ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Revision:
47:5ae8668af63f
Parent:
45:fe5fc85a5c73
Child:
51:2231e2e141b9
--- a/Weapons/Weapons.h	Thu May 09 04:19:49 2019 +0000
+++ b/Weapons/Weapons.h	Thu May 09 04:27:07 2019 +0000
@@ -24,20 +24,20 @@
     
      
     /** A mutator method that initializes the value of the ship position and ship width
-    *@param ship_xpos: the x position of the ship
-    *@param ship_ypos: the y position of the ship
-    *@param ship_width: the width of the ship
+    *@param ship_xpos the x position of the ship
+    *@param ship_ypos the y position of the ship
+    *@param ship_width the width of the ship
     */
     void init(int ship_xpos, int ship_ypos, int ship_width);
     /** Draws the appropriate weapon depending on the ship selected
-    *@param &lcd: pointer to the N5110 library used for the lcd display
-    *@param &pad: pointer to the gamepad library used to read inputs and send outputs to the gamepad
-    *@param shipUsed: a variable of enum SHIP which contains the ship currently being used 
-    *@param closest: the position vector of the nearest enemy
+    *@param &lcd pointer to the N5110 library used for the lcd display
+    *@param &pad pointer to the gamepad library used to read inputs and send outputs to the gamepad
+    *@param shipUsed a variable of enum SHIP which contains the ship currently being used 
+    *@param closest the position vector of the nearest enemy
     */
     void draw(N5110 &lcd,Gamepad &pad,SHIP shipUsed,Vector2D closest);
     /** Accessor method that gets the position of the projectile where applicable(depends on ship)
-    *@param shipUsed: a variable of enum SHIP which contains the ship currently being used 
+    *@param shipUsed a variable of enum SHIP which contains the ship currently being used 
     @returns the 2D vector of the projectile fired from ship
     */
     Vector2D get_pos(SHIP _shipUsed);
@@ -46,8 +46,8 @@
     void update();
     /** Mutator function used to set the position of the projectile to a specific coordinate on screen. 
     *used to reset the projectile after a collision with an enemy
-    *@param xpos: the ships x co-ordinate
-    *@param ypos: the ships y co-ordinate
+    *@param xpos the ships x co-ordinate
+    *@param ypos the ships y co-ordinate
     */
     void set_pos(int xpos, int ypos);