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Dependencies: mbed
Ship/Ship.cpp
- Committer:
- ikenna1
- Date:
- 2019-04-20
- Revision:
- 31:c7bd3ed16840
- Parent:
- 26:a53d41adf40b
- Child:
- 42:ee13e1d103d8
- Child:
- 43:500b8cff3715
File content as of revision 31:c7bd3ed16840:
#include "Ship.h" Ship::Ship() { } Ship::~Ship() { } // data needed for first ship: kestrel const int kestrel[6][9] = { { 0,0,0,0,1,0,0,0,0 }, { 0,0,0,1,1,1,0,0,0 }, { 0,0,1,1,0,1,1,0,0 }, { 0,0,1,1,0,1,1,0,0 }, { 1,0,1,1,0,1,1,0,1 }, { 0,1,1,1,1,1,1,1,0 }, }; const int imperion[10][7] = { {0,1,0,0,0,1,0}, {0,1,0,0,0,1,0}, {1,1,0,0,0,1,1}, {0,1,0,0,0,1,0}, {0,1,0,0,0,1,0}, {0,1,0,0,0,1,0}, {0,1,1,0,1,1,0}, {1,0,0,1,0,0,1}, {0,0,1,0,1,0,0}, {0,0,0,1,0,0,0}, }; const int thor[10][7] = { {0,0,0,1,0,0,0}, {0,0,1,0,1,0,0}, {0,1,0,0,0,1,0}, {1,0,0,1,0,0,1}, {0,1,0,0,0,1,0}, {0,0,1,0,1,0,0}, {1,0,0,1,0,0,1}, {1,0,1,0,1,0,1}, {1,1,0,0,0,1,1}, {1,0,0,0,0,0,1}, }; /* int kestrel_width = 9; int kestrel_height = 6; int kestrel_speed = 5; */ // Set kestrel ship to be default void Ship::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos) { _ship_width = ship_width; _ship_height = ship_height; _ship_speed = ship_speed; _ship_xpos = ship_xpos; _ship_xpos = ship_ypos; // _ship_shape[_ship_height][_ship_width] = ship_shape; } // Draw the ship ***Note: figure out how to change ship type e.g from kestrel to devotion void Ship::draw_ship(N5110 &lcd, int shipno) { if(shipno == 0) { lcd.drawSprite(_ship_xpos,_ship_ypos,6,9,(int *)kestrel); } if(shipno == 1) { lcd.drawSprite(_ship_xpos,_ship_ypos,10,7,(int *)imperion); } if(shipno == 2) { lcd.drawSprite(_ship_xpos,_ship_ypos,10,7,(int *)thor); } } void Ship::update_ship(float x_joystick,float y_joystick) { int border = 1; // Only change position if joystick is reasonably moved if(-0.25 > x_joystick || x_joystick > 0.25 || -0.25 > y_joystick || y_joystick > 0.25) { // Update positions using joystick and the intended ships speed _ship_xpos = _ship_xpos + (x_joystick*_ship_speed); _ship_ypos = _ship_ypos - (y_joystick*_ship_speed); // Dont let sprite move out of screen if(_ship_xpos < border) { _ship_xpos = border; } if(_ship_xpos > (84 - (_ship_width)- 7)) { _ship_xpos = 84 - _ship_width - 7; } if(_ship_ypos < border) { _ship_ypos = border; } if(_ship_ypos > (48 - (_ship_height) - border)) { _ship_ypos = 48 - _ship_height - border; } } // printf("y_joysticzk = %f\n",y_joystick); // printf("x_joystick = %f\n",x_joystick); } // returns the current ship position on screen as a vector Vector2D Ship::get_pos() { Vector2D ship_pos = {_ship_xpos,_ship_ypos}; return ship_pos; } void Ship::set_dimensions(int ship_width, int ship_height) { _ship_width = ship_width; _ship_height = ship_height; } /****Note: if you make all the ships the same size, you could then creare a enum for them ship.[ enum class Ship {kestrel, devotion}; ] then, you can declare a new variable belonging to the enum Ship, ship. then to set a ships sprite simply use the variable to test if the ship is correct and create an if function to draw the appropriate ship */