Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed Gamepad N5110 Joystick
Game_engine/Game_engine.h@10:aedca0082855, 2019-05-09 (annotated)
- Committer:
- el16dlc
- Date:
- Thu May 09 13:52:41 2019 +0000
- Revision:
- 10:aedca0082855
- Parent:
- 9:a7ea33e6bd82
Final
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el16dlc | 1:b9f3b7d869d8 | 1 | #ifndef GAME_ENGINE_H |
el16dlc | 1:b9f3b7d869d8 | 2 | #define GAME_ENGINE_H |
el16dlc | 1:b9f3b7d869d8 | 3 | |
el16dlc | 1:b9f3b7d869d8 | 4 | #include "mbed.h" |
el16dlc | 1:b9f3b7d869d8 | 5 | #include "N5110.h" |
el16dlc | 1:b9f3b7d869d8 | 6 | #include "main.h" |
el16dlc | 1:b9f3b7d869d8 | 7 | #include "Gamepad.h" |
el16dlc | 1:b9f3b7d869d8 | 8 | #include "Game_engine.h" |
el16dlc | 2:0bd6711eae26 | 9 | #include "Snake.h" |
el16dlc | 2:0bd6711eae26 | 10 | |
el16dlc | 3:660de4311976 | 11 | |
el16dlc | 10:aedca0082855 | 12 | /** GameEngine Class |
el16dlc | 10:aedca0082855 | 13 | * @brief The game engine for snake game |
el16dlc | 10:aedca0082855 | 14 | * @author Daniel Crockford 201039580 |
el16dlc | 10:aedca0082855 | 15 | * @date 09 May 2019 |
el16dlc | 10:aedca0082855 | 16 | */ |
el16dlc | 1:b9f3b7d869d8 | 17 | class GameEngine { |
el16dlc | 1:b9f3b7d869d8 | 18 | |
el16dlc | 1:b9f3b7d869d8 | 19 | public: |
el16dlc | 10:aedca0082855 | 20 | /** Constructor */ |
el16dlc | 1:b9f3b7d869d8 | 21 | GameEngine(); |
el16dlc | 10:aedca0082855 | 22 | |
el16dlc | 10:aedca0082855 | 23 | /** DeConstructor */ |
el16dlc | 1:b9f3b7d869d8 | 24 | ~GameEngine(); |
el16dlc | 10:aedca0082855 | 25 | |
el16dlc | 10:aedca0082855 | 26 | /** resets direction */ |
el16dlc | 8:264398d3c610 | 27 | void direction_reset(); |
el16dlc | 10:aedca0082855 | 28 | |
el16dlc | 10:aedca0082855 | 29 | /** initialises engine */ |
el16dlc | 2:0bd6711eae26 | 30 | void init(); |
el16dlc | 10:aedca0082855 | 31 | |
el16dlc | 10:aedca0082855 | 32 | /** draws all objects |
el16dlc | 10:aedca0082855 | 33 | * @param N5110 class for controlling lcd screen */ |
el16dlc | 1:b9f3b7d869d8 | 34 | void draw(N5110 &lcd); |
el16dlc | 10:aedca0082855 | 35 | |
el16dlc | 10:aedca0082855 | 36 | /** get directions from gamepad |
el16dlc | 10:aedca0082855 | 37 | * param Gamepad class for accessing gamepad controls */ |
el16dlc | 2:0bd6711eae26 | 38 | void get_dir(Gamepad &gamepad); |
el16dlc | 10:aedca0082855 | 39 | |
el16dlc | 10:aedca0082855 | 40 | /** moves snake */ |
el16dlc | 2:0bd6711eae26 | 41 | void snake_move(); |
el16dlc | 10:aedca0082855 | 42 | |
el16dlc | 10:aedca0082855 | 43 | /** moves food */ |
el16dlc | 3:660de4311976 | 44 | void food_move(); |
el16dlc | 10:aedca0082855 | 45 | |
el16dlc | 10:aedca0082855 | 46 | /** draws snake body |
el16dlc | 10:aedca0082855 | 47 | * @param N5110 class for controlling lcd screen*/ |
el16dlc | 4:0fc3441556e1 | 48 | void snake_body(N5110 &lcd); |
el16dlc | 10:aedca0082855 | 49 | |
el16dlc | 10:aedca0082855 | 50 | /** checks for collisions with wall and creates flag */ |
el16dlc | 5:23a85b16ee54 | 51 | void check_wall_collision(); |
el16dlc | 10:aedca0082855 | 52 | |
el16dlc | 10:aedca0082855 | 53 | /** checks for collision with snake body and creates flag */ |
el16dlc | 5:23a85b16ee54 | 54 | void check_snake_collision(); |
el16dlc | 10:aedca0082855 | 55 | |
el16dlc | 10:aedca0082855 | 56 | /** get game continue flag */ |
el16dlc | 5:23a85b16ee54 | 57 | bool get_game_cont(); |
el16dlc | 10:aedca0082855 | 58 | |
el16dlc | 10:aedca0082855 | 59 | /** get direction value */ |
el16dlc | 8:264398d3c610 | 60 | int get_direction(); |
el16dlc | 10:aedca0082855 | 61 | |
el16dlc | 10:aedca0082855 | 62 | /** get score */ |
el16dlc | 9:a7ea33e6bd82 | 63 | int get_score(); |
el16dlc | 2:0bd6711eae26 | 64 | |
el16dlc | 2:0bd6711eae26 | 65 | private: |
el16dlc | 2:0bd6711eae26 | 66 | int _direction; |
el16dlc | 4:0fc3441556e1 | 67 | int _body_posX[100]; |
el16dlc | 4:0fc3441556e1 | 68 | int _body_posY[100]; |
el16dlc | 4:0fc3441556e1 | 69 | int _body_seg; |
el16dlc | 5:23a85b16ee54 | 70 | bool _game_cont; |
el16dlc | 8:264398d3c610 | 71 | bool _food_reset; |
el16dlc | 9:a7ea33e6bd82 | 72 | int _score; |
el16dlc | 1:b9f3b7d869d8 | 73 | }; |
el16dlc | 1:b9f3b7d869d8 | 74 | |
el16dlc | 1:b9f3b7d869d8 | 75 | #endif |