ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Committer:
ikenna1
Date:
Wed Apr 10 11:01:19 2019 +0000
Revision:
12:47578eb9ea73
Parent:
11:73cd744ffa80
Child:
13:e114d362186d
Can now flip between ships in menu

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ikenna1 2:66a4e5d7a7cd 1 #ifndef ROSENENGINE_H
ikenna1 2:66a4e5d7a7cd 2 #define ROSENENGINE_H
ikenna1 2:66a4e5d7a7cd 3
ikenna1 2:66a4e5d7a7cd 4 #include "mbed.h"
ikenna1 2:66a4e5d7a7cd 5 #include "N5110.h"
ikenna1 2:66a4e5d7a7cd 6 #include "Gamepad.h"
ikenna1 7:ed5870cfb3e0 7 #include "Ship.h"
ikenna1 9:241a1a7d8527 8 #include "Weapons.h"
ikenna1 9:241a1a7d8527 9 #include "Menu.h"
ikenna1 2:66a4e5d7a7cd 10
ikenna1 2:66a4e5d7a7cd 11 class RosenEngine
ikenna1 2:66a4e5d7a7cd 12 {
ikenna1 2:66a4e5d7a7cd 13
ikenna1 2:66a4e5d7a7cd 14 public:
ikenna1 2:66a4e5d7a7cd 15 RosenEngine();
ikenna1 2:66a4e5d7a7cd 16 ~RosenEngine();
ikenna1 3:f9cd1a38d5c6 17
ikenna1 8:87a845b8575e 18 void init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos);
ikenna1 2:66a4e5d7a7cd 19 void read_input(Gamepad &pad);
ikenna1 2:66a4e5d7a7cd 20 void update(Gamepad &pad);
ikenna1 2:66a4e5d7a7cd 21 void draw(N5110 &lcd);
ikenna1 11:73cd744ffa80 22 void draw_Imperion(N5110 &lcd);
ikenna1 9:241a1a7d8527 23 void get_pos();
ikenna1 10:c33d7593a275 24 void title(N5110 &lcd);
ikenna1 10:c33d7593a275 25 int get_cursor();
ikenna1 12:47578eb9ea73 26 void ship_select(N5110 &lcd);
ikenna1 9:241a1a7d8527 27
ikenna1 9:241a1a7d8527 28 int ship_xpos;
ikenna1 9:241a1a7d8527 29 int ship_ypos;
ikenna1 9:241a1a7d8527 30 int ship_width;
ikenna1 9:241a1a7d8527 31
ikenna1 4:740e14ebbc97 32
ikenna1 10:c33d7593a275 33
ikenna1 2:66a4e5d7a7cd 34 private:
ikenna1 4:740e14ebbc97 35 void check_ship_projectile_collision();
ikenna1 4:740e14ebbc97 36 void check_enemy_ship_collision();
ikenna1 4:740e14ebbc97 37 void check_enemy_projectile_collision();
ikenna1 4:740e14ebbc97 38
ikenna1 4:740e14ebbc97 39 // Variables
ikenna1 8:87a845b8575e 40 Ship _ship;
ikenna1 9:241a1a7d8527 41 Weapons _weapons;
ikenna1 9:241a1a7d8527 42 Menu _menu;
ikenna1 4:740e14ebbc97 43 float _xjoystick;
ikenna1 4:740e14ebbc97 44 float _yjoystick;
ikenna1 9:241a1a7d8527 45 Direction _d;
ikenna1 10:c33d7593a275 46 int _ycursor;
ikenna1 2:66a4e5d7a7cd 47
ikenna1 2:66a4e5d7a7cd 48 };
ikenna1 2:66a4e5d7a7cd 49
ikenna1 2:66a4e5d7a7cd 50 #endif