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Dependencies: mbed
Graphics/Graphics.h@14:fe2e16cdf219, 2019-04-17 (annotated)
- Committer:
- el17mcd
- Date:
- Wed Apr 17 17:24:02 2019 +0000
- Revision:
- 14:fe2e16cdf219
- Parent:
- 13:feadff02d3f7
- Child:
- 15:fa5282fcd134
! Game now includes randomised wind that changes every turn. A bar at the top of the screen shows the severity of the wind in the x direction. Dot reticle added to show where the projectile is aimed.
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| el17mcd | 12:9e6d5d0a0c82 | 1 | #ifndef GRAPHICS |
| el17mcd | 12:9e6d5d0a0c82 | 2 | #define GRAPHICS |
| el17mcd | 12:9e6d5d0a0c82 | 3 | |
| el17mcd | 12:9e6d5d0a0c82 | 4 | #include "mbed.h" |
| el17mcd | 12:9e6d5d0a0c82 | 5 | #include "N5110.h" |
| el17mcd | 12:9e6d5d0a0c82 | 6 | #include "Gamepad.h" |
| el17mcd | 12:9e6d5d0a0c82 | 7 | |
| el17mcd | 12:9e6d5d0a0c82 | 8 | class Graphics |
| el17mcd | 12:9e6d5d0a0c82 | 9 | { |
| el17mcd | 12:9e6d5d0a0c82 | 10 | public: |
| el17mcd | 12:9e6d5d0a0c82 | 11 | |
| el17mcd | 12:9e6d5d0a0c82 | 12 | Graphics(); |
| el17mcd | 12:9e6d5d0a0c82 | 13 | ~Graphics(); |
| el17mcd | 12:9e6d5d0a0c82 | 14 | // Left Tank |
| el17mcd | 12:9e6d5d0a0c82 | 15 | void draw_tank_l(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 16 | void draw_turret_l(int x, int y, int angle, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 17 | // Right Tank |
| el17mcd | 12:9e6d5d0a0c82 | 18 | void draw_tank_r(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 19 | void draw_turret_r(int x, int y, int angle, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 20 | // Projectile |
| el17mcd | 12:9e6d5d0a0c82 | 21 | void draw_projectile(int x, int y, N5110 &lcd); |
| el17mcd | 14:fe2e16cdf219 | 22 | // Display |
| el17mcd | 14:fe2e16cdf219 | 23 | void draw_wind_bar(float wind, N5110 &lcd); |
| el17mcd | 14:fe2e16cdf219 | 24 | void draw_reticle(int x, int y, float angle, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 25 | // Maps |
| el17mcd | 13:feadff02d3f7 | 26 | void draw_parkinson_map(N5110 &lcd); |
| el17mcd | 13:feadff02d3f7 | 27 | // LEDs |
| el17mcd | 13:feadff02d3f7 | 28 | void show_health(int current, int total, Gamepad &pad); |
| el17mcd | 12:9e6d5d0a0c82 | 29 | |
| el17mcd | 12:9e6d5d0a0c82 | 30 | private: |
| el17mcd | 12:9e6d5d0a0c82 | 31 | // Left Tank |
| el17mcd | 12:9e6d5d0a0c82 | 32 | void _turret_angle_l1(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 33 | void _turret_angle_l2(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 34 | void _turret_angle_l3(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 35 | void _turret_angle_l4(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 36 | void _turret_angle_l5(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 37 | // Right Tank |
| el17mcd | 12:9e6d5d0a0c82 | 38 | void _turret_angle_r1(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 39 | void _turret_angle_r2(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 40 | void _turret_angle_r3(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 41 | void _turret_angle_r4(int x, int y, N5110 &lcd); |
| el17mcd | 12:9e6d5d0a0c82 | 42 | void _turret_angle_r5(int x, int y, N5110 &lcd); |
| el17mcd | 13:feadff02d3f7 | 43 | // LEDs |
| el17mcd | 13:feadff02d3f7 | 44 | |
| el17mcd | 12:9e6d5d0a0c82 | 45 | }; |
| el17mcd | 12:9e6d5d0a0c82 | 46 | |
| el17mcd | 12:9e6d5d0a0c82 | 47 | |
| el17mcd | 12:9e6d5d0a0c82 | 48 | |
| el17mcd | 12:9e6d5d0a0c82 | 49 | #endif // GRAPHICS |