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Dependencies: mbed
RosenEngine/RosenEngine.h
- Committer:
- ikenna1
- Date:
- 2019-05-03
- Revision:
- 35:3341f2bd0408
- Parent:
- 34:6d0786582d81
- Child:
- 36:c25417f0d150
File content as of revision 35:3341f2bd0408:
#ifndef ROSENENGINE_H #define ROSENENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Ship.h" #include "Weapons.h" #include "Menu.h" #include "Enemy.h" #include "Health.h" class RosenEngine { public: RosenEngine(); ~RosenEngine(); void init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos); void reset(); void read_input(Gamepad &pad); void update(Gamepad &pad); void draw(N5110 &lcd, Gamepad &pad); void get_pos(); void title(N5110 &lcd); int get_ycursor(); int get_shipno(); void ship_select(N5110 &lcd); int ship_xpos; int ship_ypos; int ship_width; int ship_height; //*** note: add ship width and ship heirgth in place of 6 and 9 to generalize arrays after they are finished private: void score(int points); bool check_collision(int xpos1, int ypos1,int width1,int height1,int xpos2, int ypos2,int width2,int height2); bool check_collision1(int xpos1,int width1,int xpos2,int width2); void test(); void seeker_ship_collision(Gamepad &pad); void shooter_ship_collision(Gamepad &pad); void shooterw_ship_collision(Gamepad &pad); void kestrelw_seeker_collision(Gamepad &pad); void imperionw_seeker_collision(Gamepad &pad); void kestrelw_shooter_collision(Gamepad &pad); void imperionw_shooter_collision(Gamepad &pad); // Variables Ship _ship; Weapons _weapons; Menu _menu; Enemy _enemy; Health _health; float _xjoystick; float _yjoystick; Direction _d; int _ycursor; int _shipno; int _score; int _shno; Vector2D _shooter1_pos; Vector2D _shooter2_pos; Vector2D _shooter3_pos; Vector2D _coloc; }; /************STUFF TO FIX****************************** **** add sound effects for sjield braking **** add passive shield regeneration **** work on score increase **** add title screen with name **** make it so back asks you if you are sure and ststes that you will lose all progress **** think of level system **** orion should send out pulses that stun enemy ships and absorb thier shields(use draw line) **** scale shields properly **** fix the border issue(i.e the ships clip through healthbar) **** make it so enemy ship spawning is random use srand **** add in options for lcd brightness and contrast **** add in cheats **** */ #endif /* bool RosenEngine::seeker_ship_collision() { // Vector2D ship_pos = _ship.get_pos(); Vector2D seeker_pos = _enemy.get_seekerpos(); int seeker_xpos = seeker_pos.x, seeker_ypos = seeker_pos.y; bool sscol; sscol = check_collision(seeker_xpos,seeker_ypos,9,6,ship_xpos,ship_ypos,9,6); return sscol; } */