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Dependencies: mbed
GameEngine/GameEngine.cpp@3:97cd7b3d89d0, 2019-04-28 (annotated)
- Committer:
- adat80
- Date:
- Sun Apr 28 16:55:24 2019 +0000
- Revision:
- 3:97cd7b3d89d0
- Parent:
- 2:88019d96e1da
- Child:
- 4:87f3f3e5cdd9
Game menu and loop to re play game
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| adat80 | 1:3916f272663e | 1 | #include "GameEngine.h" |
| adat80 | 1:3916f272663e | 2 | |
| adat80 | 3:97cd7b3d89d0 | 3 | |
| adat80 | 2:88019d96e1da | 4 | |
| adat80 | 2:88019d96e1da | 5 | int bulletSymbol[8][4] = { |
| adat80 | 2:88019d96e1da | 6 | { 0,1,1,0 }, |
| adat80 | 2:88019d96e1da | 7 | { 1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 8 | { 1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 9 | { 1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 10 | { 1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 11 | { 1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 12 | { 0,0,0,0 }, |
| adat80 | 2:88019d96e1da | 13 | { 1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 14 | }; |
| adat80 | 2:88019d96e1da | 15 | |
| adat80 | 2:88019d96e1da | 16 | int healthSymbol[5][5] = { |
| adat80 | 2:88019d96e1da | 17 | { 1,1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 18 | { 1,1,0,1,1 }, |
| adat80 | 2:88019d96e1da | 19 | { 1,0,0,0,1 }, |
| adat80 | 2:88019d96e1da | 20 | { 1,1,0,1,1 }, |
| adat80 | 2:88019d96e1da | 21 | { 1,1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 22 | }; |
| adat80 | 2:88019d96e1da | 23 | |
| adat80 | 2:88019d96e1da | 24 | int shot[5][5] = { |
| adat80 | 2:88019d96e1da | 25 | { 0,0,1,0,0 }, |
| adat80 | 2:88019d96e1da | 26 | { 0,1,1,1,0 }, |
| adat80 | 2:88019d96e1da | 27 | { 1,1,1,1,1 }, |
| adat80 | 2:88019d96e1da | 28 | { 0,1,1,1,0 }, |
| adat80 | 2:88019d96e1da | 29 | { 0,0,1,0,0 }, |
| adat80 | 2:88019d96e1da | 30 | }; |
| adat80 | 2:88019d96e1da | 31 | |
| adat80 | 1:3916f272663e | 32 | |
| adat80 | 1:3916f272663e | 33 | GameEngine::GameEngine() |
| adat80 | 1:3916f272663e | 34 | { |
| adat80 | 1:3916f272663e | 35 | |
| adat80 | 1:3916f272663e | 36 | } |
| adat80 | 1:3916f272663e | 37 | |
| adat80 | 1:3916f272663e | 38 | GameEngine::~GameEngine() |
| adat80 | 1:3916f272663e | 39 | { |
| adat80 | 1:3916f272663e | 40 | |
| adat80 | 1:3916f272663e | 41 | } |
| adat80 | 1:3916f272663e | 42 | |
| adat80 | 1:3916f272663e | 43 | void GameEngine::init(int CrossHairsSpeed, int fps) |
| adat80 | 1:3916f272663e | 44 | { |
| adat80 | 1:3916f272663e | 45 | // initialise the game parameters |
| adat80 | 3:97cd7b3d89d0 | 46 | _game_over = false; |
| adat80 | 1:3916f272663e | 47 | _fps = fps; |
| adat80 | 3:97cd7b3d89d0 | 48 | _frame = 0; |
| adat80 | 3:97cd7b3d89d0 | 49 | _levelNumber = 1; |
| adat80 | 2:88019d96e1da | 50 | _killCount = 0; |
| adat80 | 1:3916f272663e | 51 | |
| adat80 | 2:88019d96e1da | 52 | _wall.init(100); |
| adat80 | 1:3916f272663e | 53 | _crossHairs.init(CrossHairsSpeed); |
| adat80 | 1:3916f272663e | 54 | |
| adat80 | 1:3916f272663e | 55 | |
| adat80 | 1:3916f272663e | 56 | |
| adat80 | 1:3916f272663e | 57 | |
| adat80 | 1:3916f272663e | 58 | srand(time(NULL)); |
| adat80 | 1:3916f272663e | 59 | |
| adat80 | 1:3916f272663e | 60 | _enemies = _level.init(_levelNumber); |
| adat80 | 1:3916f272663e | 61 | |
| adat80 | 1:3916f272663e | 62 | |
| adat80 | 1:3916f272663e | 63 | |
| adat80 | 1:3916f272663e | 64 | |
| adat80 | 1:3916f272663e | 65 | |
| adat80 | 1:3916f272663e | 66 | |
| adat80 | 1:3916f272663e | 67 | |
| adat80 | 1:3916f272663e | 68 | } |
| adat80 | 1:3916f272663e | 69 | |
| adat80 | 1:3916f272663e | 70 | void GameEngine::read_input(Gamepad &pad) |
| adat80 | 1:3916f272663e | 71 | { |
| adat80 | 1:3916f272663e | 72 | _angle = pad.get_angle(); |
| adat80 | 1:3916f272663e | 73 | _mag = pad.get_mag(); |
| adat80 | 1:3916f272663e | 74 | } |
| adat80 | 1:3916f272663e | 75 | |
| adat80 | 1:3916f272663e | 76 | void GameEngine::draw(N5110 &lcd) |
| adat80 | 1:3916f272663e | 77 | { |
| adat80 | 1:3916f272663e | 78 | |
| adat80 | 1:3916f272663e | 79 | |
| adat80 | 3:97cd7b3d89d0 | 80 | char level[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14) |
| adat80 | 2:88019d96e1da | 81 | // so can display a string of a maximum 14 characters in length |
| adat80 | 2:88019d96e1da | 82 | // or create formatted strings - ensure they aren't more than 14 characters long |
| adat80 | 3:97cd7b3d89d0 | 83 | int length = sprintf(level,"lvl: %i",_levelNumber); // print formatted data to buffer |
| adat80 | 2:88019d96e1da | 84 | // it is important the format specifier ensures the length will fit in the buffer |
| adat80 | 2:88019d96e1da | 85 | if (length <= 14) { // if string will fit on display (assuming printing at x=0) |
| adat80 | 3:97cd7b3d89d0 | 86 | lcd.printString(level,23,0); |
| adat80 | 2:88019d96e1da | 87 | } |
| adat80 | 2:88019d96e1da | 88 | |
| adat80 | 2:88019d96e1da | 89 | |
| adat80 | 2:88019d96e1da | 90 | //draw wall |
| adat80 | 2:88019d96e1da | 91 | _wall.draw(lcd); |
| adat80 | 2:88019d96e1da | 92 | |
| adat80 | 1:3916f272663e | 93 | |
| adat80 | 1:3916f272663e | 94 | |
| adat80 | 3:97cd7b3d89d0 | 95 | //draw enemies |
| adat80 | 3:97cd7b3d89d0 | 96 | for (int i=0; i < _level.get_number_of_enemies(); i++) { |
| adat80 | 1:3916f272663e | 97 | _enemies[i].draw(lcd); |
| adat80 | 1:3916f272663e | 98 | } |
| adat80 | 1:3916f272663e | 99 | |
| adat80 | 2:88019d96e1da | 100 | _crossHairs.draw(lcd); |
| adat80 | 1:3916f272663e | 101 | } |
| adat80 | 1:3916f272663e | 102 | |
| adat80 | 1:3916f272663e | 103 | void GameEngine::update(Gamepad &pad) |
| adat80 | 1:3916f272663e | 104 | { |
| adat80 | 3:97cd7b3d89d0 | 105 | _frame = _frame + 1; |
| adat80 | 3:97cd7b3d89d0 | 106 | if (_frame%(_fps/2) == 0) { |
| adat80 | 3:97cd7b3d89d0 | 107 | |
| adat80 | 3:97cd7b3d89d0 | 108 | for (int i=0; i < _level.get_number_of_enemies(); i++) { |
| adat80 | 3:97cd7b3d89d0 | 109 | if(_enemies[i].get_current_action() == attacking) { |
| adat80 | 3:97cd7b3d89d0 | 110 | _wall.take_damage(1); |
| adat80 | 3:97cd7b3d89d0 | 111 | if (_wall.get_wall_health() < 0) { |
| adat80 | 3:97cd7b3d89d0 | 112 | _game_over = true; |
| adat80 | 3:97cd7b3d89d0 | 113 | } |
| adat80 | 3:97cd7b3d89d0 | 114 | } |
| adat80 | 3:97cd7b3d89d0 | 115 | } |
| adat80 | 3:97cd7b3d89d0 | 116 | } |
| adat80 | 3:97cd7b3d89d0 | 117 | |
| adat80 | 3:97cd7b3d89d0 | 118 | |
| adat80 | 1:3916f272663e | 119 | _level.update(_fps); |
| adat80 | 1:3916f272663e | 120 | _crossHairs.update(_angle,_mag, _fps); |
| adat80 | 1:3916f272663e | 121 | /* |
| adat80 | 1:3916f272663e | 122 | _enemy.update(); |
| adat80 | 1:3916f272663e | 123 | _enemy2.update(); |
| adat80 | 1:3916f272663e | 124 | */ |
| adat80 | 1:3916f272663e | 125 | |
| adat80 | 1:3916f272663e | 126 | |
| adat80 | 3:97cd7b3d89d0 | 127 | for (int i=0; i < _level.get_number_of_enemies(); i++) { |
| adat80 | 2:88019d96e1da | 128 | _enemies[i].update(_fps); |
| adat80 | 1:3916f272663e | 129 | } |
| adat80 | 1:3916f272663e | 130 | |
| adat80 | 1:3916f272663e | 131 | if ( pad.check_event(Gamepad::B_PRESSED) == true) { |
| adat80 | 1:3916f272663e | 132 | fireShot(pad); |
| adat80 | 2:88019d96e1da | 133 | } else if ( pad.check_event(Gamepad::A_PRESSED) == true) { |
| adat80 | 2:88019d96e1da | 134 | fireShot(pad); |
| adat80 | 1:3916f272663e | 135 | } |
| adat80 | 1:3916f272663e | 136 | |
| adat80 | 1:3916f272663e | 137 | |
| adat80 | 1:3916f272663e | 138 | |
| adat80 | 1:3916f272663e | 139 | } |
| adat80 | 1:3916f272663e | 140 | |
| adat80 | 1:3916f272663e | 141 | void GameEngine::fireShot(Gamepad &gpad) |
| adat80 | 1:3916f272663e | 142 | { |
| adat80 | 2:88019d96e1da | 143 | |
| adat80 | 2:88019d96e1da | 144 | |
| adat80 | 2:88019d96e1da | 145 | |
| adat80 | 1:3916f272663e | 146 | Vector2D shotLoc = _crossHairs.get_pos(); |
| adat80 | 3:97cd7b3d89d0 | 147 | for(int i = 0; i < _level.get_number_of_enemies(); i++) { |
| adat80 | 2:88019d96e1da | 148 | if (_enemies[i].get_alive()) { |
| adat80 | 2:88019d96e1da | 149 | Vector2D enemyLoc = _enemies[i].get_pos(); |
| adat80 | 2:88019d96e1da | 150 | if (abs(enemyLoc.x - shotLoc.x) < 4) { |
| adat80 | 2:88019d96e1da | 151 | if (abs(enemyLoc.y - shotLoc.y) < 4) { |
| adat80 | 2:88019d96e1da | 152 | _killCount = _killCount + 1; |
| adat80 | 2:88019d96e1da | 153 | _enemies[i].set_alive(false); |
| adat80 | 2:88019d96e1da | 154 | Action myAc; |
| adat80 | 2:88019d96e1da | 155 | myAc = dying; |
| adat80 | 2:88019d96e1da | 156 | _enemies[i].set_current_action(myAc); |
| adat80 | 2:88019d96e1da | 157 | |
| adat80 | 2:88019d96e1da | 158 | |
| adat80 | 3:97cd7b3d89d0 | 159 | if (_killCount == _level.get_number_of_enemies()) { |
| adat80 | 2:88019d96e1da | 160 | _killCount = 0; |
| adat80 | 2:88019d96e1da | 161 | _levelNumber = _levelNumber + 1; |
| adat80 | 2:88019d96e1da | 162 | _enemies = _level.init(_levelNumber); |
| adat80 | 2:88019d96e1da | 163 | |
| adat80 | 2:88019d96e1da | 164 | } |
| adat80 | 2:88019d96e1da | 165 | |
| adat80 | 2:88019d96e1da | 166 | } |
| adat80 | 1:3916f272663e | 167 | } |
| adat80 | 1:3916f272663e | 168 | } |
| adat80 | 1:3916f272663e | 169 | } |
| adat80 | 1:3916f272663e | 170 | } |
| adat80 | 1:3916f272663e | 171 | |
| adat80 | 3:97cd7b3d89d0 | 172 | |
| adat80 | 3:97cd7b3d89d0 | 173 | |
| adat80 | 3:97cd7b3d89d0 | 174 | bool GameEngine::get_game_over() { |
| adat80 | 3:97cd7b3d89d0 | 175 | return _game_over; |
| adat80 | 3:97cd7b3d89d0 | 176 | |
| adat80 | 3:97cd7b3d89d0 | 177 | } |
| adat80 | 3:97cd7b3d89d0 | 178 | void GameEngine::set_game_over(bool is_game_over) { |
| adat80 | 3:97cd7b3d89d0 | 179 | _game_over = is_game_over; |
| adat80 | 3:97cd7b3d89d0 | 180 | } |