Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Menu/Menu.h

Committer:
adambakerwa
Date:
2019-05-05
Revision:
37:23b6312c8315
Parent:
36:6f452777b9ce
Child:
38:51ed5820ffe5

File content as of revision 37:23b6312c8315:

#ifndef MENU_H
#define MENU_H

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "BlockheadEngine.h"
#include "Runner.h"
#include "Levels.h"

class Menu
{
public:
    Menu();
    ~Menu();
    
    void title_intro(N5110 &lcd, Gamepad &pad);
    int press_start(N5110 &lcd, Gamepad &pad);
    void init();
    
    int select_input(Gamepad &pad, N5110 &lcd);


private:

    void print_main_menu(N5110 &lcd);

    void B(int x, int y, N5110 &lcd);
    void BL(int x, int y, N5110 &lcd);
    void BLO(int x, int y, N5110 &lcd);
    void BLOC(int x, int y, N5110 &lcd);
    void BLOCK(int x, int y, N5110 &lcd);
    void BLOCK_H(int x, int y, N5110 &lcd);
    void BLOCK_HE(int x, int y, N5110 &lcd);
    void BLOCK_HEA(int x, int y, N5110 &lcd);
    void BLOCK_HEAD(int x, int y, N5110 &lcd);
    
    int _start;
    int _count;
    
    int _select;
    int _input;
    int _stop;
    bool _flash;
    
};

#endif