Adam Baker 201166301

Dependencies:   mbed Gamepad N5110

Revision:
43:11c5d098ce9d
Parent:
42:0dad7c359fa5
Child:
44:03059810630d
--- a/BlockheadEngine/BlockheadEngine.h	Wed May 08 16:28:13 2019 +0000
+++ b/BlockheadEngine/BlockheadEngine.h	Wed May 08 22:00:17 2019 +0000
@@ -17,37 +17,27 @@
 {
     
 public:
-    /**
-    *@brief Constructor
-    */
+    /** Constructor */
     BlockheadEngine();
     
-    /**
-    *@brief Deconstructor
-    */
+    /** Deconstructor */
     ~BlockheadEngine();
     
-    /**
-    *@brief Initialises variables in blockhead class and level class and _pos struct.
-    */
+    /** Initialises variables in blockhead class and level class and _pos struct. */
     void init();
     
-    /**
-    *@brief Intialises variables in blockhead class and level class and _pos struck (except level number which it keeps the same)
-    */
+    /** Intialises variables in blockhead class and level class and _pos struck (except level number which it keeps the same) */
     void continueInit();
     
-    /**
-    *@brief runs the game 'blockhead'
-    *@param lcd @brief class which controlls lcd screen
-    *@param pad @brief class for working with the gamepad 
-    *@returns _gameover @brief (0 when blockhead alive, 1 once died)
+    /** runs the game 'blockhead'
+    *@param N5110 class which controlls lcd screen
+    *@param Gamepad class for working with the gamepad 
+    *@returns _gameover (0 when blockhead alive, 1 once died) (int)
     */
     int playgame(N5110 &lcd, Gamepad &pad);
     
-    /**
-    *@bried sets highscore if new highest level reached
-    *@retunrs _highscore
+    /** sets highscore if new highest level reached
+    *@retunrs _highscore (int)
     */
     int highscore();