ELEC2645 (2018/19) / Mbed 2 deprecated el17aio

Dependencies:   mbed

Committer:
ikenna1
Date:
Wed May 08 15:50:40 2019 +0000
Revision:
43:500b8cff3715
Parent:
31:c7bd3ed16840
Child:
45:fe5fc85a5c73
Test Documentation

Who changed what in which revision?

UserRevisionLine numberNew contents of line
ikenna1 5:bb6edc5b5be3 1 #include "Ship.h"
ikenna1 5:bb6edc5b5be3 2 Ship::Ship()
ikenna1 5:bb6edc5b5be3 3 {
ikenna1 5:bb6edc5b5be3 4
ikenna1 5:bb6edc5b5be3 5 }
ikenna1 5:bb6edc5b5be3 6
ikenna1 5:bb6edc5b5be3 7 Ship::~Ship()
ikenna1 5:bb6edc5b5be3 8 {
ikenna1 5:bb6edc5b5be3 9
ikenna1 5:bb6edc5b5be3 10 }
ikenna1 26:a53d41adf40b 11 // data needed for first ship: kestrel
ikenna1 43:500b8cff3715 12 const int kestrelSprite[6][9] = {
ikenna1 5:bb6edc5b5be3 13 { 0,0,0,0,1,0,0,0,0 },
ikenna1 5:bb6edc5b5be3 14 { 0,0,0,1,1,1,0,0,0 },
ikenna1 5:bb6edc5b5be3 15 { 0,0,1,1,0,1,1,0,0 },
ikenna1 5:bb6edc5b5be3 16 { 0,0,1,1,0,1,1,0,0 },
ikenna1 5:bb6edc5b5be3 17 { 1,0,1,1,0,1,1,0,1 },
ikenna1 5:bb6edc5b5be3 18 { 0,1,1,1,1,1,1,1,0 },
ikenna1 5:bb6edc5b5be3 19 };
ikenna1 43:500b8cff3715 20 const int imperionSprite[10][7] = {
ikenna1 11:73cd744ffa80 21 {0,1,0,0,0,1,0},
ikenna1 11:73cd744ffa80 22 {0,1,0,0,0,1,0},
ikenna1 11:73cd744ffa80 23 {1,1,0,0,0,1,1},
ikenna1 11:73cd744ffa80 24 {0,1,0,0,0,1,0},
ikenna1 11:73cd744ffa80 25 {0,1,0,0,0,1,0},
ikenna1 11:73cd744ffa80 26 {0,1,0,0,0,1,0},
ikenna1 11:73cd744ffa80 27 {0,1,1,0,1,1,0},
ikenna1 11:73cd744ffa80 28 {1,0,0,1,0,0,1},
ikenna1 11:73cd744ffa80 29 {0,0,1,0,1,0,0},
ikenna1 26:a53d41adf40b 30 {0,0,0,1,0,0,0},
ikenna1 26:a53d41adf40b 31 };
ikenna1 43:500b8cff3715 32 const int orionSprite[10][7] = {
ikenna1 26:a53d41adf40b 33 {0,0,0,1,0,0,0},
ikenna1 26:a53d41adf40b 34 {0,0,1,0,1,0,0},
ikenna1 26:a53d41adf40b 35 {0,1,0,0,0,1,0},
ikenna1 26:a53d41adf40b 36 {1,0,0,1,0,0,1},
ikenna1 26:a53d41adf40b 37 {0,1,0,0,0,1,0},
ikenna1 26:a53d41adf40b 38 {0,0,1,0,1,0,0},
ikenna1 26:a53d41adf40b 39 {1,0,0,1,0,0,1},
ikenna1 26:a53d41adf40b 40 {1,0,1,0,1,0,1},
ikenna1 26:a53d41adf40b 41 {1,1,0,0,0,1,1},
ikenna1 26:a53d41adf40b 42 {1,0,0,0,0,0,1},
ikenna1 26:a53d41adf40b 43
ikenna1 11:73cd744ffa80 44 };
ikenna1 6:8473dacbeb65 45 /*
ikenna1 26:a53d41adf40b 46 int kestrel_width = 9;
ikenna1 26:a53d41adf40b 47 int kestrel_height = 6;
ikenna1 26:a53d41adf40b 48 int kestrel_speed = 5;
ikenna1 5:bb6edc5b5be3 49 */
ikenna1 5:bb6edc5b5be3 50
ikenna1 26:a53d41adf40b 51 // Set kestrel ship to be default
ikenna1 9:241a1a7d8527 52 void Ship::init(int ship_width,int ship_height,int ship_speed,int ship_xpos,int ship_ypos)
ikenna1 5:bb6edc5b5be3 53 {
ikenna1 5:bb6edc5b5be3 54 _ship_width = ship_width;
ikenna1 5:bb6edc5b5be3 55 _ship_height = ship_height;
ikenna1 9:241a1a7d8527 56 _ship_speed = ship_speed;
ikenna1 5:bb6edc5b5be3 57 _ship_xpos = ship_xpos;
ikenna1 5:bb6edc5b5be3 58 _ship_xpos = ship_ypos;
ikenna1 6:8473dacbeb65 59 // _ship_shape[_ship_height][_ship_width] = ship_shape;
ikenna1 5:bb6edc5b5be3 60 }
ikenna1 26:a53d41adf40b 61 // Draw the ship ***Note: figure out how to change ship type e.g from kestrel to devotion
ikenna1 43:500b8cff3715 62 void Ship::draw_ship(N5110 &lcd, SHIP shipUsed)
ikenna1 5:bb6edc5b5be3 63 {
ikenna1 43:500b8cff3715 64 switch (shipUsed) {
ikenna1 43:500b8cff3715 65 case kestrel:
ikenna1 43:500b8cff3715 66 lcd.drawSprite(_ship_xpos,_ship_ypos,6,9,(int *)kestrelSprite);
ikenna1 43:500b8cff3715 67 break;
ikenna1 43:500b8cff3715 68 case imperion:
ikenna1 43:500b8cff3715 69 lcd.drawSprite(_ship_xpos,_ship_ypos,10,7,(int *)imperionSprite);
ikenna1 43:500b8cff3715 70 break;
ikenna1 43:500b8cff3715 71 case orion:
ikenna1 43:500b8cff3715 72 lcd.drawSprite(_ship_xpos,_ship_ypos,10,7,(int *)orionSprite);
ikenna1 43:500b8cff3715 73 break;
ikenna1 43:500b8cff3715 74 }
ikenna1 11:73cd744ffa80 75 }
ikenna1 5:bb6edc5b5be3 76
ikenna1 9:241a1a7d8527 77 void Ship::update_ship(float x_joystick,float y_joystick)
ikenna1 26:a53d41adf40b 78 {
ikenna1 31:c7bd3ed16840 79 int border = 1;
ikenna1 26:a53d41adf40b 80 // Only change position if joystick is reasonably moved
ikenna1 5:bb6edc5b5be3 81 if(-0.25 > x_joystick || x_joystick > 0.25 || -0.25 > y_joystick || y_joystick > 0.25) {
ikenna1 9:241a1a7d8527 82 // Update positions using joystick and the intended ships speed
ikenna1 9:241a1a7d8527 83 _ship_xpos = _ship_xpos + (x_joystick*_ship_speed);
ikenna1 9:241a1a7d8527 84 _ship_ypos = _ship_ypos - (y_joystick*_ship_speed);
ikenna1 9:241a1a7d8527 85
ikenna1 5:bb6edc5b5be3 86 // Dont let sprite move out of screen
ikenna1 31:c7bd3ed16840 87 if(_ship_xpos < border) {
ikenna1 31:c7bd3ed16840 88 _ship_xpos = border;
ikenna1 9:241a1a7d8527 89 }
ikenna1 31:c7bd3ed16840 90 if(_ship_xpos > (84 - (_ship_width)- 7)) {
ikenna1 31:c7bd3ed16840 91 _ship_xpos = 84 - _ship_width - 7;
ikenna1 9:241a1a7d8527 92 }
ikenna1 31:c7bd3ed16840 93 if(_ship_ypos < border) {
ikenna1 31:c7bd3ed16840 94 _ship_ypos = border;
ikenna1 9:241a1a7d8527 95 }
ikenna1 31:c7bd3ed16840 96 if(_ship_ypos > (48 - (_ship_height) - border)) {
ikenna1 31:c7bd3ed16840 97 _ship_ypos = 48 - _ship_height - border;
ikenna1 5:bb6edc5b5be3 98 }
ikenna1 5:bb6edc5b5be3 99 }
ikenna1 9:241a1a7d8527 100 // printf("y_joysticzk = %f\n",y_joystick);
ikenna1 9:241a1a7d8527 101 // printf("x_joystick = %f\n",x_joystick);
ikenna1 5:bb6edc5b5be3 102 }
ikenna1 5:bb6edc5b5be3 103 // returns the current ship position on screen as a vector
ikenna1 6:8473dacbeb65 104 Vector2D Ship::get_pos()
ikenna1 5:bb6edc5b5be3 105 {
ikenna1 5:bb6edc5b5be3 106 Vector2D ship_pos = {_ship_xpos,_ship_ypos};
ikenna1 5:bb6edc5b5be3 107 return ship_pos;
ikenna1 5:bb6edc5b5be3 108 }
ikenna1 5:bb6edc5b5be3 109
ikenna1 14:88ca5b1a111a 110 void Ship::set_dimensions(int ship_width, int ship_height)
ikenna1 11:73cd744ffa80 111 {
ikenna1 11:73cd744ffa80 112 _ship_width = ship_width;
ikenna1 11:73cd744ffa80 113 _ship_height = ship_height;
ikenna1 11:73cd744ffa80 114 }
ikenna1 11:73cd744ffa80 115
ikenna1 26:a53d41adf40b 116 /****Note: if you make all the ships the same size, you could then creare a enum for them ship.[ enum class Ship {kestrel, devotion}; ]
ikenna1 5:bb6edc5b5be3 117 then, you can declare a new variable belonging to the enum Ship, ship. then to set a ships sprite simply use the variable to test if
ikenna1 6:8473dacbeb65 118 the ship is correct and create an if function to draw the appropriate ship
ikenna1 6:8473dacbeb65 119 */