Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Revision:
6:cef9c2853315
Parent:
5:37b37f48e8bf
Child:
7:66ea4d394fea
--- a/main.cpp	Thu Mar 21 17:55:37 2019 +0000
+++ b/main.cpp	Fri Mar 22 18:07:39 2019 +0000
@@ -2,11 +2,14 @@
 #include "Gamepad.h"
 #include "N5110.h"
 #include "Runner.h"
+#include "Levels.h"
+
 
 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad pad;
 Runner runner;
 
+
 int main() {
     
     int fps = 12;
@@ -21,14 +24,11 @@
     while(1) {
 
         lcd.clear();
-
-        lcd.drawLine(0,40,84,40,1);
-        lcd.drawLine(20,20,20,30,1);
-        lcd.drawLine(40,30,40,10,1);
-        //lcd.drawLine(40,30,40,40,1);
-       
         
         lcd.drawCircle(move.x,move.y,3,FILL_BLACK);
+
+        move = runner.nextLevel(move, lcd); //must happen befofre 'fall' otherwise runner can fall out of screen 
+        
         
         float speed = runner.getSpeed(pad);
         
@@ -43,15 +43,19 @@
         move = runner.runLeft(move, lcd, speed);
         
         move = runner.runRight(move, lcd, speed);
+        
+    
  
         move = runner.fall(move, lcd);
         
-        /**char buffer[14];
-        sprintf(buffer,"x = %i",move.j);
+    
+        
+        char buffer[14];
+        sprintf(buffer,"%i",move.wjl);
         lcd.printString(buffer,0,1);
-        */
+        
         char buffer1[14];
-        sprintf(buffer1,"w = %i",move.wjl);
+        sprintf(buffer1,"%i",move.wjr);
         lcd.printString(buffer1,0,0);