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Dependencies: mbed
Lore/Lore.h@39:7824f9080f59, 2019-05-06 (annotated)
- Committer:
- ikenna1
- Date:
- Mon May 06 16:49:53 2019 +0000
- Revision:
- 39:7824f9080f59
- Child:
- 40:90c7a893d513
Add Lore, enemy scaling, multiple seekers. improves shooter movement.; the new class lore will be used to print most of the text for the game.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ikenna1 | 39:7824f9080f59 | 1 | #ifndef LORE_H |
ikenna1 | 39:7824f9080f59 | 2 | #define LORE_H |
ikenna1 | 39:7824f9080f59 | 3 | |
ikenna1 | 39:7824f9080f59 | 4 | #include "mbed.h" |
ikenna1 | 39:7824f9080f59 | 5 | #include "N5110.h" |
ikenna1 | 39:7824f9080f59 | 6 | #include "Gamepad.h" |
ikenna1 | 39:7824f9080f59 | 7 | |
ikenna1 | 39:7824f9080f59 | 8 | class Lore |
ikenna1 | 39:7824f9080f59 | 9 | { |
ikenna1 | 39:7824f9080f59 | 10 | public: |
ikenna1 | 39:7824f9080f59 | 11 | Lore(); |
ikenna1 | 39:7824f9080f59 | 12 | ~Lore(); |
ikenna1 | 39:7824f9080f59 | 13 | |
ikenna1 | 39:7824f9080f59 | 14 | void display(N5110 &lcd); |
ikenna1 | 39:7824f9080f59 | 15 | void seekerl(N5110 &lcd); |
ikenna1 | 39:7824f9080f59 | 16 | void shooter(N5110 &lcd); |
ikenna1 | 39:7824f9080f59 | 17 | |
ikenna1 | 39:7824f9080f59 | 18 | private: |
ikenna1 | 39:7824f9080f59 | 19 | |
ikenna1 | 39:7824f9080f59 | 20 | }; |
ikenna1 | 39:7824f9080f59 | 21 | #endif |