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Dependencies: mbed
main.cpp@11:ef3d6696ae84, 2019-05-09 (annotated)
- Committer:
- MYY
- Date:
- Thu May 09 02:52:04 2019 +0000
- Revision:
- 11:ef3d6696ae84
- Parent:
- 10:3ecbf164c0d3
- Child:
- 17:9f7ff626210b
Final version
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| MYY | 7:8d63dc3948c1 | 1 | #include "Level.h" |
| MYY | 0:4ada39fe4ffc | 2 | |
| MYY | 0:4ada39fe4ffc | 3 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| MYY | 9:03aa2479b941 | 4 | Menu Menu; |
| MYY | 7:8d63dc3948c1 | 5 | Level Level; |
| MYY | 0:4ada39fe4ffc | 6 | Rotate Rotate; |
| MYY | 1:7a3eed610fea | 7 | Release Release; |
| MYY | 4:b52a0d2925df | 8 | Detect detect; |
| MYY | 11:ef3d6696ae84 | 9 | Pull Pull; |
| MYY | 9:03aa2479b941 | 10 | logistic logistic; |
| MYY | 11:ef3d6696ae84 | 11 | Tool Tool; |
| MYY | 10:3ecbf164c0d3 | 12 | Image Image; |
| MYY | 0:4ada39fe4ffc | 13 | InterruptIn A(PTB9); |
| MYY | 9:03aa2479b941 | 14 | InterruptIn START(PTC5); |
| MYY | 1:7a3eed610fea | 15 | InterruptIn B(PTD0); |
| MYY | 9:03aa2479b941 | 16 | InterruptIn Back(PTB19); |
| MYY | 9:03aa2479b941 | 17 | Gamepad Gamepad; |
| MYY | 0:4ada39fe4ffc | 18 | |
| MYY | 10:3ecbf164c0d3 | 19 | void init(); |
| MYY | 5:fe1f5b231446 | 20 | |
| MYY | 0:4ada39fe4ffc | 21 | int main() |
| MYY | 11:ef3d6696ae84 | 22 | { //initialize lcd, gamepad, and debut values |
| MYY | 11:ef3d6696ae84 | 23 | init(); |
| MYY | 9:03aa2479b941 | 24 | while(1) { |
| MYY | 11:ef3d6696ae84 | 25 | //this switch decides which level you are at, whenever you finish one level, you can break and change the value of variable "value". So switch can transfer you to another level. |
| MYY | 9:03aa2479b941 | 26 | switch(level) { |
| MYY | 9:03aa2479b941 | 27 | case 1: |
| MYY | 11:ef3d6696ae84 | 28 | Level.level_1(Menu, Image, lcd, Rotate, Release, detect, Pull, START, B, Back, A, Gamepad, logistic, Level, Tool); |
| MYY | 9:03aa2479b941 | 29 | break; |
| MYY | 9:03aa2479b941 | 30 | |
| MYY | 9:03aa2479b941 | 31 | case 2: |
| MYY | 9:03aa2479b941 | 32 | Menu.TNT_m(lcd, A, B); |
| MYY | 11:ef3d6696ae84 | 33 | Level.level_2(Image, lcd, Rotate, Release, detect, Pull, A, B, logistic, Level, Tool); |
| MYY | 9:03aa2479b941 | 34 | break; |
| MYY | 10:3ecbf164c0d3 | 35 | |
| MYY | 9:03aa2479b941 | 36 | case 3: |
| MYY | 9:03aa2479b941 | 37 | Menu.TNT_m(lcd, A, B); |
| MYY | 11:ef3d6696ae84 | 38 | Level.level_3(Image, lcd, Rotate, Release, detect, Pull, Gamepad, A, B, logistic, Level, Menu, Tool); |
| MYY | 10:3ecbf164c0d3 | 39 | break; |
| MYY | 9:03aa2479b941 | 40 | } |
| MYY | 0:4ada39fe4ffc | 41 | } |
| MYY | 0:4ada39fe4ffc | 42 | } |
| MYY | 0:4ada39fe4ffc | 43 | |
| MYY | 11:ef3d6696ae84 | 44 | void init() |
| MYY | 11:ef3d6696ae84 | 45 | { Gamepad.init(); |
| MYY | 11:ef3d6696ae84 | 46 | lcd.init(); |
| MYY | 11:ef3d6696ae84 | 47 | int ii; |
| MYY | 11:ef3d6696ae84 | 48 | for(ii=0; ii<3; ii=ii+1) { |
| MYY | 11:ef3d6696ae84 | 49 | Rotate.return_angle[ii]=PI; |
| MYY | 11:ef3d6696ae84 | 50 | Rotate.return_flag[ii]=1; |
| MYY | 11:ef3d6696ae84 | 51 | } |
| MYY | 11:ef3d6696ae84 | 52 | Level.g_Start_flag=0; |
| MYY | 11:ef3d6696ae84 | 53 | Level.g_Back_flag=0; |
| MYY | 11:ef3d6696ae84 | 54 | Level.g_B_flag=0; |
| MYY | 11:ef3d6696ae84 | 55 | Level.detector=0; |
| MYY | 11:ef3d6696ae84 | 56 | } |