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Dependencies: mbed
Fork of el17ajf by
Input/Input.cpp@12:beb0d7632531, 2019-03-17 (annotated)
- Committer:
- el17ajf
- Date:
- Sun Mar 17 12:14:56 2019 +0000
- Revision:
- 12:beb0d7632531
- Parent:
- 10:5762d7fae033
- Child:
- 13:59e17cab320a
changed location of static values
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17ajf | 5:3efbdcb3efaf | 1 | #include "Input.h" |
| el17ajf | 12:beb0d7632531 | 2 | #include "mbed.h" // TODO DELETE |
| el17ajf | 12:beb0d7632531 | 3 | |
| el17ajf | 12:beb0d7632531 | 4 | const int NUMBER_OF_BUTTONS = 4; |
| el17ajf | 5:3efbdcb3efaf | 5 | |
| el17ajf | 10:5762d7fae033 | 6 | Input::State Input::states[NUMBER_OF_BUTTONS]; |
| el17ajf | 12:beb0d7632531 | 7 | Gamepad * Input::gamepad; |
| el17ajf | 10:5762d7fae033 | 8 | |
| el17ajf | 9:3a7776a29a11 | 9 | void Input::init() { |
| el17ajf | 12:beb0d7632531 | 10 | gamepad = new Gamepad(); |
| el17ajf | 12:beb0d7632531 | 11 | gamepad->init(); |
| el17ajf | 12:beb0d7632531 | 12 | //printf("%d\n", NUMBER_OF_BUTTONS); |
| el17ajf | 12:beb0d7632531 | 13 | /* |
| el17ajf | 12:beb0d7632531 | 14 | for (int i = 0; i < 4; i++) { |
| el17ajf | 10:5762d7fae033 | 15 | Input::states[i] = RELEASED; |
| el17ajf | 9:3a7776a29a11 | 16 | } |
| el17ajf | 12:beb0d7632531 | 17 | */ |
| el17ajf | 9:3a7776a29a11 | 18 | } |
| el17ajf | 9:3a7776a29a11 | 19 | |
| el17ajf | 9:3a7776a29a11 | 20 | void Input::deinit() { |
| el17ajf | 12:beb0d7632531 | 21 | delete gamepad; |
| el17ajf | 9:3a7776a29a11 | 22 | } |
| el17ajf | 9:3a7776a29a11 | 23 | |
| el17ajf | 5:3efbdcb3efaf | 24 | void Input::update() { |
| el17ajf | 9:3a7776a29a11 | 25 | // update existing states |
| el17ajf | 9:3a7776a29a11 | 26 | for (int i = 0; i < NUMBER_OF_BUTTONS; i++) { |
| el17ajf | 10:5762d7fae033 | 27 | if (Input::states[i] == RELEASED_FRAME) { |
| el17ajf | 10:5762d7fae033 | 28 | Input::states[i] = RELEASED; |
| el17ajf | 9:3a7776a29a11 | 29 | } |
| el17ajf | 10:5762d7fae033 | 30 | if (Input::states[i] == HIT_FRAME) { |
| el17ajf | 10:5762d7fae033 | 31 | Input::states[i] = HELD; |
| el17ajf | 9:3a7776a29a11 | 32 | } |
| el17ajf | 9:3a7776a29a11 | 33 | } |
| el17ajf | 5:3efbdcb3efaf | 34 | |
| el17ajf | 9:3a7776a29a11 | 35 | // check inputs |
| el17ajf | 12:beb0d7632531 | 36 | if (gamepad->check_event(Gamepad::Y_PRESSED)) { |
| el17ajf | 12:beb0d7632531 | 37 | // states[RIGHT] = HIT_FRAME; |
| el17ajf | 12:beb0d7632531 | 38 | printf("RIGHT\n"); |
| el17ajf | 12:beb0d7632531 | 39 | } |
| el17ajf | 9:3a7776a29a11 | 40 | } |
| el17ajf | 9:3a7776a29a11 | 41 | |
| el17ajf | 9:3a7776a29a11 | 42 | bool Input::buttonHit(Button button) { |
| el17ajf | 10:5762d7fae033 | 43 | return Input::states[button] == HIT_FRAME; |
| el17ajf | 9:3a7776a29a11 | 44 | } |
| el17ajf | 9:3a7776a29a11 | 45 | |
| el17ajf | 9:3a7776a29a11 | 46 | bool Input::buttonHeld(Button button) { |
| el17ajf | 10:5762d7fae033 | 47 | return Input::states[button] == HIT_FRAME |
| el17ajf | 10:5762d7fae033 | 48 | || Input::states[button] == HELD; |
| el17ajf | 5:3efbdcb3efaf | 49 | } |
