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Dependencies: mbed
Diff: main.cpp
- Revision:
- 0:4ada39fe4ffc
- Child:
- 1:7a3eed610fea
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Sun Mar 31 18:45:25 2019 +0000
@@ -0,0 +1,65 @@
+#include "mbed.h"
+#include "Image.h"
+#include "Rotate.h"
+#include "Gamepad.h"
+#define PI 3.1415
+
+Image Image;
+
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+
+
+Rotate Rotate;
+
+InterruptIn A(PTB9);
+
+void A_isr();
+
+void init_K64F();
+
+volatile int g_A_flag = 0;
+
+int main()
+{
+ // first need to initialise display
+ lcd.init();
+ // change set contrast in range 0.0 to 1.0
+ // 0.4 appears to be a good starting point
+ lcd.setContrast(0.5);
+ A.mode(PullDown);
+ A.rise(&A_isr);
+ // since SW2 has an external pull-up, we should disable to internal pull-down
+ // resistor that is enabled by default using InterruptIn
+ Rotate.return_flag=1;
+ Rotate.return_angle=PI;
+
+ while(1) {
+ int detector=A.read();
+ // these are default settings so not strictly needed
+ lcd.normalMode(); // normal colour mode
+ lcd.setBrightness(0.4); // put LED backlight on 50%
+ // x origin, y origin, rows, cols, sprite
+ if(g_A_flag) {
+ detector=1;
+ }
+
+ switch(detector) {
+ case 0 :
+ lcd.clear();
+ lcd.printString("Misery Miner!",0,0);
+ lcd.refresh();
+ wait(0.1);
+ break;
+ case 1 :
+ Rotate.rotate(lcd,Image, Rotate.return_angle, PI, Rotate.return_flag);
+ //printf("f%", Rotate.return_angle);
+ break;
+ }
+ }
+}
+
+void A_isr()
+{
+ g_A_flag = 1;
+}
+