwa | 50:9fc8edf722a8 | 401 | } |
adambakerwa | 50:9fc8edf722a8 | 402 | |
adambakerwa | 50:9fc8edf722a8 | 403 | |
adambakerwa | 50:9fc8edf722a8 | 404 | //displays the correct animation depending on runner state (for example when moving slowly walking animation is displayed) |
adambakerwa | 50:9fc8edf722a8 | 405 | void Blockhead::alive_sequence(N5110 &lcd, float _speed) |
adambakerwa | 50:9fc8edf722a8 | 406 | { |
adambakerwa | 50:9fc8edf722a8 | 407 | if (_ani.pixelsRight(_x, _y, lcd) && (_fall > 0 || _jump > 0 ) && (_d3 != 3 && _d4 !=3)) { //if by right wall in air, |
adambakerwa | 50:9fc8edf722a8 | 408 | _ani.wallclingRight(_x, _y, lcd); //display wall cling right spite |
adambakerwa | 50:9fc8edf722a8 | 409 | } else if (_ani.pixelsLeft(_x, _y, lcd) && (_fall > 0 || _jump > 0 ) && (_d3 != 3 && _d4 !=3)) { //if by left wall in air, |
adambakerwa | 50:9fc8edf722a8 | 410 | _ani.wallclingLeft(_x, _y, lcd); //display wall cling left sprite |
adambakerwa | 50:9fc8edf722a8 | 411 | } else if ( ( (_wjr > 0 && _wjr < 5) || (_speed >= 0.1f && (_fall > 0 || _jump > 0)) ) && (_d3 != 3 && _d4 != 3) ) { //if falling right, |
adambakerwa | 50:9fc8edf722a8 | 412 | _ani.fallingRight(_x, _y, lcd); //display falling left sprite |
adambakerwa | 50:9fc8edf722a8 | 413 | } else if ( ( (_wjl > 0 && _wjl < 5) || (_speed < -0.1f && (_fall > 0 || _jump > 0 )) ) && (_d3 != 3 && _d4 != 3) ) { //if fallig left, |
adambakerwa | 50:9fc8edf722a8 | 414 | _ani.fallingLeft(_x, _y, lcd); //display falling left sprite |
adambakerwa | 50:9fc8edf722a8 | 415 | } else if ( (_wjr ==9 || _fall > 0 || _jump > 0 ) && (_d3 != 3 && _d4 !=3) ) { //if falling, |
adambakerwa | 50:9fc8edf722a8 | 416 | _ani.falling(_x, _y, lcd); //display falling sprite |
adambakerwa | 50:9fc8edf722a8 | 417 | } else if (_speed > 0.5f) { //if speed is more than 0.5 |
adambakerwa | 50:9fc8edf722a8 | 418 | run_sequence_right(lcd); //peform run right animation |
adambakerwa | 50:9fc8edf722a8 | 419 | } else if (_speed > 0.1f) { //if only more than 0 |
adambakerwa | 50:9fc8edf722a8 | 420 | walk_sequence_right(lcd); //peform walk right animation |
adambakerwa | 50:9fc8edf722a8 | 421 | } else if (_speed < -0.5f) { //if speed less than -0.5 |
adambakerwa | 50:9fc8edf722a8 | 422 | run_sequence_left(lcd); //peform run left animation |
adambakerwa | 50:9fc8edf722a8 | 423 | } else if (_speed < -0.1f) { //if only less than 0 |
adambakerwa | 50:9fc8edf722a8 | 424 | walk_sequence_left(lcd); //peform walk left animation |
adambakerwa | 50:9fc8edf722a8 | 425 | } else { //if none of the above |
adambakerwa | 50:9fc8edf722a8 | 426 | _ani.standing(_x, _y, lcd); //display standing sprite! |
adambakerwa | 50:9fc8edf722a8 | 427 | } |
adambakerwa | 50:9fc8edf722a8 | 428 | |
adambakerwa | 50:9fc8edf722a8 | 429 | |
adambakerwa | 50:9fc8edf722a8 | 430 | } |
adambakerwa | 50:9fc8edf722a8 | 431 | |
adambakerwa | 50:9fc8edf722a8 | 432 | |
adambakerwa | 50:9fc8edf722a8 | 433 | //displays running animation (right) |
adambakerwa | 50:9fc8edf722a8 | 434 | void Blockhead::run_sequence_right(N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 435 | { |
adambakerwa | 50:9fc8edf722a8 | 436 | _runani++; |
adambakerwa | 50:9fc8edf722a8 | 437 | if (_runani == 1) { //when running right, cr alterntes between 1 and 2, |
adambakerwa | 50:9fc8edf722a8 | 438 | _ani.runRightOne(_x, _y, lcd); //displaying the run right sprites consecutively thus creating a running animation |
adambakerwa | 50:9fc8edf722a8 | 439 | } else if (_runani == 2) { |
adambakerwa | 50:9fc8edf722a8 | 440 | _ani.runRightTwo(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 441 | _runani = 0; |
adambakerwa | 50:9fc8edf722a8 | 442 | } |
adambakerwa | 50:9fc8edf722a8 | 443 | |
adambakerwa | 50:9fc8edf722a8 | 444 | |
adambakerwa | 50:9fc8edf722a8 | 445 | |
adambakerwa | 50:9fc8edf722a8 | 446 | } |
adambakerwa | 50:9fc8edf722a8 | 447 | |
adambakerwa | 50:9fc8edf722a8 | 448 | |
adambakerwa | 50:9fc8edf722a8 | 449 | //displays running animation (left) |
adambakerwa | 50:9fc8edf722a8 | 450 | void Blockhead::run_sequence_left(N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 451 | { |
adambakerwa | 50:9fc8edf722a8 | 452 | _runani++; |
adambakerwa | 50:9fc8edf722a8 | 453 | if (_runani == 1) { //when running left, cr alterntes between 1 and 2, |
adambakerwa | 50:9fc8edf722a8 | 454 | _ani.runLeftOne(_x, _y, lcd); //displaying the run left sprites consecutively thus creating a running animation |
adambakerwa | 50:9fc8edf722a8 | 455 | } else if (_runani == 2) { |
adambakerwa | 50:9fc8edf722a8 | 456 | _ani.runLeftTwo(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 457 | _runani = 0; |
adambakerwa | 50:9fc8edf722a8 | 458 | } |
adambakerwa | 50:9fc8edf722a8 | 459 | |
adambakerwa | 50:9fc8edf722a8 | 460 | |
adambakerwa | 50:9fc8edf722a8 | 461 | |
adambakerwa | 50:9fc8edf722a8 | 462 | } |
adambakerwa | 50:9fc8edf722a8 | 463 | |
adambakerwa | 50:9fc8edf722a8 | 464 | |
adambakerwa | 50:9fc8edf722a8 | 465 | //displays walking animation (right) |
adambakerwa | 50:9fc8edf722a8 | 466 | void Blockhead::walk_sequence_right(N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 467 | { |
adambakerwa | 50:9fc8edf722a8 | 468 | _walkani++; |
adambakerwa | 50:9fc8edf722a8 | 469 | if (_walkani == 1) { |
adambakerwa | 50:9fc8edf722a8 | 470 | _ani.walkRightOne(_x, _y, lcd); //when walking right, cw runs between 1 2 3 4, |
adambakerwa | 50:9fc8edf722a8 | 471 | } else if (_walkani == 2) { //displaying the walk right sprites consecutively thus creating a walking animation |
adambakerwa | 50:9fc8edf722a8 | 472 | _ani.walkRightTwo(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 473 | } else if (_walkani == 3) { |
adambakerwa | 50:9fc8edf722a8 | 474 | _ani.walkRightThree(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 475 | } else if (_walkani == 4) { |
adambakerwa | 50:9fc8edf722a8 | 476 | _ani.walkRightFour(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 477 | _walkani = 0; |
adambakerwa | 50:9fc8edf722a8 | 478 | } |
adambakerwa | 50:9fc8edf722a8 | 479 | |
adambakerwa | 50:9fc8edf722a8 | 480 | |
adambakerwa | 50:9fc8edf722a8 | 481 | } |
adambakerwa | 50:9fc8edf722a8 | 482 | |
adambakerwa | 50:9fc8edf722a8 | 483 | |
adambakerwa | 50:9fc8edf722a8 | 484 | //displays walking animation (left) |
adambakerwa | 50:9fc8edf722a8 | 485 | void Blockhead::walk_sequence_left(N5110 &lcd) |
adambakerwa | 50:9fc8edf722a8 | 486 | { |
adambakerwa | 50:9fc8edf722a8 | 487 | _walkani++; |
adambakerwa | 50:9fc8edf722a8 | 488 | if (_walkani == 1) { //when walking left, cw runs between 1 2 3 4, |
adambakerwa | 50:9fc8edf722a8 | 489 | _ani.walkLeftOne(_x, _y, lcd); //displaying the walk right sprites consecutively thus creating a walking animation |
adambakerwa | 50:9fc8edf722a8 | 490 | } else if (_walkani == 2) { |
adambakerwa | 50:9fc8edf722a8 | 491 | _ani.walkLeftTwo(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 492 | } else if (_walkani == 3) { |
adambakerwa | 50:9fc8edf722a8 | 493 | _ani.walkLeftThree(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 494 | } else if (_walkani == 4) { |
adambakerwa | 50:9fc8edf722a8 | 495 | _ani.walkLeftFour(_x, _y, lcd); |
adambakerwa | 50:9fc8edf722a8 | 496 | _walkani = 0; |
adambakerwa | 50:9fc8edf722a8 | 497 | } |
adambakerwa | 50:9fc8edf722a8 | 498 | |
adambakerwa | 50:9fc8edf722a8 | 499 | |
adambakerwa | 50:9fc8edf722a8 | 500 | } |
adambakerwa | 50:9fc8edf722a8 | 501 | |
adambakerwa | 50:9fc8edf722a8 | 502 | |
adambakerwa | 50:9fc8edf722a8 | 503 | //displays death animation |
adambakerwa | 50:9fc8edf722a8 | 504 | void Blockhead::death_sequence(N5110 &lcd, Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 505 | { |
adambakerwa | 50:9fc8edf722a8 | 506 | |
adambakerwa | 50:9fc8edf722a8 | 507 | if (_death == 1) { |
adambakerwa | 50:9fc8edf722a8 | 508 | _ani.deathOne(_x,_y,lcd); //when cd activated by gameover, run death sequence animation |
adambakerwa | 50:9fc8edf722a8 | 509 | pad.tone(261.62, 0.1); //c3 //a tone is played each fram, creating a disonant tune along with the animation |
adambakerwa | 50:9fc8edf722a8 | 510 | } else if (_death == 2) { |
adambakerwa | 50:9fc8edf722a8 | 511 | _ani.deathTwo(_x,_y,lcd); |
adambakerwa | 50:9fc8edf722a8 | 512 | pad.tone(97.999, 0.1); //g2 |
adambakerwa | 50:9fc8edf722a8 | 513 | } else if (_death == 3) { |
adambakerwa | 50:9fc8edf722a8 | 514 | _ani.deathThree(_x,_y,lcd); |
adambakerwa | 50:9fc8edf722a8 | 515 | pad.tone(207.652, 0.1); //g1# |
adambakerwa | 50:9fc8edf722a8 | 516 | } else if (_death == 4) { |
adambakerwa | 50:9fc8edf722a8 | 517 | _ani.deathFour(_x,_y,lcd); |
adambakerwa | 50:9fc8edf722a8 | 518 | pad.tone(155.563, 0.1); //d1# |
adambakerwa | 50:9fc8edf722a8 | 519 | } |
adambakerwa | 50:9fc8edf722a8 | 520 | _death++; |
adambakerwa | 50:9fc8edf722a8 | 521 | |
adambakerwa | 50:9fc8edf722a8 | 522 | |
adambakerwa | 50:9fc8edf722a8 | 523 | } |
adambakerwa | 50:9fc8edf722a8 | 524 | |
adambakerwa | 50:9fc8edf722a8 | 525 | |
adambakerwa | 50:9fc8edf722a8 | 526 | //changes level when either side of screen |
adambakerwa | 50:9fc8edf722a8 | 527 | int Blockhead::next_level() |
adambakerwa | 50:9fc8edf722a8 | 528 | { |
adambakerwa | 50:9fc8edf722a8 | 529 | if (_x > 76) { |
adambakerwa | 50:9fc8edf722a8 | 530 | _x = -1; //when blockhead goes off right side of screen, |
adambakerwa | 50:9fc8edf722a8 | 531 | _level++; //level increments, and blockhead appears at left side |
adambakerwa | 50:9fc8edf722a8 | 532 | } else if (_x < -1) { |
adambakerwa | 50:9fc8edf722a8 | 533 | _x = 76; //when blockhead goes off left side of screen, |
adambakerwa | 50:9fc8edf722a8 | 534 | _level--; //level deccrements, and block head appears at right side |
adambakerwa | 50:9fc8edf722a8 | 535 | } |
adambakerwa | 50:9fc8edf722a8 | 536 | |
adambakerwa | 50:9fc8edf722a8 | 537 | //printf("_level = %d", _level); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 538 | |
adambakerwa | 50:9fc8edf722a8 | 539 | return _level; |
adambakerwa | 50:9fc8edf722a8 | 540 | |
adambakerwa | 50:9fc8edf722a8 | 541 | } |
adambakerwa | 50:9fc8edf722a8 | 542 | |
adambakerwa | 50:9fc8edf722a8 | 543 | |
adambakerwa | 50:9fc8edf722a8 | 544 | //checks if blockhead is on horizontal platform |
adambakerwa | 50:9fc8edf722a8 | 545 | int Blockhead::on_hoz_check(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 546 | { |
adambakerwa | 50:9fc8edf722a8 | 547 | int d; |
adambakerwa | 50:9fc8edf722a8 | 548 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 549 | |
adambakerwa | 50:9fc8edf722a8 | 550 | for (int i = 0; i < pos.l; i++) { //for the entire lenth of moving platform one |
adambakerwa | 50:9fc8edf722a8 | 551 | if (((_x+2 == pos.x+i) || (_x+6 == pos.x+i)) &&(_y+12 == pos.y)) { //checks if cordinates of horizontal moving platform one, |
adambakerwa | 50:9fc8edf722a8 | 552 | c++; //are the same as blockheads's underside cordinates, if so c++ |
adambakerwa | 50:9fc8edf722a8 | 553 | } |
adambakerwa | 50:9fc8edf722a8 | 554 | } |
adambakerwa | 50:9fc8edf722a8 | 555 | if (c > 0) { //if c > 0 blockhead is on the moving platform, |
adambakerwa | 50:9fc8edf722a8 | 556 | d = pos.d; //then d = direction of moving platform (0 = right, 1 - left) |
adambakerwa | 50:9fc8edf722a8 | 557 | } else { //if not then d = 2 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 558 | d = 2; |
adambakerwa | 50:9fc8edf722a8 | 559 | } |
adambakerwa | 50:9fc8edf722a8 | 560 | |
adambakerwa | 50:9fc8edf722a8 | 561 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 562 | |
adambakerwa | 50:9fc8edf722a8 | 563 | return d; //d is then used to move blcokhead in the direction of the platform he is on |
adambakerwa | 50:9fc8edf722a8 | 564 | } |
adambakerwa | 50:9fc8edf722a8 | 565 | |
adambakerwa | 50:9fc8edf722a8 | 566 | |
adambakerwa | 50:9fc8edf722a8 | 567 | //checks if blockhead is by right of horizontal platform |
adambakerwa | 50:9fc8edf722a8 | 568 | int Blockhead::by_hoz_check_right(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 569 | { |
adambakerwa | 50:9fc8edf722a8 | 570 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 571 | int d; |
adambakerwa | 50:9fc8edf722a8 | 572 | |
adambakerwa | 50:9fc8edf722a8 | 573 | for (int i = 0; i < 12; i ++) { //for 12 (height of blockhead) |
adambakerwa | 50:9fc8edf722a8 | 574 | if ((_x-1 == pos.x + pos.l) && ((_y + i == pos.y) || (_y + i == pos.y+1) || (_y + i == pos.y+2))) { //check if cordinates of right side horizontal moving platform one |
adambakerwa | 50:9fc8edf722a8 | 575 | c++; //are the same as blockhead's left side |
adambakerwa | 50:9fc8edf722a8 | 576 | } |
adambakerwa | 50:9fc8edf722a8 | 577 | } |
adambakerwa | 50:9fc8edf722a8 | 578 | |
adambakerwa | 50:9fc8edf722a8 | 579 | if (c > 0 && pos.d == 0) { // if c > 0 and the platform is moving right |
adambakerwa | 50:9fc8edf722a8 | 580 | d = 1; // then d = 1, |
adambakerwa | 50:9fc8edf722a8 | 581 | } else { // otherwise d = 0 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 582 | d = 0; |
adambakerwa | 50:9fc8edf722a8 | 583 | } |
adambakerwa | 50:9fc8edf722a8 | 584 | |
adambakerwa | 50:9fc8edf722a8 | 585 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 586 | |
adambakerwa | 50:9fc8edf722a8 | 587 | return d; //d is then used to move blockhead in the direction the platform is pushing against him |
adambakerwa | 50:9fc8edf722a8 | 588 | } |
adambakerwa | 50:9fc8edf722a8 | 589 | |
adambakerwa | 50:9fc8edf722a8 | 590 | |
adambakerwa | 50:9fc8edf722a8 | 591 | //checks if blockhead is by left of horizontal platform |
adambakerwa | 50:9fc8edf722a8 | 592 | int Blockhead::by_hoz_check_left(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 593 | { |
adambakerwa | 50:9fc8edf722a8 | 594 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 595 | int d; |
adambakerwa | 50:9fc8edf722a8 | 596 | |
adambakerwa | 50:9fc8edf722a8 | 597 | for (int i = 0; i < 12; i ++) { //for 12 (height of blockhead) |
adambakerwa | 50:9fc8edf722a8 | 598 | if ((_x+9 == pos.x) && ((_y + i == pos.y) || (_y + i == pos.y+1) || (_y + i == pos.y+2))) { //check if cordinates of left side horizontal moving platform one |
adambakerwa | 50:9fc8edf722a8 | 599 | c++; //are the same as blockhead's right side |
adambakerwa | 50:9fc8edf722a8 | 600 | } |
adambakerwa | 50:9fc8edf722a8 | 601 | } |
adambakerwa | 50:9fc8edf722a8 | 602 | |
adambakerwa | 50:9fc8edf722a8 | 603 | if (c > 0 && pos.d == 1) { //if c > 0 and the platform is moving right |
adambakerwa | 50:9fc8edf722a8 | 604 | d = 1; //then d = 1, |
adambakerwa | 50:9fc8edf722a8 | 605 | } else { //otherwise d = 0 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 606 | d = 0; |
adambakerwa | 50:9fc8edf722a8 | 607 | } |
adambakerwa | 50:9fc8edf722a8 | 608 | |
adambakerwa | 50:9fc8edf722a8 | 609 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 610 | |
adambakerwa | 50:9fc8edf722a8 | 611 | return d; //d is then used to move blockhead in the dicrection the platform is pushing against him |
adambakerwa | 50:9fc8edf722a8 | 612 | } |
adambakerwa | 50:9fc8edf722a8 | 613 | |
adambakerwa | 50:9fc8edf722a8 | 614 | |
adambakerwa | 50:9fc8edf722a8 | 615 | //checks if blockhead is on horizontal platform (2) |
adambakerwa | 50:9fc8edf722a8 | 616 | int Blockhead::on_hoz_2_check(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 617 | { |
adambakerwa | 50:9fc8edf722a8 | 618 | int d; |
adambakerwa | 50:9fc8edf722a8 | 619 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 620 | |
adambakerwa | 50:9fc8edf722a8 | 621 | for (int i = 0; i < pos.l2; i++) { |
adambakerwa | 50:9fc8edf722a8 | 622 | if (((_x+2 == pos.x2+i) || (_x+6 == pos.x2+i)) &&(_y+12 == pos.y2)) { //for the entire lenth of moving platform one |
adambakerwa | 50:9fc8edf722a8 | 623 | c++; //checks if cordinates of horizontal moving platform one, |
adambakerwa | 50:9fc8edf722a8 | 624 | } //are the same as blockheads's underside cordinates, if so c++ |
adambakerwa | 50:9fc8edf722a8 | 625 | } |
adambakerwa | 50:9fc8edf722a8 | 626 | if (c > 0) { |
adambakerwa | 50:9fc8edf722a8 | 627 | d = pos.d2; //if c > 0 blockhead is on the moving platform, |
adambakerwa | 50:9fc8edf722a8 | 628 | } else { //then d = direction of moving platform (0 = right, 1 - left) |
adambakerwa | 50:9fc8edf722a8 | 629 | d = 2; //if not then d = 2 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 630 | } |
adambakerwa | 50:9fc8edf722a8 | 631 | |
adambakerwa | 50:9fc8edf722a8 | 632 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 633 | |
adambakerwa | 50:9fc8edf722a8 | 634 | return d; //d is then used to move blcokhead in the direction of the platform he is on |
adambakerwa | 50:9fc8edf722a8 | 635 | } |
adambakerwa | 50:9fc8edf722a8 | 636 | |
adambakerwa | 50:9fc8edf722a8 | 637 | |
adambakerwa | 50:9fc8edf722a8 | 638 | //checks if blockhead is by right of horizontal platform (2) |
adambakerwa | 50:9fc8edf722a8 | 639 | int Blockhead::by_hoz_2_check_right(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 640 | { |
adambakerwa | 50:9fc8edf722a8 | 641 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 642 | int d; |
adambakerwa | 50:9fc8edf722a8 | 643 | |
adambakerwa | 50:9fc8edf722a8 | 644 | for (int i = 0; i < 12; i ++) { //for 12 (height of blockhead) |
adambakerwa | 50:9fc8edf722a8 | 645 | if ((_x-1 == pos.x2 + pos.l2) && ((_y+i == pos.y2) || (_y+i == pos.y2+1) || (_y + i == pos.y2+2))) { //check if cordinates of right side horizontal moving platform one |
adambakerwa | 50:9fc8edf722a8 | 646 | c++; //are the same as blockhead's left side |
adambakerwa | 50:9fc8edf722a8 | 647 | } |
adambakerwa | 50:9fc8edf722a8 | 648 | } |
adambakerwa | 50:9fc8edf722a8 | 649 | //if c > 0 and the platform is moving right |
adambakerwa | 50:9fc8edf722a8 | 650 | if (c > 0 && pos.d2 == 0) { //then d = 1, |
adambakerwa | 50:9fc8edf722a8 | 651 | d = 1; //otherwise d = 0 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 652 | } else { |
adambakerwa | 50:9fc8edf722a8 | 653 | d = 0; |
adambakerwa | 50:9fc8edf722a8 | 654 | } |
adambakerwa | 50:9fc8edf722a8 | 655 | |
adambakerwa | 50:9fc8edf722a8 | 656 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 657 | |
adambakerwa | 50:9fc8edf722a8 | 658 | return d; //d is then used to move blockhead in the direction the platform is pushing against him |
adambakerwa | 50:9fc8edf722a8 | 659 | } |
adambakerwa | 50:9fc8edf722a8 | 660 | |
adambakerwa | 50:9fc8edf722a8 | 661 | |
adambakerwa | 50:9fc8edf722a8 | 662 | //checks if blockhead is by left of horizontal platform (2) |
adambakerwa | 50:9fc8edf722a8 | 663 | int Blockhead::by_hoz_2_check_left(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 664 | { |
adambakerwa | 50:9fc8edf722a8 | 665 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 666 | int d; |
adambakerwa | 50:9fc8edf722a8 | 667 | |
adambakerwa | 50:9fc8edf722a8 | 668 | for (int i = 0; i < 12; i ++) { //for 12 (height of blockhead) |
adambakerwa | 50:9fc8edf722a8 | 669 | if ((_x+9 == pos.x2) && ((_y + i == pos.y2) || (_y + i == pos.y2+1) || (_y + i == pos.y2+2))) { //check if cordinates of left side horizontal moving platform one |
adambakerwa | 50:9fc8edf722a8 | 670 | c++; //are the same as blockhead's right side |
adambakerwa | 50:9fc8edf722a8 | 671 | } |
adambakerwa | 50:9fc8edf722a8 | 672 | } |
adambakerwa | 50:9fc8edf722a8 | 673 | |
adambakerwa | 50:9fc8edf722a8 | 674 | if (c > 0 && pos.d2 == 1) { //if c > 0 and the platform is moving right |
adambakerwa | 50:9fc8edf722a8 | 675 | d = 1; //then d = 1, |
adambakerwa | 50:9fc8edf722a8 | 676 | } else { //otherwise d = 0 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 677 | d = 0; |
adambakerwa | 50:9fc8edf722a8 | 678 | } |
adambakerwa | 50:9fc8edf722a8 | 679 | |
adambakerwa | 50:9fc8edf722a8 | 680 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 681 | |
adambakerwa | 50:9fc8edf722a8 | 682 | return d; //d is then used to move blockhead in the dicrection the platform is pushing against him |
adambakerwa | 50:9fc8edf722a8 | 683 | } |
adambakerwa | 50:9fc8edf722a8 | 684 | |
adambakerwa | 50:9fc8edf722a8 | 685 | |
adambakerwa | 50:9fc8edf722a8 | 686 | //check is blockhead is on vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 687 | int Blockhead::on_ver_check(Pos pos) // add the _x part.. |
adambakerwa | 50:9fc8edf722a8 | 688 | { |
adambakerwa | 50:9fc8edf722a8 | 689 | int d; |
adambakerwa | 50:9fc8edf722a8 | 690 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 691 | |
adambakerwa | 50:9fc8edf722a8 | 692 | for (int i = 0; i < pos.vl+1; i++) { //for width of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 693 | if ((_y+11 == pos.vy-1) && ((_x == pos.vx+i) || (_x+1 == pos.vx+i) || (_x+2 == pos.vx+i) || (_x+6 == pos.vx+i) || (_x+7 == pos.vx+i) || (_x+8 == pos.vx+i))) { //check if cordinates of top of vertical moving platform, |
adambakerwa | 50:9fc8edf722a8 | 694 | c++; //are the same as blockheads underside |
adambakerwa | 50:9fc8edf722a8 | 695 | } |
adambakerwa | 50:9fc8edf722a8 | 696 | } |
adambakerwa | 50:9fc8edf722a8 | 697 | |
adambakerwa | 50:9fc8edf722a8 | 698 | if (c > 0) { //if c > 0 blockhead is on the moving platform, |
adambakerwa | 50:9fc8edf722a8 | 699 | d = pos.vd+3; //3 = down 4 = up //then d = direction of moving platform (3 = down, 4 = up) |
adambakerwa | 50:9fc8edf722a8 | 700 | } else { //if not then d = 2 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 701 | d = 2; //not moving |
adambakerwa | 50:9fc8edf722a8 | 702 | } |
adambakerwa | 50:9fc8edf722a8 | 703 | |
adambakerwa | 50:9fc8edf722a8 | 704 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 705 | |
adambakerwa | 50:9fc8edf722a8 | 706 | return d; |
adambakerwa | 50:9fc8edf722a8 | 707 | } |
adambakerwa | 50:9fc8edf722a8 | 708 | |
adambakerwa | 50:9fc8edf722a8 | 709 | |
adambakerwa | 50:9fc8edf722a8 | 710 | //check is blockhead is on vertical moving platform (2) |
adambakerwa | 50:9fc8edf722a8 | 711 | int Blockhead::on_ver_2_check(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 712 | { |
adambakerwa | 50:9fc8edf722a8 | 713 | int d; |
adambakerwa | 50:9fc8edf722a8 | 714 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 715 | |
adambakerwa | 50:9fc8edf722a8 | 716 | for (int i = 0; i < pos.vl2+1; i++) { //for width of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 717 | if ((_y+11 == pos.vy2-1) && ((_x == pos.vx2+i) || (_x+1 == pos.vx2+i) || (_x+2 == pos.vx2+i) || (_x+6 == pos.vx2+i) || (_x+7 == pos.vx2+i) || (_x+8 == pos.vx2+i)) ) { //check if cordinates of top of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 718 | c++; //are the same as blockheads underside |
adambakerwa | 50:9fc8edf722a8 | 719 | } |
adambakerwa | 50:9fc8edf722a8 | 720 | } |
adambakerwa | 50:9fc8edf722a8 | 721 | |
adambakerwa | 50:9fc8edf722a8 | 722 | if (c > 0) { //if c > 0 blockhead is on the moving platform, |
adambakerwa | 50:9fc8edf722a8 | 723 | d = pos.vd2+3; //3 = down 4 = up //then d = direction of moving platform (3 = down, 4 = up) |
adambakerwa | 50:9fc8edf722a8 | 724 | } else { //if not then d = 2 (insignificant number) |
adambakerwa | 50:9fc8edf722a8 | 725 | d = 2; //not moving |
adambakerwa | 50:9fc8edf722a8 | 726 | } |
adambakerwa | 50:9fc8edf722a8 | 727 | |
adambakerwa | 50:9fc8edf722a8 | 728 | //printf("d = %d", d); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 729 | |
adambakerwa | 50:9fc8edf722a8 | 730 | return d; |
adambakerwa | 50:9fc8edf722a8 | 731 | } |
adambakerwa | 50:9fc8edf722a8 | 732 | |
adambakerwa | 50:9fc8edf722a8 | 733 | |
adambakerwa | 50:9fc8edf722a8 | 734 | //checks if blockhead is being crushed by vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 735 | int Blockhead::crushed_by_ver(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 736 | { |
adambakerwa | 50:9fc8edf722a8 | 737 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 738 | int g = 0; |
adambakerwa | 50:9fc8edf722a8 | 739 | |
adambakerwa | 50:9fc8edf722a8 | 740 | for (int a = 0; a < 9; a++) { //for the height of blockhead, |
adambakerwa | 50:9fc8edf722a8 | 741 | for (int i = 0; i < pos.vl+1; i++) { //and the width of the vertical moving platform, |
adambakerwa | 50:9fc8edf722a8 | 742 | if ((_y+10-a == pos.vy-1) && ((_x+2 == pos.vx + i) || (_x+6 == pos.vx + i)) ) { //check if the cordinates of width of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 743 | c++; //are the same as blockehads, starting from bottom -1 and up. |
adambakerwa | 50:9fc8edf722a8 | 744 | } |
adambakerwa | 50:9fc8edf722a8 | 745 | } |
adambakerwa | 50:9fc8edf722a8 | 746 | } |
adambakerwa | 50:9fc8edf722a8 | 747 | |
adambakerwa | 50:9fc8edf722a8 | 748 | for (int a = 0; a < 9; a++) { //for the height of blockhead |
adambakerwa | 50:9fc8edf722a8 | 749 | for (int i = 0; i < pos.vl+1; i++) { //and the width of the vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 750 | if ((_y+a == pos.vy+pos.vh) && ((_x+2 == pos.vx + i) || (_x+6 == pos.vx + i)) ) { //check if the cordinates of width of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 751 | c++; //are the same as blockhead's, starting from top -1, and down. |
adambakerwa | 50:9fc8edf722a8 | 752 | } |
adambakerwa | 50:9fc8edf722a8 | 753 | } |
adambakerwa | 50:9fc8edf722a8 | 754 | } |
adambakerwa | 50:9fc8edf722a8 | 755 | |
adambakerwa | 50:9fc8edf722a8 | 756 | if (c > 0) { //if so, g = 1 .. this means that blockhead his being crushed |
adambakerwa | 50:9fc8edf722a8 | 757 | g = 1; |
adambakerwa | 50:9fc8edf722a8 | 758 | } else { |
adambakerwa | 50:9fc8edf722a8 | 759 | g = 0; |
adambakerwa | 50:9fc8edf722a8 | 760 | } |
adambakerwa | 50:9fc8edf722a8 | 761 | |
adambakerwa | 50:9fc8edf722a8 | 762 | //printf("g = %d", g); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 763 | |
adambakerwa | 50:9fc8edf722a8 | 764 | return g; |
adambakerwa | 50:9fc8edf722a8 | 765 | } |
adambakerwa | 50:9fc8edf722a8 | 766 | |
adambakerwa | 50:9fc8edf722a8 | 767 | |
adambakerwa | 50:9fc8edf722a8 | 768 | //checks if blockhead is being crushed by vertical moving platform (2) |
adambakerwa | 50:9fc8edf722a8 | 769 | int Blockhead::crushed_by_ver_2(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 770 | { |
adambakerwa | 50:9fc8edf722a8 | 771 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 772 | int g = 0; |
adambakerwa | 50:9fc8edf722a8 | 773 | |
adambakerwa | 50:9fc8edf722a8 | 774 | for (int a = 0; a < 9; a++) { //for the height of blockhead, |
adambakerwa | 50:9fc8edf722a8 | 775 | for (int i = 0; i < pos.vl2+1; i++) { //and the width of the vertical moving platform two, |
adambakerwa | 50:9fc8edf722a8 | 776 | if ((_y+10-a == pos.vy2-1) && ((_x+2 == pos.vx2 + i) || (_x+6 == pos.vx2 + i)) ) { //check if the cordinates of width of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 777 | c++; //are the same as blockehads, starting from bottom -1 and up. |
adambakerwa | 50:9fc8edf722a8 | 778 | } |
adambakerwa | 50:9fc8edf722a8 | 779 | } |
adambakerwa | 50:9fc8edf722a8 | 780 | } |
adambakerwa | 50:9fc8edf722a8 | 781 | |
adambakerwa | 50:9fc8edf722a8 | 782 | for (int a = 0; a < 9; a++) { //for the height of blockhead |
adambakerwa | 50:9fc8edf722a8 | 783 | for (int i = 0; i < pos.vl2+1; i++) { //and the width of the vertical moving platform two |
adambakerwa | 50:9fc8edf722a8 | 784 | if ((_y+a == pos.vy2+pos.vh2) && ((_x+2 == pos.vx2 + i) || (_x+6 == pos.vx2 + i)) ) { //check if the cordinates of width of vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 785 | c++; //are the same as blockhead's, starting from top -1, and down. |
adambakerwa | 50:9fc8edf722a8 | 786 | } |
adambakerwa | 50:9fc8edf722a8 | 787 | } |
adambakerwa | 50:9fc8edf722a8 | 788 | } |
adambakerwa | 50:9fc8edf722a8 | 789 | |
adambakerwa | 50:9fc8edf722a8 | 790 | if (c > 0) { |
adambakerwa | 50:9fc8edf722a8 | 791 | g = 1; //if so, g = 1 .. this means that blockhead is being crushed |
adambakerwa | 50:9fc8edf722a8 | 792 | } else { |
adambakerwa | 50:9fc8edf722a8 | 793 | g = 0; |
adambakerwa | 50:9fc8edf722a8 | 794 | } |
adambakerwa | 50:9fc8edf722a8 | 795 | |
adambakerwa | 50:9fc8edf722a8 | 796 | //printf("g = %d", g); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 797 | |
adambakerwa | 50:9fc8edf722a8 | 798 | return g; |
adambakerwa | 50:9fc8edf722a8 | 799 | } |
adambakerwa | 50:9fc8edf722a8 | 800 | |
adambakerwa | 50:9fc8edf722a8 | 801 | |
adambakerwa | 50:9fc8edf722a8 | 802 | //checks if blockhead has hit spikes |
adambakerwa | 50:9fc8edf722a8 | 803 | int Blockhead::spike_hit(N5110 &lcd, Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 804 | { |
adambakerwa | 50:9fc8edf722a8 | 805 | int c = 0; |
adambakerwa | 50:9fc8edf722a8 | 806 | int g; |
adambakerwa | 50:9fc8edf722a8 | 807 | |
adambakerwa | 50:9fc8edf722a8 | 808 | for (int i = 0; i < pos.sl; i++) { //for length of spikes, |
adambakerwa | 50:9fc8edf722a8 | 809 | if (lcd.getPixel(pos.sx+i, pos.sy-3)) { //check if pixels above, |
adambakerwa | 50:9fc8edf722a8 | 810 | c++; //if plus c |
adambakerwa | 50:9fc8edf722a8 | 811 | } |
adambakerwa | 50:9fc8edf722a8 | 812 | } |
adambakerwa | 50:9fc8edf722a8 | 813 | if (lcd.getPixel(pos.sx-1, pos.sy) || lcd.getPixel(pos.sx, pos.sy-1) || lcd.getPixel(pos.sx, pos.sy-2)) { //check if pixels to left side of spikes |
adambakerwa | 50:9fc8edf722a8 | 814 | c++; //if so plus c |
adambakerwa | 50:9fc8edf722a8 | 815 | } |
adambakerwa | 50:9fc8edf722a8 | 816 | |
adambakerwa | 50:9fc8edf722a8 | 817 | if (lcd.getPixel(pos.sx+pos.sl+1, pos.sy) || lcd.getPixel(pos.sx+pos.sl, pos.sy-1) || lcd.getPixel(pos.sx+pos.sl, pos.sy-2)) { //checl if pixels to right side of spikes |
adambakerwa | 50:9fc8edf722a8 | 818 | c++; //if so plus c |
adambakerwa | 50:9fc8edf722a8 | 819 | } |
adambakerwa | 50:9fc8edf722a8 | 820 | |
adambakerwa | 50:9fc8edf722a8 | 821 | |
adambakerwa | 50:9fc8edf722a8 | 822 | if (c > 0) { //if c > 0, g = 1.. this meand that blockhead has hit the spikes! |
adambakerwa | 50:9fc8edf722a8 | 823 | g = 1; |
adambakerwa | 50:9fc8edf722a8 | 824 | } else { |
adambakerwa | 50:9fc8edf722a8 | 825 | g = 0; |
adambakerwa | 50:9fc8edf722a8 | 826 | } |
adambakerwa | 50:9fc8edf722a8 | 827 | |
adambakerwa | 50:9fc8edf722a8 | 828 | //printf("g = %d", g); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 829 | |
adambakerwa | 50:9fc8edf722a8 | 830 | return g; |
adambakerwa | 50:9fc8edf722a8 | 831 | } |
adambakerwa | 50:9fc8edf722a8 | 832 | |
adambakerwa | 50:9fc8edf722a8 | 833 | |
adambakerwa | 50:9fc8edf722a8 | 834 | //returns 1 if blockhead falls of screen |
adambakerwa | 50:9fc8edf722a8 | 835 | int Blockhead::fallen(Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 836 | { |
adambakerwa | 50:9fc8edf722a8 | 837 | int g; |
adambakerwa | 50:9fc8edf722a8 | 838 | |
adambakerwa | 50:9fc8edf722a8 | 839 | if (_y > 51) { //if blockhead falls of screen, |
adambakerwa | 50:9fc8edf722a8 | 840 | g = 1; //g = 1 |
adambakerwa | 50:9fc8edf722a8 | 841 | fall_tune(pad); |
adambakerwa | 50:9fc8edf722a8 | 842 | } else { |
adambakerwa | 50:9fc8edf722a8 | 843 | g = 0; |
adambakerwa | 50:9fc8edf722a8 | 844 | } |
adambakerwa | 50:9fc8edf722a8 | 845 | |
adambakerwa | 50:9fc8edf722a8 | 846 | //printf("g = %d", g); //uncoment to print for testing |
adambakerwa | 50:9fc8edf722a8 | 847 | |
adambakerwa | 50:9fc8edf722a8 | 848 | return g; |
adambakerwa | 50:9fc8edf722a8 | 849 | |
adambakerwa | 50:9fc8edf722a8 | 850 | } |
adambakerwa | 50:9fc8edf722a8 | 851 | |
adambakerwa | 50:9fc8edf722a8 | 852 | |
adambakerwa | 50:9fc8edf722a8 | 853 | //plays desending tune to play once blockhead falls off screen. |
adambakerwa | 50:9fc8edf722a8 | 854 | void Blockhead::fall_tune(Gamepad &pad) |
adambakerwa | 50:9fc8edf722a8 | 855 | { |
adambakerwa | 50:9fc8edf722a8 | 856 | |
adambakerwa | 50:9fc8edf722a8 | 857 | pad.tone(1046.502, 0.1); //desending tune to play once blockhead falls off screen. |
adambakerwa | 50:9fc8edf722a8 | 858 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 859 | pad.tone(932.328, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 860 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 861 | pad.tone(622.254, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 862 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 863 | pad.tone(523.251, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 864 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 865 | pad.tone(466.164, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 866 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 867 | pad.tone(369.994, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 868 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 869 | pad.tone(293.665, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 870 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 871 | pad.tone(261.626, 0.1); |
adambakerwa | 50:9fc8edf722a8 | 872 | wait(0.1); |
adambakerwa | 50:9fc8edf722a8 | 873 | } |
adambakerwa | 50:9fc8edf722a8 | 874 | |
adambakerwa | 50:9fc8edf722a8 | 875 | |
adambakerwa | 50:9fc8edf722a8 | 876 | //checks if blcokhead is on or by any of the platforms |
adambakerwa | 50:9fc8edf722a8 | 877 | void Blockhead::platform_check(Pos pos) |
adambakerwa | 50:9fc8edf722a8 | 878 | { |
adambakerwa | 50:9fc8edf722a8 | 879 | _d = on_hoz_check(pos); //checks if blochead on horizontal (hoz) moving platform |
adambakerwa | 50:9fc8edf722a8 | 880 | _r = by_hoz_check_right(pos); //checks if blockhead by hoz moving platform |
adambakerwa | 50:9fc8edf722a8 | 881 | _l = by_hoz_check_left(pos); |
adambakerwa | 50:9fc8edf722a8 | 882 | _d2 = on_hoz_2_check(pos); //checks if blockhead on second horizontal moving platform |
adambakerwa | 50:9fc8edf722a8 | 883 | _r2 = by_hoz_2_check_right(pos); |
adambakerwa | 50:9fc8edf722a8 | 884 | _l2 = by_hoz_2_check_left(pos); |
adambakerwa | 50:9fc8edf722a8 | 885 | _d3 = on_ver_check(pos); //checks if blockhead on vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 886 | _d4 = on_ver_2_check(pos); //checks if blockhead on second vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 887 | } |
adambakerwa | 50:9fc8edf722a8 | 888 | |
adambakerwa | 50:9fc8edf722a8 | 889 | |
adambakerwa | 50:9fc8edf722a8 | 890 | //moves blockhead according to what platform he is on |
adambakerwa | 50:9fc8edf722a8 | 891 | void Blockhead::on_platform(N5110 &lcd) //if on platform, move blockhead in the direction the platform is moving |
adambakerwa | 50:9fc8edf722a8 | 892 | { |
adambakerwa | 50:9fc8edf722a8 | 893 | |
adambakerwa | 50:9fc8edf722a8 | 894 | if (_d == 0 || _r == 1 || _d2 == 0 || _r2 == 1) { //move blockhead right if on/by a horizontal platform moving right |
adambakerwa | 50:9fc8edf722a8 | 895 | move_right(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 896 | } else if (_d == 1 || _l == 1 || _d2 == 1 || _l2 == 1) { //move blockhead left if on/by a horizontal platform moving left |
adambakerwa | 50:9fc8edf722a8 | 897 | move_left(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 898 | } else if (_d3 == 4 || _d4 == 4) { //move blockhead up if on a vertical moving platform |
adambakerwa | 50:9fc8edf722a8 | 899 | move_up(lcd, 1); |
adambakerwa | 50:9fc8edf722a8 | 900 | } |
adambakerwa | 50:9fc8edf722a8 | 901 | |
adambakerwa | 50:9fc8edf722a8 | 902 | } |
adambakerwa | 50:9fc8edf722a8 | 903 | |
adambakerwa | 50:9fc8edf722a8 | 904 |