ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Revision:
6:8473dacbeb65
Parent:
5:bb6edc5b5be3
Child:
9:241a1a7d8527
--- a/Ship/Ship.cpp	Tue Mar 05 07:08:57 2019 +0000
+++ b/Ship/Ship.cpp	Tue Mar 05 09:57:55 2019 +0000
@@ -1,5 +1,4 @@
 #include "Ship.h"
-
 Ship::Ship()
 {
 
@@ -9,7 +8,7 @@
 {
 
 }
-/* data needed for first ship: basic
+// data needed for first ship: basic
 const int basic[6][9] =   {
     { 0,0,0,0,1,0,0,0,0 },
     { 0,0,0,1,1,1,0,0,0 },
@@ -18,58 +17,59 @@
     { 1,0,1,1,0,1,1,0,1 },
     { 0,1,1,1,1,1,1,1,0 },
 };
+/*
 int basic_width = 9;
 int basic_height = 6;
 int basic_speed = 5;
 */
 
 // Set basic ship to be default
-void ship::init(int ship_speed,int ship_width,int ship_height,int ship_xpos,int ship_ypos,const int ship_shape)
+void Ship::init(int ship_speed,int ship_width,int ship_height,int ship_xpos,int ship_ypos)
 {
     _ship_speed = ship_speed;
     _ship_width = ship_width;
     _ship_height = ship_height;
     _ship_xpos = ship_xpos;
     _ship_xpos = ship_ypos;
-    _ship_shape[_ship_height][_ship_width] = ship_shape;
+//    _ship_shape[_ship_height][_ship_width] = ship_shape;
 }
 // Draw the ship ***Note: figure out how to change ship type e.g from basic to devotion
-void ship::draw_ship(N5110 &lcd)
+void Ship::draw_ship(N5110 &lcd)
 {
     lcd.drawSprite(_ship_xpos,_ship_ypos,6,9,(int *)basic);
 }
 
-void ship::update_ship(int x_joystick,int y_joystick)
+void Ship::update_ship(int x_joystick,int y_joystick)
 {
     // Do not move sprite until joystick is moved reasonably
     if(-0.25 > x_joystick || x_joystick > 0.25 || -0.25 > y_joystick || y_joystick > 0.25) {
         // Dont let sprite move out of screen
-        if(_ship_xpos > (84 - (1.5 * ship_width))) {
+        if(_ship_xpos > (84 - (1.5 * _ship_width))) {
             if(x_joystick < -0.25) {
-                _ship_xpos = _ship_xpos + (x_joystick*ship_speed);
+                _ship_xpos = _ship_xpos + (x_joystick*_ship_speed);
             }
-        } else if(_ship_xpos < (0.5 *ship_width)) {
+        } else if(_ship_xpos < (0.5 *_ship_width)) {
             if(x_joystick > 0.25) {
-                _ship_xpos = _ship_xpos + (x_joystick*ship_speed);
+                _ship_xpos = _ship_xpos + (x_joystick*_ship_speed);
             }
         } else {
-            _ship_xpos = _ship_xpos + (x_joystick*ship_speed);
+            _ship_xpos = _ship_xpos + (x_joystick*_ship_speed);
         }
 
         if(_ship_ypos > 1) {
             if(y_joystick > 0.25) {
-                _ship_ypos = _ship_ypos - (y_joystick*ship_speed);
+                _ship_ypos = _ship_ypos - (y_joystick*_ship_speed);
             }
         }
-        if(_ship_ypos < (48 - ship_height)) {
+        if(_ship_ypos < (48 - _ship_height)) {
             if(y_joystick < -0.25) {
-                _ship_ypos = _ship_ypos - (y_joystick*ship_speed);
+                _ship_ypos = _ship_ypos - (y_joystick*_ship_speed);
             }
         }
     }
 }
 // returns the current ship position on screen as a vector
-Vector2D ship::get_pos()
+Vector2D Ship::get_pos()
 {
     Vector2D ship_pos = {_ship_xpos,_ship_ypos};
     return ship_pos;
@@ -77,4 +77,5 @@
 
 /****Note: if you make all the ships the same size, you could then creare a enum for them ship.[ enum class Ship {basic, devotion}; ]
 then, you can declare a new variable belonging to the enum Ship, ship. then to set a ships sprite simply use the variable to test if
-the ship is correct and create an if function to draw the appropriate ship
\ No newline at end of file
+the ship is correct and create an if function to draw the appropriate ship
+*/
\ No newline at end of file