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Dependencies: mbed
main.cpp
- Committer:
- MYY
- Date:
- 2019-05-01
- Revision:
- 9:03aa2479b941
- Parent:
- 7:8d63dc3948c1
- Child:
- 10:3ecbf164c0d3
File content as of revision 9:03aa2479b941:
#include "Level.h"
Image Image;
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Menu Menu;
Level Level;
Rotate Rotate;
Release Release;
Detect detect;
Draw Draw;
logistic logistic;
TNT TNT;
InterruptIn A(PTB9);
InterruptIn START(PTC5);
InterruptIn B(PTD0);
InterruptIn Back(PTB19);
Gamepad Gamepad;
void init_K64F();
int main()
{
Gamepad.init();
while(1) {
// first need to initialise display
lcd.init();
// change set contrast in range 0.0 to 1.0
// 0.4 appears to be a good starting point
lcd.setContrast(0.5);
A.mode(PullDown);
START.mode(PullDown);
B.mode(PullDown);
Back.mode(PullDown);
// since SW2 has an external pull-up, we should disable to internal pull-down
// resistor that is enabled by default using InterruptIn
switch(level) {
case 1:
Level.level_1(Menu, Image, lcd, Rotate, Release, detect, Draw, START, B, Back, A, TNT, Gamepad, logistic);
break;
case 2:
Menu.TNT_m(lcd, A, B);
Level.level_2(Image, lcd, Rotate, Release, detect, Draw, A, B, TNT, logistic);
break;
case 3:
Menu.TNT_m(lcd, A, B);
Level.level_3(Image, lcd, Rotate, Release, detect, Draw, A, B, TNT, logistic);
break;
}
}
}