Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

main.cpp

Committer:
adambakerwa
Date:
2019-04-21
Revision:
24:f5dd1f3db693
Parent:
23:4b1abf659467
Child:
25:230e4163cb6b

File content as of revision 24:f5dd1f3db693:

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Runner.h"
#include "Levels.h"
#include "Animation.h"

N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Runner runner;
Animation ani;
Levels lev;
Ticker ticker;


volatile int timer_flag = 0;

void timer_isr();


int main()
{

    int fps = 6; //6

    pad.init();
    lcd.init();
    lcd.setContrast(0.55);
    Move move;
    Pos pos;

    move = runner.init(move);
    pos = lev.init(pos);

    ticker.attach(&timer_isr,1.0f/fps);

    int gameover = 0;

    while(1) {

        if (timer_flag == true) {

            timer_flag = 0;  // if it has, clear the flag

            lcd.clear();
            
            move = runner.nextLevel(move); 
            pos = lev.whatLevel(lcd, move.l); 
            move = runner.blockhead(move, pos, lcd, pad);
            gameover = runner.gameover(move, pos, lcd);

            lcd.refresh();

        } else {

            sleep();

        }
    }

}

void timer_isr()
{

    timer_flag = 1;   // set flag in ISR
}


//rtos
/**
            char buffer[14];
            sprintf(buffer,"%i", gameover);
            lcd.printString(buffer,0,0);
            */
   //NEED TO RESET POS CORDS EACH NEW LEVEL TO PREVENT UNNECERSARRY GAME OVER (have fun x)