![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Adam Baker 201166301
Dependencies: mbed Gamepad N5110
Diff: BlockheadEngine/BlockheadEngine.cpp
- Revision:
- 44:03059810630d
- Parent:
- 42:0dad7c359fa5
--- a/BlockheadEngine/BlockheadEngine.cpp Wed May 08 22:00:17 2019 +0000 +++ b/BlockheadEngine/BlockheadEngine.cpp Thu May 09 10:51:42 2019 +0000 @@ -26,7 +26,7 @@ //intialise all variables for continue game -void BlockheadEngine::continueInit() +void BlockheadEngine::continue_init() { _blockhead.continue_init(); //level not intialised and x/y cordinate of blockhead differs dpending on what level you are on _pos = _lev.init(_pos); //initialise variables in level class and _pos struct @@ -41,7 +41,7 @@ lcd.clear(); //clear lcd first _level = _blockhead.next_level(); //returns what level blockhead is on - _pos = _lev.whatLevel(lcd, _level); //displays that level on lcd, as well as passes cordinates of moving platforms and spikes to _pos structs + _pos = _lev.what_level(lcd, _level); //displays that level on lcd, as well as passes cordinates of moving platforms and spikes to _pos structs _blockhead.blockhead(_pos, lcd, pad); //controlls blcokhead depending on position in game, _gameover = _blockhead.gameover_flag(pad); //_gameover = 1 once blockhead dies