Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed Gamepad N5110 Joystick
Diff: Game_engine/Game_engine.cpp
- Revision:
- 10:aedca0082855
- Parent:
- 9:a7ea33e6bd82
--- a/Game_engine/Game_engine.cpp Thu May 09 11:36:21 2019 +0000 +++ b/Game_engine/Game_engine.cpp Thu May 09 13:52:41 2019 +0000 @@ -1,21 +1,24 @@ #include "Game_engine.h" #include "Snake.h" +// constructor and destructor empty GameEngine::GameEngine() { } +GameEngine::~GameEngine() { +} -GameEngine::~GameEngine() { -} +// Instance Snake snake; void GameEngine::direction_reset() { - _direction = 0; + _direction = 0; // resets direction so menu can be selected using buttons } + void GameEngine::init() { - snake.init(); + snake.init(); // initialize snake _game_cont = true; - snake.set_food_posX((rand()%(19) + 1) * 4); - snake.set_food_posY((rand()%(11) + 1) * 4 - 2); + snake.set_food_posX((rand()%(19) + 1) * 4); // randomize horizontal food position + snake.set_food_posY((rand()%(11) + 1) * 4 - 2); // randomize vertical food position _body_seg = 1; _direction = 0; _score = 0; @@ -23,26 +26,26 @@ void GameEngine::draw(N5110 &lcd) { lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); // Draws screen limits - snake.draw_head(lcd); - snake.draw_food(lcd); + snake.draw_head(lcd); // call head drawing + snake.draw_food(lcd); // call food drawing } void GameEngine::get_dir(Gamepad &gamepad) { - if ( gamepad.check_event(Gamepad::Y_PRESSED) && _direction != 1) { + if ( gamepad.check_event(Gamepad::Y_PRESSED) && _direction != 1) { // if Y button pressed go up unless snake is going down _direction = 0; } - else if ( gamepad.check_event(Gamepad::A_PRESSED) && _direction != 0) { + else if ( gamepad.check_event(Gamepad::A_PRESSED) && _direction != 0) { // if A button pressed go down unless snake is going up _direction = 1; } - else if ( gamepad.check_event(Gamepad::X_PRESSED) && _direction != 3) { + else if ( gamepad.check_event(Gamepad::X_PRESSED) && _direction != 3) { // if X button pressed go left unless snake is going right _direction = 2; } - else if ( gamepad.check_event(Gamepad::B_PRESSED) && _direction != 2) { + else if ( gamepad.check_event(Gamepad::B_PRESSED) && _direction != 2) { // if B button pressed go right unless snake is going left _direction = 3; } } -void GameEngine::snake_move() { +void GameEngine::snake_move() { // checks direction of snake and increments snake in direction of travel if (_direction == 0) { snake.set_snake_posY (snake.get_snake_posY()- 4); } else if (_direction == 1) { @@ -57,55 +60,61 @@ void GameEngine::food_move() { srand(time(NULL)); _food_reset = true; - if(snake.get_snake_posX() == snake.get_food_posX() && snake.get_snake_posY() == snake.get_food_posY()) { + if(snake.get_snake_posX() == snake.get_food_posX() && snake.get_snake_posY() == snake.get_food_posY()) { // if snake head and food position in same place then reset food snake.set_food_posX((rand()%(19) + 1) * 4); snake.set_food_posY((rand()%(11) + 1) * 4 - 2); - while(_food_reset == true) { + while(_food_reset == true) { // loop until food reset flag is not triggered _food_reset = false; for (int k = _body_seg; k > 0; k--) { if((_body_posX[k] == snake.get_food_posX() && _body_posY[k] == snake.get_food_posY()) || (snake.get_snake_posX() == snake.get_food_posX() && snake.get_snake_posY() == snake.get_food_posY())) { + // if food position is the same as any of the snake body segments then reset food snake.set_food_posX((rand()%(19) + 1) * 4); snake.set_food_posY((rand()%(11) + 1) * 4 - 2); _food_reset = true; } } } - _body_seg = _body_seg + 1; - _score = _score + 1; + _body_seg = _body_seg + 1; // increment number of body segments + _score = _score + 1; // increment score } } + void GameEngine::snake_body(N5110 &lcd) { _body_posX[0] = snake.get_snake_posX(); _body_posY[0] = snake.get_snake_posY(); for (int j = _body_seg; j > 0; j--) { - lcd.drawRect(_body_posX[j],_body_posY[j],4,4,FILL_BLACK); + lcd.drawRect(_body_posX[j],_body_posY[j],4,4,FILL_BLACK); // draw each body part _body_posX[j] = _body_posX[j-1]; _body_posY[j] = _body_posY[j-1]; } } void GameEngine::check_wall_collision() { - if (snake.get_snake_posX() == 0 || snake.get_snake_posX() > 80 || snake.get_snake_posY() < 0 || snake.get_snake_posY() > 44) { + if (snake.get_snake_posX() < 4 || snake.get_snake_posX() > 80 || snake.get_snake_posY() < 0 || snake.get_snake_posY() > 44) { // check if snake head has hit any of the walls _game_cont = false; } } void GameEngine::check_snake_collision() { for (int i = _body_seg; i > 1; i--) { - if (_body_posX[i] == snake.get_snake_posX() && _body_posY[i] == snake.get_snake_posY()) { - _game_cont = false; + if (_body_posX[i] == snake.get_snake_posX() && _body_posY[i] == snake.get_snake_posY()) { // if snake head matches any part of snake body collision has occurred + _game_cont = false; } } - } // accessors +// this method gets the boolean value for checking whether the game should be running bool GameEngine::get_game_cont() { return _game_cont; } + +// this method gets the direction set by the gamepad int GameEngine::get_direction() { return _direction; } + +// this method gets the score int GameEngine::get_score() { return _score; }