Adam Baker 201166301
Dependencies: mbed Gamepad N5110
Diff: BlockheadEngine/BlockheadEngine.h
- Revision:
- 38:51ed5820ffe5
- Parent:
- 36:6f452777b9ce
- Child:
- 41:4b20f909bbcb
--- a/BlockheadEngine/BlockheadEngine.h Sun May 05 17:34:55 2019 +0000 +++ b/BlockheadEngine/BlockheadEngine.h Mon May 06 14:08:31 2019 +0000 @@ -4,35 +4,64 @@ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" -#include "Runner.h" +#include "Blockhead.h" #include "Levels.h" #include "Animation.h" +/** BlockheadEngine Class + * @brief Class for controlling the main mechanics Blockhead character + * @author Adam P. Baker + */ class BlockheadEngine { public: + /** + *@brief Constructor + */ + BlockheadEngine(); - BlockheadEngine(); + /** + *@brief Deconstructor + */ ~BlockheadEngine(); + /** + *@brief Initialises variables in blockhead class and level class and _pos struct. + */ void init(); + + /** + *@brief Intialises variables in blockhead class and level class and _pos struck (except level number which it keeps the same) + */ void continueInit(); + + /** + *@brief runs the game 'blockhead' + *@param lcd @brief class which controlls lcd screen + *@param pad @breif class for working with the gamepad + *@returns _gameover @brief (0 when blockhead alive, 1 once died) + */ int playgame(N5110 &lcd, Gamepad &pad); + + /** + *@bried sets highscore if new highest level reached + *@retunrs _highscore + */ int highscore(); private: - Runner _runner; - Levels _lev; + Blockhead _blockhead; //blockhead class + Levels _lev; //levels class - Pos _pos; + Pos _pos; //_pos struct - int _gameover; - int _level; - int _highscore; + int _gameover; //_gameover flag (0 when alive, 1 onnce died) + int _level; //what level blockhead is on + int _highscore; //highest level reached }; #endif \ No newline at end of file